Construction Zone: Difference between revisions

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(Added citations for names of editing toolbar buttons in Mario vs. Donkey Kong 2: March of the Minis; added and corrected information)
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{{distinguish|Construction Site|Work Zone}}
{{distinguish|Construction Site|Work Zone}}
[[File:ConstructionZone.png|thumb|right|256px|The Construction Zone menu screen.]]
[[File:ConstructionZone.png|thumb|right|256px|The Construction Zone menu screen.]]
'''Construction Zone''' is a game mode which allows the player to create and save their own levels. It is introduced in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', and returns in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', and ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where in the latter it is known as the '''Workshop''' mode. Players can also utilize a [[Wi-Fi]] connection to distribute their own levels online.
'''Construction Zone''' is a game mode which allows the player to create and save their own levels. It is introduced in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', and returns in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', and ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where in the latter it is known as the '''Workshop''' mode. Before the discontinuation of the [[Nintendo Wi-Fi Connection]] service in 2014, players could utilize the service to distribute their own levels online.


There are two types of levels:
There are two types of levels:
*Local Levels (or "Your Levels"): the levels that the player has created. The game can hold up to eight of those levels in ''March of the Minis''.
*Local Levels (or "Your Levels"): the levels that the player has created. The game can hold up to eight of those levels in ''March of the Minis''.
*Received Levels: the levels that the player has received from other levels via [[Wi-Fi]]. The game can hold up to 24 of those levels in ''March of the Minis''.
*Received Levels: the levels that the player has received from other levels via Nintendo Wi-Fi Connection. The game can hold up to 24 of those levels in ''March of the Minis''.


The concept for the Construction Zone dates back to the "Design" mode of ''[[Wrecking Crew]]'' and was [[Pre-release and unused content|going to be]] in the original ''[[Mario vs. Donkey Kong]]'', but it was replaced by [[e-Reader]] support in the final game. In ''[[Mario and Donkey Kong: Minis on the Move]]'', a similar mode called "Create & Share" makes its debut.
The concept for the Construction Zone dates back to the "Design" mode of ''[[Wrecking Crew]]'' and was [[Pre-release and unused content|going to be]] in the original ''[[Mario vs. Donkey Kong]]'', but it was replaced by [[e-Reader]] support in the final game. In ''[[Mario and Donkey Kong: Minis on the Move]]'', a similar mode called "Create & Share" makes its debut.


==Modes==
==Modes==
After opening the Construction Zone the player can enter one of it modes:
After opening the Construction Zone, the player can enter one of its modes:
*'''Play Level''' - Player can play the levels that he/she made and tested (all the minis can reach the end) or the levels received from other players via [[Wi-Fi]].
*'''Play Level''' - Players can play any levels that they have made which have passed the play test, signified by having a blue outline instead of a yellow one. Players can also play levels received from other players via Nintendo Wi-Fi Connection.
*'''Edit Level''' - Player can make a local level with a specific Construction Kit.
*'''Edit Level''' - Players can make a local level with a specific construction kit.
**'''Erase Level''' - Players can delete local levels.
**'''Erase Level''' - Players can delete local levels.
*'''Nintendo WFC''' - Using [[WFC]] to send or receive levels from other players. (No longer works as of 2013)
*'''Nintendo WFC''' - Players could use [[Nintendo Wi-Fi Connection]] to send or receive levels from other players.
**'''Synchronize''' - Players must connect to the WFC to get their own levels ready to send to others.
**'''Synchronize''' - Players must connect to the WFC to get their own levels ready to send to others.
**'''Receive''' - As long as each player know each other's friend codes and have them installed under their friends list, levels can be received from either at will. Nintendo also has been publishing a level every so often.
**'''Receive''' - As long as each player know each other's friend codes and have them installed under their friends list, levels can be received from either at will. Nintendo also has been publishing a level every so often.
**'''Nintendo WFC Config''' - Players can get WFC setting ready here, like in any Wi-Fi game.  
**'''Nintendo WFC Config''' - Players can get WFC setting ready here, like in any Wi-Fi game.  
**'''WFC Friends''' - Up to 60 friends can be stored here, registered with a friend code. The player's friend code is on the top screen.
**'''WFC Friends''' - Up to 60 friends can be stored here, registered with a friend code. The player's friend code is on the top screen.
*'''Multi-Card''' - Two friends, each with a copy of the game and close to each, can send and receive files locally.
*'''Multi-Card''' - Two friends, each with a copy of the game and close to each other, can send and receive levels locally.
**'''Broadcast''' - Same as sending. The other player must choose "Receive" for this to work.
**'''Broadcast''' - Same as sending. The other player must choose "Receive" for this to work.
**'''Receive''' - The other player must choose "Broadcast" and choose a level for this to work.
**'''Receive''' - The other player must choose "Broadcast" and choose a level for this to work.


==Creating a level==
==Creating a level==
[[File:ConstructionZoneKits.png|thumb|left|200px|The kit select screen with all the kits unlocked.]]
[[File:ConstructionZoneKits.png|thumb|200px|The kit select screen with all the kits unlocked.]]
To start creating a level, the player should tap ''Edit Level'' then choose an empty slot then choose a kit for the level.
To start creating a level, the player should tap ''Edit Level'', choose an empty slot, then choose a construction kit for the level.


There are a total of 11 Kits to choose from. There is one from each floor plus three Bonus Kits. Completing the [[Mario vs. Donkey Kong 2: March of the Minis#DK Boss Battle|DK Boss Battle]] of any floor (excluding [[Mushroom Mayhem]]) unlocks its kit.
There are a total of 11 construction kits to choose from, with one from each floor plus three Bonus Kits. Completing the [[Mario vs. Donkey Kong 2: March of the Minis#DK Boss Battle|DK Boss Battle]] of any floor unlocks its construction kit, excluding [[Mushroom Mayhem]], whose kit is unlocked from the beginning of the game.


When selecting the kit, the player can press the ''Template'' button before continuing to create a sample level instead of a level with only one Mini Mario and the goal gate.
When selecting a construction kit, the player can press the ''Template'' button before continuing to create a sample level instead of a level with only one Mini Mario and [[Goal Door (Mario vs. Donkey Kong series)|the goal]].


[[File:EditLevels.png|thumb|right|200px|The Edit Level screen. The top screen has a map of the level and the bottom screen has where the player edits the level.]]
[[File:EditLevels.png|thumb|right|200px|The Edit Level screen. The top screen has a map of the level and the bottom screen has where the player edits the level.]]
===Editing toolbar===
===Editing toolbar===
*The {{conjectural|green Mini Mario button}} lets the player add objects to the level.  
*'''Confirmation Menu'''<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 30, 2022.</ref>: Represented by a green Mini Mario button. Lets the player add objects to the level.  
*The {{conjectural|blue Hammer button}} lets the player change the current mode.  
*'''Edit Menu'''<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 30, 2022.</ref>: Represented by a blue hammer button. Lets the player change the current mode.  
*The {{conjectural|red Gear button}} lets the player save the level, test it, or exit editing.  
*'''End Menu'''<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 30, 2022.</ref>. Represented by a red gear button. Lets the player save the level, test it, or exit editing.  
*The Undo & Redo buttons let the player undo or redo the last action.
*'''Undo''' & '''Redo'''<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 30, 2022.</ref> buttons: Let the player undo their last action or restore their last undone action, respectively.
*'''Meter'''<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 30, 2022.</ref>: Decreases as more level elements are placed. If the meter runs out, the player cannot place any more objects into the level.


===Editing modes===
===Editing modes===
The player can change the mode by clicking on the blue button.
The icon to the immediate right of the '''Edit Menu''' button shows the current editing mode. The player can change the editing mode by clicking on the '''Edit Menu''' button.


*''Erase'': lets the player remove objects.
*''Erase'': Lets the player remove objects.
*''Move'': lets the player move objects.
*''Move'': Lets the player move objects.
*''Flip'': lets the player flip objects.
*''Flip'': Lets the player flip objects.
*''Reset'': Clears the level (if ''Template'' is set to off) or resets the level back to the sample level (if ''Template'' is set to on).


''Reset'' is not a mode but it clears the level (if ''Template'' is set to off) or resets the level back to the sample level (if ''Template'' is set to on).
If no icon is displayed, the player has selected an object from the '''Confirmation Menu'''; tapping the Touch Screen allows the player to insert that object into the level.
 
The icon next to the blue button will show the current mode. No icon selected means that the player is in {{conjectural|''Inserting''}} mode.


====Inserting objects====
====Inserting objects====
Once the player taps on the {{conjectural|green Mini Mario button}}, a list of objects will appear with two columns. The left column has bricks and inanimate objects and items, while the right one has enemies and other objects and items (including a [[Mini Mario (toy)|Mini Mario]]).
Once the player enters the '''Confirmation Menu''', a list of objects will appear with two columns. The left column contains blocks and inanimate objects and items, while the right column contains a [[Mini]], enemies, and other objects and items.
To insert an object the player should tap on an object, then tap where the object should be placed. For some objects, like [[Pink Block]]s, the player should drag to draw the size of the object.
To insert an object the player should tap on an object, then tap where the object should be placed. For some objects, like [[Pink Block]]s, the player can drag the stylus across the Touch Screen to change the size of the object.


====Removing objects====
====Removing objects====
To remove an object, the player should active ''Erase'' mode, then tap on the object.
To remove an object, the player must activate ''Erase'' mode, then tap on the object. To remove multiple objects at the same time, the player should tap and drag the selection rectangle around the objects. However, if there is only one Mini present in the level, that Mini cannot be removed; additionally, the goal can never be removed.
To remove multiple objects at the same time, the player should tap and drag the selection rectangle around the objects.
The goal gate and/or the one Mini Mario cannot be removed, however.
====Move and Resize Objects====
====Move and Resize Objects====
To move an object, the player should active ''Move'' mode, then tap on the object, and then drag the object to another location. To move multiple objects at the same time, the player should drag around the objects and drag them to another location. While in ''Move'' mode, clicking on the edge of some objects (like [[Pink Block]]s) and dragging them lets the player change the size of that object.
To move an object, the player should active ''Move'' mode, then tap on the object, and then drag the object to another location. To move multiple objects at the same time, the player should drag around the objects and drag them to another location. While in ''Move'' mode, tapping the edge of some objects (like [[Pink Block]]s) and dragging them lets the player change the size of that object.


====Flipping objects====
====Flipping objects====
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==Testing the level==
==Testing the level==
[[File:TestingLevel.png|thumb|200px|Testing a custom level with [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]] kit]]
[[File:TestingLevel.png|thumb|200px|Testing a custom level made with the [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]] construction kit]]
To test a level the player should press the red button on the Toolbar then choose "Play Test" then play the level.
To share a level created in the Construction Zone with other players, the level must pass the play test. To test a level, the player can press the red button on the editing toolbar, then choose "Play Test". The player must save their level before testing it. To pass the play test, the player must direct all of the Minis in the level so that they reach the goal (referred to as '''the exit'''). If all of the Minis in the level do not reach the exit within 600 seconds, the level does not pass the play test.
To pass the test, the player should make all the minis reach the exit.


==Names in other languages==
==Names in other languages==

Revision as of 12:12, June 30, 2022

Not to be confused with Construction Site or Work Zone.
The Construction Zone menu from Mario vs. Donkey Kong 2: March of the Minis.
The Construction Zone menu screen.

Construction Zone is a game mode which allows the player to create and save their own levels. It is introduced in Mario vs. Donkey Kong 2: March of the Minis, and returns in Mario vs. Donkey Kong: Minis March Again!, Mario vs. Donkey Kong: Mini-Land Mayhem!, and Mario vs. Donkey Kong: Tipping Stars, where in the latter it is known as the Workshop mode. Before the discontinuation of the Nintendo Wi-Fi Connection service in 2014, players could utilize the service to distribute their own levels online.

There are two types of levels:

  • Local Levels (or "Your Levels"): the levels that the player has created. The game can hold up to eight of those levels in March of the Minis.
  • Received Levels: the levels that the player has received from other levels via Nintendo Wi-Fi Connection. The game can hold up to 24 of those levels in March of the Minis.

The concept for the Construction Zone dates back to the "Design" mode of Wrecking Crew and was going to be in the original Mario vs. Donkey Kong, but it was replaced by e-Reader support in the final game. In Mario and Donkey Kong: Minis on the Move, a similar mode called "Create & Share" makes its debut.

Modes

After opening the Construction Zone, the player can enter one of its modes:

  • Play Level - Players can play any levels that they have made which have passed the play test, signified by having a blue outline instead of a yellow one. Players can also play levels received from other players via Nintendo Wi-Fi Connection.
  • Edit Level - Players can make a local level with a specific construction kit.
    • Erase Level - Players can delete local levels.
  • Nintendo WFC - Players could use Nintendo Wi-Fi Connection to send or receive levels from other players.
    • Synchronize - Players must connect to the WFC to get their own levels ready to send to others.
    • Receive - As long as each player know each other's friend codes and have them installed under their friends list, levels can be received from either at will. Nintendo also has been publishing a level every so often.
    • Nintendo WFC Config - Players can get WFC setting ready here, like in any Wi-Fi game.
    • WFC Friends - Up to 60 friends can be stored here, registered with a friend code. The player's friend code is on the top screen.
  • Multi-Card - Two friends, each with a copy of the game and close to each other, can send and receive levels locally.
    • Broadcast - Same as sending. The other player must choose "Receive" for this to work.
    • Receive - The other player must choose "Broadcast" and choose a level for this to work.

Creating a level

Construction Zone Kits
The kit select screen with all the kits unlocked.

To start creating a level, the player should tap Edit Level, choose an empty slot, then choose a construction kit for the level.

There are a total of 11 construction kits to choose from, with one from each floor plus three Bonus Kits. Completing the DK Boss Battle of any floor unlocks its construction kit, excluding Mushroom Mayhem, whose kit is unlocked from the beginning of the game.

When selecting a construction kit, the player can press the Template button before continuing to create a sample level instead of a level with only one Mini Mario and the goal.

Edit Screen
The Edit Level screen. The top screen has a map of the level and the bottom screen has where the player edits the level.

Editing toolbar

  • Confirmation Menu[1]: Represented by a green Mini Mario button. Lets the player add objects to the level.
  • Edit Menu[2]: Represented by a blue hammer button. Lets the player change the current mode.
  • End Menu[3]. Represented by a red gear button. Lets the player save the level, test it, or exit editing.
  • Undo & Redo[4] buttons: Let the player undo their last action or restore their last undone action, respectively.
  • Meter[5]: Decreases as more level elements are placed. If the meter runs out, the player cannot place any more objects into the level.

Editing modes

The icon to the immediate right of the Edit Menu button shows the current editing mode. The player can change the editing mode by clicking on the Edit Menu button.

  • Erase: Lets the player remove objects.
  • Move: Lets the player move objects.
  • Flip: Lets the player flip objects.
  • Reset: Clears the level (if Template is set to off) or resets the level back to the sample level (if Template is set to on).

If no icon is displayed, the player has selected an object from the Confirmation Menu; tapping the Touch Screen allows the player to insert that object into the level.

Inserting objects

Once the player enters the Confirmation Menu, a list of objects will appear with two columns. The left column contains blocks and inanimate objects and items, while the right column contains a Mini, enemies, and other objects and items. To insert an object the player should tap on an object, then tap where the object should be placed. For some objects, like Pink Blocks, the player can drag the stylus across the Touch Screen to change the size of the object.

Removing objects

To remove an object, the player must activate Erase mode, then tap on the object. To remove multiple objects at the same time, the player should tap and drag the selection rectangle around the objects. However, if there is only one Mini present in the level, that Mini cannot be removed; additionally, the goal can never be removed.

Move and Resize Objects

To move an object, the player should active Move mode, then tap on the object, and then drag the object to another location. To move multiple objects at the same time, the player should drag around the objects and drag them to another location. While in Move mode, tapping the edge of some objects (like Pink Blocks) and dragging them lets the player change the size of that object.

Flipping objects

To flip an object, the player should active Flip mode, then tap on an object. Mainly Mini Marios and enemies are flip-able and most still objects aren't.

Testing the level

Testing Level
Testing a custom level made with the Magnet Mania construction kit

To share a level created in the Construction Zone with other players, the level must pass the play test. To test a level, the player can press the red button on the editing toolbar, then choose "Play Test". The player must save their level before testing it. To pass the play test, the player must direct all of the Minis in the level so that they reach the goal (referred to as the exit). If all of the Minis in the level do not reach the exit within 600 seconds, the level does not pass the play test.

Names in other languages

Language Name Meaning
Japanese エディタールーム
Editā Rūmu
Editor Room

Trivia

  • It is possible to create a level with only one Mini - it is an all or nothing deal (Mini in (1,000) + all in (5,000) + perfect chain (5,000) = 11,000 points OR Mini out = failed level, 0 points). The G/S/B is 18200/13200/7200, so the player is guaranteed a bronze star at least if they complete the level.