Construction Zone: Difference between revisions

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{{distinguish|Construction Site|Work Zone}}
{{distinguish|Construction Site|Work Zone}}
[[File:ConstructionZone.png|thumb|right|256px|The Construction Zone menu screen.]]
'''Construction Zone''' is a game mode which allows the player to create and save their own levels. It is introduced in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', and returns in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', and ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where in the latter it is known as the '''Workshop''' mode. In ''[[Mario and Donkey Kong: Minis on the Move]]'', a similar mode called "Create & Share" makes its debut. Before the discontinuation of the [[Nintendo Wi-Fi Connection]] service in 2014, players could utilize the service to distribute their own levels online.
'''Construction Zone''' is a game mode which allows the player to create and save their own levels. It is introduced in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', and returns in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', and ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where in the latter it is known as the '''Workshop''' mode. Before the discontinuation of the [[Nintendo Wi-Fi Connection]] service in 2014, players could utilize the service to distribute their own levels online.


There are two types of levels:
The concept for the Construction Zone dates back to the "Design" mode of ''[[Wrecking Crew]]'' and was [[Pre-release and unused content|going to be]] in the original ''[[Mario vs. Donkey Kong]]'', but it was replaced by [[e-Reader]] support in the final game.  
*Local Levels (or "Your Levels"): the levels that the player has created. The game can hold up to eight of those levels in ''March of the Minis''.
*Received Levels: the levels that the player has received from other levels via Nintendo Wi-Fi Connection. The game can hold up to 24 of those levels in ''March of the Minis''.


The concept for the Construction Zone dates back to the "Design" mode of ''[[Wrecking Crew]]'' and was [[Pre-release and unused content|going to be]] in the original ''[[Mario vs. Donkey Kong]]'', but it was replaced by [[e-Reader]] support in the final game. In ''[[Mario and Donkey Kong: Minis on the Move]]'', a similar mode called "Create & Share" makes its debut.
==History==
===''Mario vs. Donkey Kong 2: March of the Minis''===
[[File:ConstructionZone.png|thumb|right|256px|The Construction Zone menu screen in ''Mario vs. Donkey Kong 2: March of the Minis'']]
The Construction Zone is introduced in ''Mario vs. Donkey Kong 2: March of the Minis''. After opening the Construction Zone, the player can enter one of its modes.


==Modes==
====Play Level====
After opening the Construction Zone, the player can enter one of its modes:
If the player selects ''Play Level'', they can play certain levels made in the Construction Zone.
*'''Play Level''' - Players can play any levels that they have made which have passed the play test, signified by having a blue outline instead of a yellow one. Players can also play levels received from other players via Nintendo Wi-Fi Connection.
*'''Your Levels''': levels that the player has created which have passed the play test. Up to 8 of these levels can be stored.
*'''Edit Level''' - Players can make a local level with a specific construction kit.
*'''Received Levels''': levels that the player has received from other players, either locally or via Nintendo Wi-Fi Connection. Up to 24 of these levels can be stored.
**'''Erase Level''' - Players can delete local levels.
*'''Nintendo WFC''' - Players could use [[Nintendo Wi-Fi Connection]] to send or receive levels from other players.
**'''Synchronize''' - Players must connect to the WFC to get their own levels ready to send to others.
**'''Receive''' - As long as each player know each other's friend codes and have them installed under their friends list, levels can be received from either at will. Nintendo also has been publishing a level every so often.
**'''Nintendo WFC Config''' - Players can get WFC setting ready here, like in any Wi-Fi game.  
**'''WFC Friends''' - Up to 60 friends can be stored here, registered with a friend code. The player's friend code is on the top screen.
*'''Multi-Card''' - Two friends, each with a copy of the game and close to each other, can send and receive levels locally.
**'''Broadcast''' - Same as sending. The other player must choose "Receive" for this to work.
**'''Receive''' - The other player must choose "Broadcast" and choose a level for this to work.


==Creating a level==
====Edit Level====
[[File:ConstructionZoneKits.png|thumb|200px|The kit select screen with all the kits unlocked.]]
[[File:ConstructionZoneKits.png|thumb|200px|The kit select screen with all the kits unlocked.]]
To start creating a level, the player should tap ''Edit Level'', choose an empty slot, then choose a construction kit for the level.
To create or edit a level, the player must select ''Edit Level'', then select a slot to edit. Slots with a blue outline indicate a level which has passed the play test, while all other slots use a yellow outline. To erase a level, the player must tap ''Erase Level'' and select a level to erase.
If the player chooses an empty slot, they must select a construction kit to begin creating a new level. Before selecting a construction kit, the player can toggle the ''Template'' button to create a sample level instead of a level with only one Mini Mario and [[Goal Door (Mario vs. Donkey Kong series)|the exit]]. There are a total of 11 construction kits.
{| class="wikitable"
|-
! Construction kit !! How to unlock
|-
|[[Mushroom Mayhem]]
|Available from the start.
|-
|[[Tropical Island]]
|Complete [[Boss Game 2]].
|-
|[[Pipe Works]]
|Complete [[Boss Game 3]].
|-
|[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]
|Complete [[Boss Game 4]].
|-
|[[Lava Dome]]
|Complete [[Boss Game 5]].
|-
|[[Toadstool Castle]]
|Complete [[Boss Game 6]].
|-
|[[Spooky Attic]]
|Complete [[Boss Game 7]].
|-
|[[Jungle Hijinks]]
|Complete [[Boss Game 8]].
|-
|[[Special Kit 1]]
|Reach the goal score for [[Shy Guy Smash!]] in Mushroom Mayhem, Tropical Island, and Pipe Works.
|-
|[[Special Kit 2]]
|Reach the goal score for Shy Guy Smash! in Magnet Mania, Lava Dome, and Toadstool Castle.
|-
|[[Special Kit 3]]
|Reach the goal score for Shy Guy Smash! in Spooky Attic and Jungle Hijinks.
|}


There are a total of 11 construction kits to choose from, with one from each floor plus three Bonus Kits. Completing the [[Mario vs. Donkey Kong 2: March of the Minis#DK Boss Battle|DK Boss Battle]] of any floor unlocks its construction kit, excluding [[Mushroom Mayhem]], whose kit is unlocked from the beginning of the game.
[[File:EditLevels.png|thumb|right|200px|The Edit Level screen. The top screen has a map of the level, while the player edits the level on the Touch Screen.]]
 
=====Editing toolbar=====
When selecting a construction kit, the player can press the ''Template'' button before continuing to create a sample level instead of a level with only one Mini Mario and [[Goal Door (Mario vs. Donkey Kong series)|the goal]].
*'''Confirmation Menu''':<ref name=manual>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. Page 27. ''nintendo.com''. Retrieved June 30, 2022.</ref> Represented by a green Mini Mario button. Lets the player add objects to the level.  
 
[[File:EditLevels.png|thumb|right|200px|The Edit Level screen. The top screen has a map of the level and the bottom screen has where the player edits the level.]]
===Editing toolbar===
*'''Confirmation Menu''':<ref name=manual>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 30, 2022.</ref> Represented by a green Mini Mario button. Lets the player add objects to the level.  
*'''Edit Menu''':<ref name=manual/> Represented by a blue hammer button. Lets the player change the current mode.  
*'''Edit Menu''':<ref name=manual/> Represented by a blue hammer button. Lets the player change the current mode.  
*'''End Menu''':<ref name=manual/> Represented by a red gear button. Lets the player save the level, test it, or exit editing.  
*'''End Menu''':<ref name=manual/> Represented by a red gear button. Lets the player save the level, test it, or exit editing.  
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*'''Meter''':<ref name=manual/> Decreases as more level elements are placed. If the meter runs out, the player cannot place any more objects into the level.
*'''Meter''':<ref name=manual/> Decreases as more level elements are placed. If the meter runs out, the player cannot place any more objects into the level.


===Editing modes===
=====Editing modes=====
The icon to the immediate right of the '''Edit Menu''' button shows the current editing mode. The player can change the editing mode by clicking on the '''Edit Menu''' button.
The icon to the immediate right of the Edit Menu button shows the current editing mode. The player can change the editing mode by clicking on the Edit Menu button.


*''Erase'': Lets the player remove objects.
*''Erase'': Lets the player remove objects.
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*''Reset'': Clears the level (if ''Template'' is set to off) or resets the level back to the sample level (if ''Template'' is set to on).
*''Reset'': Clears the level (if ''Template'' is set to off) or resets the level back to the sample level (if ''Template'' is set to on).


If no icon is displayed, the player has selected an object from the '''Confirmation Menu'''; tapping the Touch Screen allows the player to insert that object into the level.
If no icon is displayed, the player has selected an object from the Confirmation Menu; tapping the Touch Screen allows the player to insert that object into the level.


====Inserting objects====
=====Inserting objects=====
Once the player enters the '''Confirmation Menu''', a list of objects appears in two columns. The left column contains blocks and inanimate objects and items, while the right column contains a [[Mini]], enemies, and other objects and items.
Once the player enters the '''Confirmation Menu''', a list of objects appears in two columns. The left column contains blocks and inanimate objects and items, while the right column contains a [[Mini]], enemies, and other objects and items.
To insert an object the player should tap on an object, then tap where the object should be placed. For some objects, like [[Pink Block]]s, the player can drag the stylus across the Touch Screen to change the size of the object.
To insert an object the player should tap on an object, then tap where the object should be placed. For some objects, like [[Pink Block]]s, the player can drag the stylus across the Touch Screen to change the size of the object.


====Removing objects====
=====Removing objects=====
To remove an object, the player must activate ''Erase'' mode, then tap on the object. To remove multiple objects at the same time, the player should tap and drag the selection rectangle around the objects. However, if there is only one Mini present in the level, that Mini cannot be removed; additionally, the goal can never be removed.
To remove an object, the player must activate ''Erase'' mode, then tap on the object. To remove multiple objects at the same time, the player should tap and drag the selection rectangle around the objects. However, if there is only one Mini present in the level, that Mini cannot be removed; additionally, the goal can never be removed.
====Move and Resize Objects====
To move an object, the player should active ''Move'' mode, then tap on the object, and then drag the object to another location. To move multiple objects at the same time, the player should drag around the objects and drag them to another location. While in ''Move'' mode, tapping the edge of some objects (like [[Pink Block]]s) and dragging them lets the player change the size of that object.


====Flipping objects====
=====Moving and resizing objects=====
To flip an object, the player should active ''Flip'' mode, then tap on an object. Mainly Mini Marios and enemies are flip-able and most still objects aren't.
To move an object, the player must activate ''Move'' mode in the Edit Menu, then tap on the object and drag it to another location. To move multiple objects at the same time, the player should drag around the objects to select them before dragging them to another location. While in ''Move'' mode, tapping and dragging the edge of some objects (such as [[Pink Block]]s) lets the player change the size of that object.
 
=====Flipping objects=====
To flip an object, the player must activate ''Flip'' mode in the Edit Menu, then tap on an object. Objects that can be flipped include Minis, most enemies, [[conveyor belt]]s, [[raft]]s, and [[Lift|Moving Platform]]s.


==Testing the level==
=====Play test=====
[[File:TestingLevel.png|thumb|200px|Testing a custom level made with the [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]] construction kit]]
[[File:TestingLevel.png|thumb|200px|Testing a custom level made with the [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]] construction kit]]
To share a level created in the Construction Zone with other players, the level must pass the play test. To test a level, the player can press the red button on the editing toolbar, then choose "Play Test". The player must save their level before testing it. To pass the play test, the player must direct all of the Minis in the level so that they reach the goal (referred to as '''the exit'''). If all of the Minis in the level do not reach the exit within 600 seconds, the level does not pass the play test.
To share a level created in the Construction Zone with other players, the level must pass the play test. To test a level, the player must tap the "Play Test" button in the End Menu. The player must save their level before testing it. To pass the play test, the player must direct all of the Minis in the level so that they reach the exit. If all of the Minis in the level do not reach the exit within 600 seconds, the level does not pass the play test.
 
====Nintendo WFC====
Before [[Nintendo Wi-Fi Connection]] was discontinued, players could use it to send or receive levels from other players.
*'''Synchronize''' - By connecting to Nintendo Wi-Fi Connection, players could synchronize their levels to make them available to others.
*'''Receive''' - As long as players knew each other's friend codes and had them installed under their friends list, they could receive levels from each other. Every so often, Nintendo also published an official level.{{ref needed}}
**'''Nintendo WFC Config''' - Allows the player to enter Nintendo Wi-Fi Connection Setup.
**'''WFC Friends''' - Up to 60 friends can be stored here, registered with a friend code. The player's friend code is displayed on the top screen.
 
====Multi-Card====
Two players, each with a copy of the game and with Nintendo DS systems close to each other, can locally send and receive levels made in the Construction Zone.
*'''Broadcast''' - One player can send a level to another player, if the other player chooses "Receive".
*'''Receive''' - One player can receive a level from another player, if the other player chooses "Broadcast".


==Names in other languages==
==Names in other languages==
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|FraM=Construction mode
|FraM=Construction mode
}}
}}
==Trivia==
*It is possible to create a level with only one Mini - it is an all or nothing deal (Mini in (1,000) + all in (5,000) + perfect chain (5,000) = 11,000 points OR Mini out = failed level, 0 points). The G/S/B is 18200/13200/7200, so the player is guaranteed a bronze star at least if they complete the level.


==References==
==References==

Revision as of 18:47, July 21, 2022

Not to be confused with Construction Site or Work Zone.

Construction Zone is a game mode which allows the player to create and save their own levels. It is introduced in Mario vs. Donkey Kong 2: March of the Minis, and returns in Mario vs. Donkey Kong: Minis March Again!, Mario vs. Donkey Kong: Mini-Land Mayhem!, and Mario vs. Donkey Kong: Tipping Stars, where in the latter it is known as the Workshop mode. In Mario and Donkey Kong: Minis on the Move, a similar mode called "Create & Share" makes its debut. Before the discontinuation of the Nintendo Wi-Fi Connection service in 2014, players could utilize the service to distribute their own levels online.

The concept for the Construction Zone dates back to the "Design" mode of Wrecking Crew and was going to be in the original Mario vs. Donkey Kong, but it was replaced by e-Reader support in the final game.

History

Mario vs. Donkey Kong 2: March of the Minis

The Construction Zone menu from Mario vs. Donkey Kong 2: March of the Minis.
The Construction Zone menu screen in Mario vs. Donkey Kong 2: March of the Minis

The Construction Zone is introduced in Mario vs. Donkey Kong 2: March of the Minis. After opening the Construction Zone, the player can enter one of its modes.

Play Level

If the player selects Play Level, they can play certain levels made in the Construction Zone.

  • Your Levels: levels that the player has created which have passed the play test. Up to 8 of these levels can be stored.
  • Received Levels: levels that the player has received from other players, either locally or via Nintendo Wi-Fi Connection. Up to 24 of these levels can be stored.

Edit Level

Construction Zone Kits
The kit select screen with all the kits unlocked.

To create or edit a level, the player must select Edit Level, then select a slot to edit. Slots with a blue outline indicate a level which has passed the play test, while all other slots use a yellow outline. To erase a level, the player must tap Erase Level and select a level to erase. If the player chooses an empty slot, they must select a construction kit to begin creating a new level. Before selecting a construction kit, the player can toggle the Template button to create a sample level instead of a level with only one Mini Mario and the exit. There are a total of 11 construction kits.

Construction kit How to unlock
Mushroom Mayhem Available from the start.
Tropical Island Complete Boss Game 2.
Pipe Works Complete Boss Game 3.
Magnet Mania Complete Boss Game 4.
Lava Dome Complete Boss Game 5.
Toadstool Castle Complete Boss Game 6.
Spooky Attic Complete Boss Game 7.
Jungle Hijinks Complete Boss Game 8.
Special Kit 1 Reach the goal score for Shy Guy Smash! in Mushroom Mayhem, Tropical Island, and Pipe Works.
Special Kit 2 Reach the goal score for Shy Guy Smash! in Magnet Mania, Lava Dome, and Toadstool Castle.
Special Kit 3 Reach the goal score for Shy Guy Smash! in Spooky Attic and Jungle Hijinks.
Edit Screen
The Edit Level screen. The top screen has a map of the level, while the player edits the level on the Touch Screen.
Editing toolbar
  • Confirmation Menu:[1] Represented by a green Mini Mario button. Lets the player add objects to the level.
  • Edit Menu:[1] Represented by a blue hammer button. Lets the player change the current mode.
  • End Menu:[1] Represented by a red gear button. Lets the player save the level, test it, or exit editing.
  • Undo & Redo[1] buttons: Let the player undo their last action or restore their last undone action, respectively.
  • Meter:[1] Decreases as more level elements are placed. If the meter runs out, the player cannot place any more objects into the level.
Editing modes

The icon to the immediate right of the Edit Menu button shows the current editing mode. The player can change the editing mode by clicking on the Edit Menu button.

  • Erase: Lets the player remove objects.
  • Move: Lets the player move objects.
  • Flip: Lets the player flip objects.
  • Reset: Clears the level (if Template is set to off) or resets the level back to the sample level (if Template is set to on).

If no icon is displayed, the player has selected an object from the Confirmation Menu; tapping the Touch Screen allows the player to insert that object into the level.

Inserting objects

Once the player enters the Confirmation Menu, a list of objects appears in two columns. The left column contains blocks and inanimate objects and items, while the right column contains a Mini, enemies, and other objects and items. To insert an object the player should tap on an object, then tap where the object should be placed. For some objects, like Pink Blocks, the player can drag the stylus across the Touch Screen to change the size of the object.

Removing objects

To remove an object, the player must activate Erase mode, then tap on the object. To remove multiple objects at the same time, the player should tap and drag the selection rectangle around the objects. However, if there is only one Mini present in the level, that Mini cannot be removed; additionally, the goal can never be removed.

Moving and resizing objects

To move an object, the player must activate Move mode in the Edit Menu, then tap on the object and drag it to another location. To move multiple objects at the same time, the player should drag around the objects to select them before dragging them to another location. While in Move mode, tapping and dragging the edge of some objects (such as Pink Blocks) lets the player change the size of that object.

Flipping objects

To flip an object, the player must activate Flip mode in the Edit Menu, then tap on an object. Objects that can be flipped include Minis, most enemies, conveyor belts, rafts, and Moving Platforms.

Play test
Testing Level
Testing a custom level made with the Magnet Mania construction kit

To share a level created in the Construction Zone with other players, the level must pass the play test. To test a level, the player must tap the "Play Test" button in the End Menu. The player must save their level before testing it. To pass the play test, the player must direct all of the Minis in the level so that they reach the exit. If all of the Minis in the level do not reach the exit within 600 seconds, the level does not pass the play test.

Nintendo WFC

Before Nintendo Wi-Fi Connection was discontinued, players could use it to send or receive levels from other players.

  • Synchronize - By connecting to Nintendo Wi-Fi Connection, players could synchronize their levels to make them available to others.
  • Receive - As long as players knew each other's friend codes and had them installed under their friends list, they could receive levels from each other. Every so often, Nintendo also published an official level.[citation needed]
    • Nintendo WFC Config - Allows the player to enter Nintendo Wi-Fi Connection Setup.
    • WFC Friends - Up to 60 friends can be stored here, registered with a friend code. The player's friend code is displayed on the top screen.

Multi-Card

Two players, each with a copy of the game and with Nintendo DS systems close to each other, can locally send and receive levels made in the Construction Zone.

  • Broadcast - One player can send a level to another player, if the other player chooses "Receive".
  • Receive - One player can receive a level from another player, if the other player chooses "Broadcast".

Names in other languages

Language Name Meaning
Japanese エディタールーム
Editā Rūmu
Editor Room

References

  1. ^ a b c d e Mario vs. Donkey Kong 2: March of the Minis North American instruction booklet. Page 27. nintendo.com. Retrieved June 30, 2022.