Roll: Difference between revisions

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==History==
==History==
===''Donkey Kong''===
===''Donkey Kong''===
Rolling as an action in the [[Mario (franchise)|''Mario'' franchise]] first appears in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' game. When [[Mario]] lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun or kill Mario.
Rolling as an action in the ''[[Mario (franchise)|Mario]]'' franchise first appears in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. When [[Mario]] lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun or kill Mario.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], rolling serves as an evasive maneuver. It is performed by moving the character left or right while [[Shield (Super Smash Bros. series)|shielding]]. The user becomes temporarily invincible while moving a short distance in the chosen direction. Rolling in the ''Super Smash Bros.'' series does not necessarily involve the character curling into a ball; many characters have different animations for rolling.  
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], rolling serves as an evasive maneuver. It is performed by moving the character left or right while [[Shield (Super Smash Bros. series)|shielding]]. The user becomes temporarily invincible while moving a short distance in the chosen direction. Rolling in the ''Super Smash Bros.'' series does not necessarily involve the character curling into a ball; many characters have different animations for rolling.  


The exact length of a roll and the duration of its invincibility depends on the character rolling. In ''[[Super Smash Bros. Ultimate]]'', these variables are also affected by how many rolls are used during a short period of time.
The exact length of a roll and the duration of its invincibility depend on the character rolling. In ''[[Super Smash Bros. Ultimate]]'', these variables are also affected by how many rolls are used during a short period of time.


===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
The roll is used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]'', which causes either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick|Sweep]] and [[Slide Kick]]s from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[enemy|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. [[Jump]]ing during the move makes the roll become a '''Rolling Leap''', a longer and faster version of the [[Long Jump]].  
The roll is used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]'', which causes either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick]]s and [[Slide Kick]]s from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[enemy|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. [[Jump]]ing during the move makes the roll become a '''Rolling Leap''', a longer and faster version of the [[Long Jump]].  


If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual], pg 20.</ref>. When used, the character crouches and continuously spins their tail until {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way.
If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''.<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual], pg 20.</ref> When this move is used, the character crouches and continuously spins their tail until {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way.


In the [[List of Super Mario 3D Land pre-release and unused content|pre-release version]] of ''Super Mario 3D Land'', the roll was performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} buttons while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D ''Super Mario'' games.
In the [[List of Super Mario 3D Land pre-release and unused content|pre-release version]] of ''Super Mario 3D Land'', the roll was performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} buttons while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D ''[[Super Mario (series)|Super Mario]]'' games.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''; [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] can roll as well. While in [[Cat Mario|Cat form]], the roll becomes a sliding tackle.
The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''; [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] can roll as well. While a character is in [[Cat Mario|Cat form]], the roll becomes a sliding tackle.


In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', players can also roll in midair, similar to the ''Super Mario Odyssey'' version of the [[Dive]]. They can also roll right upon landing from a [[Ground Pound]].
In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', players can also roll in midair, similar to the ''Super Mario Odyssey'' version of the [[Dive]]. They can also roll right upon landing from a [[Ground Pound]].
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|image2=SMR - Rolling Jump.png
|image2=SMR - Rolling Jump.png
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|width=100
|footer=Mario performing a Landing Roll, and a Rolling Jump in ''[[Super Mario Run]]''
|footer=Mario performing a Landing Roll and a Rolling Jump in ''[[Super Mario Run]]''
}}
}}
The '''Landing Roll''' is an action in ''[[Super Mario Run]]'', which is performed when characters land from a great height, like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. Unlike in ''Donkey Kong'', the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the [[Jump]] which can defeat enemies from below.
In ''[[Super Mario Run]]'', the '''Landing Roll''' is an action that is performed when characters land from a great height, like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. Unlike in ''Donkey Kong'', the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the [[jump]] that can defeat enemies from below.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']]
[[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']]
The roll move returns in ''[[Super Mario Odyssey]]''. It works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll by holding {{button|ns|zl}} and pressing {{button|ns|Y}} or shaking the {{button|ns|joy-con}} to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.)  He can also initiate a roll by holding {{button|ns|zl}} as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area.
The roll move returns in ''[[Super Mario Odyssey]]''. It works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll when the player holds {{button|ns|zl}} and presses {{button|ns|Y}} or shakes {{button|ns|joy-con}} to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.)  He can also initiate a roll when the player holds {{button|ns|zl}} as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
The roll can also be performed in ''Super Mario Maker 2'', exclusively in the ''Super Mario 3D World'' style. It can be performed by pressing any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) while crouching. As [[Toadette]] is a playable character in ''[[Super Mario Maker 2]]'', she can also roll.
The roll can also be performed in ''[[Super Mario Maker 2]]'', exclusively in the ''Super Mario 3D World'' style. It can be performed by pressing any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) while crouching. As [[Toadette]] is a playable character in ''Super Mario Maker 2'', she can also roll.


==Official profiles==
==Official profiles==
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