Fish Bone: Difference between revisions

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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:Fishy Bone.png|frame|left]]
[[File:Fishy Bone.png|frame|left]]
Fishbones (referred to as '''Wet Bones''' in the [[Prima Games|Prima]] guide)<ref name=NSMBW>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. [[media:NSMBW Prima 15.jpg|Page 15]]. "''Wet Bones, on the other hand, are dead fish that wait in the dark and only attack, like a torpedo, once Mario is near. Stay out of their way and dodge their attacks.''"</ref> inhabit some water levels in ''[[New Super Mario Bros. Wii]]''; they appear in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and {{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}. Also, in the battle against [[Wendy O. Koopa]] in {{world|4|castle}}, various Fishbones can be seen swimming in a water tank in the background.
Fish Bones (referred to as '''Wet Bones''' in the [[Prima Games|Prima]] guide)<ref name=NSMBW>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. [[media:NSMBW Prima 15.jpg|Page 15]]. "''Wet Bones, on the other hand, are dead fish that wait in the dark and only attack, like a torpedo, once Mario is near. Stay out of their way and dodge their attacks.''"</ref> inhabit some water levels in ''[[New Super Mario Bros. Wii]]''; they appear in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and {{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}. Also, in the battle against [[Wendy O. Koopa]] in {{world|4|castle}}, various Fish Bones can be seen swimming in a water tank in the background.


They now have a new attack pattern: if a Fishbone detects one of the characters, it will lock on to them (as their eyes turn red) and launch themselves in the direction of the character. If it misses and hits a wall or another Fishbone, it will crash and break apart in a similar manner to that of [[Dry Bones]] (the sound effect is longer if it hits another Fishbone). However, once they break apart, they will reappear if the player goes far enough offscreen. Fishbones can be permanently defeated with [[Ice Ball]]s, a thrown object, or a [[Super Star|Star]]. Fishbones will stop following a player that jumps out of the water; the player can also dodge them by walking on the floor and ducking once spotted, which turns the Fishbone's eyes back to normal and stops the chase. In dark caverns, their eyes light up, although the illuminated area around them is much smaller than that provided by [[Bulber]]s and thus far less useful.
They now have a new attack pattern: if a Fish Bone detects one of the characters, it will lock on to them (as their eyes turn red) and launch themselves in the direction of the character. If it misses and hits a wall or another Fish Bone, it will crash and break apart in a similar manner to that of [[Dry Bones]] (the sound effect is longer if it hits another Fish Bone). However, once they break apart, they will reappear if the player goes far enough offscreen. Fish Bones can be permanently defeated with [[Ice Ball]]s, a thrown object, or a [[Super Star|Star]]. Fish Bones will stop following a player that jumps out of the water; the player can also dodge them by walking on the floor and ducking once spotted, which turns the Fish Bone's eyes back to normal and stops the chase. In dark caverns, their eyes light up, although the illuminated area around them is much smaller than that provided by [[Bulber]]s and thus far less useful.


In the Prima guide, they are mentioned under Dry Bones in the list of enemies and are presumably renamed as a contrast to them.<ref name=NSMBW/>
In the Prima guide, they are mentioned under Dry Bones in the list of enemies and are presumably renamed as a contrast to them.<ref name=NSMBW/>
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