Color Switch: Difference between revisions

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===''Mario vs. Donkey Kong 2: March of the Minis''===
===''Mario vs. Donkey Kong 2: March of the Minis''===
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', Color Switches are introduced in [[Tropical Island]], with a different design featuring a flat top. A Mini must jump on a Color Switch to press it. When a Color Switch is activated, '''sliding bridges'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>contents/data/anims/slidingBridge1_anim.bin</tt>)</ref> and '''sliding doors'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>contents/data/anims/slidingDoor_anim.bin</tt>)</ref> of the same color extend, while sliding bridges and sliding doors of different colors retract. In [[Spooky Attic]], Color Switches can manipulate Polterguys in the same way as in ''Mario vs. Donkey Kong''.
[[File:MvDK2 Room 2-1.png|thumb|Color Switches in [[Room 2-7 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-7]]]]
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', Color Switches are introduced in [[Tropical Island]], with a different design featuring a flat top. A Mini must jump on a Color Switch to press it. When a Color Switch is activated, '''sliding bridges'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>contents/data/anims/slidingBridge1_anim.bin</tt>)</ref> and '''sliding doors'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>contents/data/anims/slidingDoor_anim.bin</tt>)</ref> of the same color extend, while sliding bridges and sliding doors of different colors retract. In [[Spooky Attic]], Color Switches can manipulate Phantom Guys in the same way as Polterguys in ''Mario vs. Donkey Kong''.


===''Mario vs. Donkey Kong: Minis March Again!''===
===''Mario vs. Donkey Kong: Minis March Again!''===
Color Switches reappear in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', where they are parsed as '''color switches'''.<ref name=colorswitcheshelp>''Mario vs. Donkey Kong: Minis March Again!'' Floor 2 Help 1 (Color Switches)</ref> When a Mini presses a color switch, any retracted '''color bridges'''<ref name=colorswitcheshelp/> and '''gates'''<ref name=colorswitcheshelp/> of the same color extend. When a color switch of the same color is pressed again, any extended color bridges and gates retract. Unlike in previous games, after a Mini presses a color switch, it raises itself automatically after a short time and can be pressed again. Color switches can also manipulate color blocks. When a color switch is pressed, color blocks of the same color invert their current state: solid color blocks become clear, and clear color blocks become solid.
[[File:4-5 MvsDK MMA.png|thumb|left|Color switches in [[Room 4-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-5]]]]
Color Switches reappear in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', where they are parsed as '''color switches'''.<ref name=colorswitcheshelp>''Mario vs. Donkey Kong: Minis March Again!'' Floor 2 Help 1 (Color Switches)</ref>They are introduced in [[Room 2-1 (Mario vs. Donkey Kong: Minis March Again!)|Room 2-1]] of [[Sandstone Stroll]]. When a Mini presses a color switch, any retracted '''color bridges'''<ref name=colorswitcheshelp/> and '''gates'''<ref name=colorswitcheshelp/> of the same color extend. When a color switch of the same color is pressed again, any extended color bridges and gates retract. Unlike in previous games, after a Mini presses a color switch, it raises itself automatically after a short time and can be pressed again. Color switches can also manipulate color blocks. When a color switch is pressed, color blocks of the same color invert their current state: solid color blocks become clear, and clear color blocks become solid.


If a red Color Switch is pressed, [[Shy Guy (toy)|Shy Guy]]s turn into harmless blocks. If a yellow Color Switch is pressed, [[Pokey]]s also turn into groups of three blocks. Polterguys can also turn into blocks in the same way as in previous games. All of these enemies can revert to their standard form if a Color Switch of the same color is pressed again.
If a red color switch is pressed, [[Shy Guy (toy)|Shy Guy]]s turn into harmless blocks. If a yellow color switch is pressed, [[Pokey]]s also turn into groups of three blocks. Polterguys can also turn into blocks in the same way as in previous games. All of these enemies can revert to their standard form if a color switch of the same color is pressed again.


===''Mario vs. Donkey Kong: Tipping Stars''===
===''Mario vs. Donkey Kong: Tipping Stars''===
[[File:MvsDKTS2-2.jpg|thumb|Color Switches in [[Level 2-2 (Mario vs. Donkey Kong: Tipping Stars)|Level 2-2]]]]
Color Switches reappear in ''Mario vs. Donkey Kong: Tipping Stars''. When a Mini presses a Color Switch, it inverts the state of Color Blocks of the same color. Like in ''Mario vs. Donkey Kong: Minis March Again!'', a pressed Color Switch raises itself shortly after being pressed, at which point it can be pressed again.
Color Switches reappear in ''Mario vs. Donkey Kong: Tipping Stars''. When a Mini presses a Color Switch, it inverts the state of Color Blocks of the same color. Like in ''Mario vs. Donkey Kong: Minis March Again!'', a pressed Color Switch raises itself shortly after being pressed, at which point it can be pressed again.
{{br}}


==Names in other languages==
==Names in other languages==

Revision as of 16:58, July 21, 2022

Color Switches in the game Mario vs. Donkey Kong 2: March of the Minis.

Color Switches,[1] originally known as simply switches,[2] are objects found throughout the Mario vs. Donkey Kong series. They come in red, yellow, or blue varieties, and require Mario or a Mini to jump on top of them to activate. They typically have the effect of enabling corresponding Color Blocks, as well as color-coded platforms, ladders, and other objects. Color Switches may have secondary functions on other obstacles, such as Phantom Guys.

History

Mario vs. Donkey Kong

Level 1-1 in Mario vs. Donkey Kong
Color Switches in Level 1-1

In Mario vs. Donkey Kong, Color Switches appear as rounded buttons, similar to P Switches. When Mario presses a Color Switch, Color Blocks of the same color activate and become tangible, while Color Blocks of different colors deactivate and become intangible. This also applies to red, yellow, and blue ladders and platforms. After a Color Switch is pressed, it cannot be pressed again until a Color Switch of a different color is pressed.

Color Switches can also manipulate Polterguys in Spooky House. If Mario presses a Color Switch of the same color as a Polterguy, it will turn into a harmless block that Mario can stand on. However, if Mario presses a Color Switch of a different color than a Polterguy, it will revert to its standard form.

Mario vs. Donkey Kong 2: March of the Minis

A screenshot of Room 2-1 from Mario vs. Donkey Kong 2: March of the Minis.
Color Switches in Room 2-7

In Mario vs. Donkey Kong 2: March of the Minis, Color Switches are introduced in Tropical Island, with a different design featuring a flat top. A Mini must jump on a Color Switch to press it. When a Color Switch is activated, sliding bridges[3] and sliding doors[4] of the same color extend, while sliding bridges and sliding doors of different colors retract. In Spooky Attic, Color Switches can manipulate Phantom Guys in the same way as Polterguys in Mario vs. Donkey Kong.

Mario vs. Donkey Kong: Minis March Again!

Color switches in Room 4-5

Color Switches reappear in Mario vs. Donkey Kong: Minis March Again!, where they are parsed as color switches.[5]They are introduced in Room 2-1 of Sandstone Stroll. When a Mini presses a color switch, any retracted color bridges[5] and gates[5] of the same color extend. When a color switch of the same color is pressed again, any extended color bridges and gates retract. Unlike in previous games, after a Mini presses a color switch, it raises itself automatically after a short time and can be pressed again. Color switches can also manipulate color blocks. When a color switch is pressed, color blocks of the same color invert their current state: solid color blocks become clear, and clear color blocks become solid.

If a red color switch is pressed, Shy Guys turn into harmless blocks. If a yellow color switch is pressed, Pokeys also turn into groups of three blocks. Polterguys can also turn into blocks in the same way as in previous games. All of these enemies can revert to their standard form if a color switch of the same color is pressed again.

Mario vs. Donkey Kong: Tipping Stars

Level 2-2 of Jumpy Jungle
Color Switches in Level 2-2

Color Switches reappear in Mario vs. Donkey Kong: Tipping Stars. When a Mini presses a Color Switch, it inverts the state of Color Blocks of the same color. Like in Mario vs. Donkey Kong: Minis March Again!, a pressed Color Switch raises itself shortly after being pressed, at which point it can be pressed again.

Names in other languages

Language Name Meaning
Japanese カラースイッチ[6]
Karā Suicchi
Color Switch

Spanish Botones de Color[7]
Buttons of Color

References

  1. ^ Mario vs. Donkey Kong Virtual Console digital instruction manual
  2. ^ Mario vs. Donkey Kong instruction booklet, pg. 23
  3. ^ Mario vs. Donkey Kong 2: March of the Minis object graphics filename (contents/data/anims/slidingBridge1_anim.bin)
  4. ^ Mario vs. Donkey Kong 2: March of the Minis object graphics filename (contents/data/anims/slidingDoor_anim.bin)
  5. ^ a b c Mario vs. Donkey Kong: Minis March Again! Floor 2 Help 1 (Color Switches)
  6. ^ Mario vs. Donkey Kong Shogakukan book
  7. ^ Official Mario vs. Donkey Kong website (Guías Nintendo)