Stage 3-6: Difference between revisions

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'''Stage 3-6''' is the sixth level of the [[Ship]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level is a little big.
'''Stage 3-6''' is the sixth level of the [[Ship]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. This level features two [[Road]]s, both of which are required to safely complete it.


==Layout==
==Layout==
[[Mario]] starts of the bottom of the level underneath some ground above him. Mario must go right to activate the [[Road]] then use it to make a bridge across either of the [[Spike Trap|Spike]]s with the one up top getting [[Aqua Man|Aqua Men]] to go across the bridge and possibly having them fall onto the spikes if timed right, then Mario must quickly go left then climb the long [[Ladder]] drop off it by going left to activate the other road which Mario should use to make a bridge across the one that doesn't have one. Then Mario must very quickly climb up the long ladder then at the top go right where there's two little platforms sticking out on both the right and left side which he must use so he doesn't fall to far, then he needs to quickly go across the bridge to get to the other side. There's two ladders one before the spikes and one after the spikes so Mario can retry if he didn't make it across the first bridge or the Aqua Men are still in the way. Once over the bridge Mario must climb up the ladder while watching out for possibly one Aqua Man if it's in his way and once there's room he once jump up to a platform above spikes that has the [[Key]] then Mario has to grab the key then jump up to the platform with the [[Door]] then take the key over to the door to end the level.
To begin, [[Mario]] starts off at the bottom of the stage, with [[Pauline]]'s Hat in front of him and a [[Road]] block behind him. The gimmick this level features centers around two different Roads - Mario must use one, then activate the other before the allotted timer of the former wears off. After using the first Road to construct a bridge over one of the layers of [[Spike Trap|spike]]s, then do the same with the other Road while climbing up the long ladder to the left. At the top of the ladder is the Parasol. Heading down and to the right, Mario must quickly make it across the first bridge just before the timer runs out, resetting them both. Now toward the end of the stage, Mario may simply collect the [[Key]] to unlock the [[Key Door]], clearing the level. Before doing so, he may collect the Bag just to the left and defeat the two [[Aqua Man|Aqua Men]].


==Enemies==
==Enemies==
*[[Aqua Man|Aqua Men]]
*[[Aqua Man|Aqua Men]] (2)
 
==Pauline's lost items==
Within this stage, Pauline's lost items can be found in the following order and in the following places:
*'''Hat''': At the very beginning of the level, directly in the way of Mario's path.
*'''Bag''': On the small platform left of the Aqua Men.
*'''Parasol''': In the top left hand corner, collected after climbing up the long ladder.


{{DK}}
{{DK}}
[[Category:Donkey Kong (Game Boy) Levels]]
[[Category:Pirate areas]]
[[Category:Donkey Kong (Game Boy) levels]]

Latest revision as of 22:16, August 14, 2022

Not to be confused with World 3-6.
Level
Stage 3-6
Stage 3-6 of Donkey Kong for the Game Boy
Level code 3-6
World Ship
Game Donkey Kong
Time limit 150 seconds
<< Directory of levels >>

Stage 3-6 is the sixth level of the Ship in the Game Boy version of Donkey Kong. This level features two Roads, both of which are required to safely complete it.

Layout[edit]

To begin, Mario starts off at the bottom of the stage, with Pauline's Hat in front of him and a Road block behind him. The gimmick this level features centers around two different Roads - Mario must use one, then activate the other before the allotted timer of the former wears off. After using the first Road to construct a bridge over one of the layers of spikes, then do the same with the other Road while climbing up the long ladder to the left. At the top of the ladder is the Parasol. Heading down and to the right, Mario must quickly make it across the first bridge just before the timer runs out, resetting them both. Now toward the end of the stage, Mario may simply collect the Key to unlock the Key Door, clearing the level. Before doing so, he may collect the Bag just to the left and defeat the two Aqua Men.

Enemies[edit]

Pauline's lost items[edit]

Within this stage, Pauline's lost items can be found in the following order and in the following places:

  • Hat: At the very beginning of the level, directly in the way of Mario's path.
  • Bag: On the small platform left of the Aqua Men.
  • Parasol: In the top left hand corner, collected after climbing up the long ladder.