Ghost (DK series): Difference between revisions

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m (LinkTheLefty moved page Pointe to Powan: Romanizations are preferred.)
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{{anotherlanguage}}
{{italic title|Ghost (''DK'' series)}}
{{Species-infobox
{{species infobox
|image=[[File:Pointe.png]]
|image=[[File:Ghost DKJC.png]]<br>''DK Jungle Climber'' sprite
|first_appearance=''[[DK: King of Swing]] ([[List of games by date#2005|2005]])
|first_appearance=''[[DK: King of Swing]]'' ([[List of games by date#2005|2005]])
|latest_appearance=
|latest_appearance=''[[DK: Jungle Climber]]'' ([[List of games by date#2007|2007]])
|related=
}}
}}
'''Pointe''' (ポワン<ref>http://www.nintendo.co.jp/n08/bbkj/teki/index.html</ref>) is the name given to every [[ghost]] enemy that haunts the [[Ship of Souls]], a level in the [[Aqua World]] from ''[[DK: King of Swing]]''. Pointe resemble generic ghosts speculated by media, having a menacing figure on their faces consisting of two big empty eyes and a tiny mouth, followed by a chubby body overall, short hands, and a regular phantom tail; they also have a pointy top on their heads. In the extended ''[[Mario (series)|Mario]]'' series, this appearance was also approached by the [[Ghost (Wario Land II enemy)|ghost]] foes from ''[[Wario Land II]]'', although the behavior of the two enemies is completely different.
'''Ghosts'''<ref>''DK: Jungle Climber'', [[Cranky Kong]]'s dialogue in [[Spooky Woods]]: "''Boy, everywhere you look, it's ghosts, ghosts, and more ghosts! Listen up, because you'll want to know how to fend 'em off. Jeepers creepers, better cast yer peepers on the top screen! All you have to do is stop moving and stay totally motionless. If you stay still, the ghosts turn transparent, and they can't hurt you. When you're walking, just stop where you are. When you're on pegs, grab on with both hands and freeze! Remember, when you're in danger, just stay calm and stay still.''"</ref> are enemies that appear in both games of the ''[[DK (series)|DK]]'' series.
==History==
===''DK: King of Swing''===
[[File:Ghost DKKoS.png|frame]]
Ghosts debut in ''[[DK: King of Swing]]'', appearing in the level [[Ship of Souls]]. They float around a set area until they spot [[Donkey Kong]] or [[Diddy Kong]], at which point they will start approaching them, fading in and out. In their opaque statue, ghosts can damage the [[Kong]]s upon contact, but can also be defeated with a charge. When translucent, they can be safely passed through.


Pointe float lonely around a set area, until they detect [[Donkey Kong]]. In this case, they will start chasing/approaching the ape hero, attempting to hurt him. Not only this, but they also go invisible before intercepting the [[Kong]]; in this state, he can easily pass through the ghastly fiends without damaging himself. Nevertheless, the ghosts can so easily beguile him, as they become visible again once covering Donkey Kong, and thus they can easily harm him. But in this state, a Pointe is vulnerable. Donkey Kong can charge into one and send it to eternal death.
===''DK: Jungle Climber''===
Ghosts return in ''[[DK: Jungle Climber]]'', appearing in the level [[Spooky Woods]]. They are now visible only when Donkey Kong is moving, and stay invisible in every other circumstance. If Donkey Kong is too close to one, it will scare him away without damaging him. If he is motionless, they pass through him.
 
==Names in other languages==
{{foreign names
|Jap=ポワン<ref>[https://www.nintendo.co.jp/n08/bbkj/teki/index.html ''DK: King of Swing'' Japanese website, enemies section]. Retrieved July 18, 2015.</ref><br>''Powan''<br>オバケ<br>''{{wp|Obake}}''
|JapM=The French name "Point" <small>(''DK: King of Swing'')</small><br><br>Ghost <small>(''DK: Jungle Climber'')</small>
|Ita=Spettro malefico
|ItaM=Malefic spectre}}


==References==
==References==
<references/>
<references/>
[[Category:Undead]]
 
[[Category:DK: King of Swing]]
{{DKKOS}}
[[Category:Enemies]]
{{DKJC}}
[[Category:Donkey Kong Enemies]]
[[Category:Ghosts]]
[[Category:Species]]
[[Category:DK: Jungle Climber enemies]]
[[Category:Donkey Kong Species]]
[[Category:DK: King of Swing enemies]]

Latest revision as of 05:58, August 7, 2022

Ghost
Ghost in DK: Jungle Climber.
DK Jungle Climber sprite
First appearance DK: King of Swing (2005)
Latest appearance DK: Jungle Climber (2007)

Ghosts[1] are enemies that appear in both games of the DK series.

History[edit]

DK: King of Swing[edit]

Ghost

Ghosts debut in DK: King of Swing, appearing in the level Ship of Souls. They float around a set area until they spot Donkey Kong or Diddy Kong, at which point they will start approaching them, fading in and out. In their opaque statue, ghosts can damage the Kongs upon contact, but can also be defeated with a charge. When translucent, they can be safely passed through.

DK: Jungle Climber[edit]

Ghosts return in DK: Jungle Climber, appearing in the level Spooky Woods. They are now visible only when Donkey Kong is moving, and stay invisible in every other circumstance. If Donkey Kong is too close to one, it will scare him away without damaging him. If he is motionless, they pass through him.

Names in other languages[edit]

Language Name Meaning
Japanese ポワン[2]
Powan
オバケ
Obake

The French name "Point" (DK: King of Swing)

Ghost (DK: Jungle Climber)

Italian Spettro malefico
Malefic spectre

References[edit]

  1. ^ DK: Jungle Climber, Cranky Kong's dialogue in Spooky Woods: "Boy, everywhere you look, it's ghosts, ghosts, and more ghosts! Listen up, because you'll want to know how to fend 'em off. Jeepers creepers, better cast yer peepers on the top screen! All you have to do is stop moving and stay totally motionless. If you stay still, the ghosts turn transparent, and they can't hurt you. When you're walking, just stop where you are. When you're on pegs, grab on with both hands and freeze! Remember, when you're in danger, just stay calm and stay still."
  2. ^ DK: King of Swing Japanese website, enemies section. Retrieved July 18, 2015.