Goal Door (Mario vs. Donkey Kong series): Difference between revisions

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(Added more information about Goal Doors, including citation of "the goal" in the American manual for Mario vs. Donkey Kong 2: March of the Minis)
(Added citations for different names)
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{{italic title|Goal Door (''Mario vs. Donkey Kong'' series)}}
{{italic title|Goal Door (''Mario vs. Donkey Kong'' series)}}
[[File:Mini_Door.png|left|frame]][[File:Mini Default Door.png|frame]]
[[File:Mini_Door.png|left|frame]][[File:Mini Default Door.png|frame]]
'''Goal Doors'''<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' American English electronic manual]. Tab 8. ''nintendo.com''. Retrieved October 23, 2017.</ref> (also known as '''M Doors''',<ref>"''Minis must reach the goal close together, otherwise the '''M Door''' will shut and lock the others out.''" — '''in-game tip''', ''Mario vs. Donkey Kong: Tipping Stars, British English version''</ref><ref>''Mario vs. Donkey Kong: Tipping Stars'' British English electronic manual. Tab 8.</ref> '''exit doors''',<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' North American instruction booklet]. ''nintendo.com''. Retrieved August 23, 2018.</ref> or simply '''the goal'''<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 25, 2022.</ref>) are the main objective in most non-boss levels in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. [[Mini]]s must enter these doors to complete the level.
'''Goal Doors'''<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' American English electronic manual]. Tab 8. ''nintendo.com''. Retrieved October 23, 2017.</ref> (also known as '''M Doors''',<ref>"''Minis must reach the goal close together, otherwise the '''M Door''' will shut and lock the others out.''" — '''in-game tip''', ''Mario vs. Donkey Kong: Tipping Stars, British English version''</ref><ref>''Mario vs. Donkey Kong: Tipping Stars'' British English electronic manual. Tab 8.</ref> '''exit doors''',<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' North American instruction booklet]. ''nintendo.com''. Retrieved August 23, 2018.</ref> or generically as '''the goal''',<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 25, 2022.</ref>, '''the exit''',<ref>''Mario vs. Donkey Kong 2: March of the Minis'' Construction Zone; screen displayed if a player's level does not pass the play test</ref> or '''the door'''<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' American English electronic manual]. Tab 9. ''nintendo.com''. Retrieved July 7, 2022.</ref>) are the main objective in most non-boss levels in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. [[Mini]]s must enter these doors to complete the level.


Goal Doors debut in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where they are generically referred to as '''the goal''' and appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In this game, the objective of each level is to guide at least one Mini into the goal. When a Mini enters the goal, it sparkles. If multiple Minis consecutively enter the goal while it is still sparkling, a Chain Goal bonus is activated, adding to the level's score. The level will only end when all Minis in the level have either reached the goal or have been destroyed; however, if every Mini in the level is destroyed, the [[Game Over|game is over]].
Goal Doors debut in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where they are generically referred to as '''the goal''' and appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In this game, the objective of each level is to guide at least one Mini into the goal. When a Mini enters the goal, it sparkles. If multiple Minis consecutively enter the goal while it is still sparkling, a Chain Goal bonus is activated, adding to the level's score. The level will only end when all Minis in the level have either reached the goal or have been destroyed; however, if every Mini in the level is destroyed, the [[Game Over|game is over]].

Revision as of 18:03, July 7, 2022

A door in the game Mario vs. Donkey Kong 2: March of the Minis.
The Default Door

Goal Doors[1] (also known as M Doors,[2][3] exit doors,[4] or generically as the goal,[5], the exit,[6] or the door[7]) are the main objective in most non-boss levels in the Mario vs. Donkey Kong series. Minis must enter these doors to complete the level.

Goal Doors debut in Mario vs. Donkey Kong 2: March of the Minis, where they are generically referred to as the goal and appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In this game, the objective of each level is to guide at least one Mini into the goal. When a Mini enters the goal, it sparkles. If multiple Minis consecutively enter the goal while it is still sparkling, a Chain Goal bonus is activated, adding to the level's score. The level will only end when all Minis in the level have either reached the goal or have been destroyed; however, if every Mini in the level is destroyed, the game is over.

Goal Doors return with the same function in Mario vs. Donkey Kong: Minis March Again!. In this game, the "M" symbol on the jamb is absent, and the door has a thin, hot pink border around the inside.

Goal Doors appear in Mario vs. Donkey Kong: Mini-Land Mayhem! with a different function than in previous games. In levels with only a single Goal Door, the door is red with a golden border. When a Mini enters the Goal Door, a timer will appear on the inside of the door and begin counting down. If this timer runs out before all the Minis in the level reach the Goal Door, the door will close and the game is over. The timer resets if another Mini reaches the Goal Door. Additionally, every Mini must reach the Goal Door to complete the level; if a single Mini is destroyed, the game is over.

Mini-Land Mayhem! also features Multi-Door levels, where each Goal Door is assigned to only one of the playable characters — Mini Mario, Mini Toad, Mini Peach, Mini Donkey Kong, or Mini Pauline. They are colored red, blue, pink, yellow, or sea-green, in respect to each character. Each Mini must be brought to its respective Goal Door. Goal Doors assigned to characters do not have a timer. Both the regular and assigned Goal Doors reappear with the same functions in Mario vs. Donkey Kong: Tipping Stars, along with a green Mini Luigi door.

Gallery

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Mario vs. Donkey Kong: Mini-Land Mayhem!

References

  1. ^ Mario vs. Donkey Kong: Tipping Stars American English electronic manual. Tab 8. nintendo.com. Retrieved October 23, 2017.
  2. ^ "Minis must reach the goal close together, otherwise the M Door will shut and lock the others out." — in-game tip, Mario vs. Donkey Kong: Tipping Stars, British English version
  3. ^ Mario vs. Donkey Kong: Tipping Stars British English electronic manual. Tab 8.
  4. ^ Mario vs. Donkey Kong: Mini-Land Mayhem! North American instruction booklet. nintendo.com. Retrieved August 23, 2018.
  5. ^ Mario vs. Donkey Kong 2: March of the Minis North American instruction booklet. nintendo.com. Retrieved June 25, 2022.
  6. ^ Mario vs. Donkey Kong 2: March of the Minis Construction Zone; screen displayed if a player's level does not pass the play test
  7. ^ Mario vs. Donkey Kong: Tipping Stars American English electronic manual. Tab 9. nintendo.com. Retrieved July 7, 2022.