Lava Dome: Difference between revisions

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(Added Circus Kong to list of enemies in floor description; added image of Swing Bar to gallery)
(Added level table; removed Enemies list, as enemies are already listed in floor description; removed New Obstacles list, as each obstacle now has its own detailed article)
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{{more images|Level select screen for the infobox; screenshots for a table with levels}}
{{rewrite-expand|include a table containing levels, their summaries and what enemies/obstacles are encountered in each (see [[Sandstorm Steps|here]] for exemplification)}}
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==Levels==
==Levels==
<gallery>
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
MvDK2_Room_5-1.png|[[Room 5-1]]
|-style="background: #ABC;"
MvDK2_Room_5-2.png|[[Room 5-2]]
!width="5%"|Level
MvDK2_Room_5-3.png|[[Room 5-3]]
!width="1%"|Preview
MvDK2_Room_5-4.png|[[Room 5-4]]
!width="10%"|Description
MvDK2_Room_5-5.png|[[Room 5-5]]
!width="10%"|Enemies and obstacles encountered
MvDK2_Room_5-6.png|[[Room 5-6]]
|-
MvDK2_Room_5-7.png|[[Room 5-7]]
|[[Room 5-1]]
MvDK2_Room_5-8.png|[[Room 5-8]]
|[[File:MvDK2_Room_5-1.png|150px]]
MvDK2_Room_5-9.png|[[Room 5-9]]
|This level introduces Spy Guys and Lava Fountains, as well as two Fire Bars on either side of an [[Lift|elevator]]. The Mini Marios must avoid the Fire Bars to collect the [[Mini Mario Card]] and while entering the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
MvDK2_Room_5-DK.png|[[Room 5-DK]]
|Spy Guys, Fire Bars, lava
</gallery>
|-
 
|[[Room 5-2]]
==Enemies==
|[[File:MvDK2_Room_5-2.png|150px]]
*[[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|Spy Guy]]s
|This level introduces two Lava Fountains that stop to erupt at certain points. When a Lava Fountain erupts, it creates a lava pillar that causes its platform to rise. This level also features {{conjectural|cracked blocks}}, [[Warp Pipe]]s, and two Fire Bars.
*[[Lava Bubble|Podoboo]]s
|Fire Bars, lava
*[[Circus Kong]]s
|-
*[[Thwomp]]
|[[Room 5-3]]
*[[Fireball (Donkey Kong)|Fireball]]s
|[[File:MvDK2_Room_5-3.png|150px]]
*[[Shy Guy (toy)|Shy Guy]]s
|This level introduces Podoboos and {{conjectural|Wall Jump Bars}}, from which Mini Marios can perform [[Wall Jump]]s. This level also features a [[Gold Mini Mario]] and several [[Yellow Spring|Yellow]] and [[Blue Spring]]s.
*[[Bob-omb]]s (appear in [[Shy Guy Smash!]])
|Podoboos, lava
*[[Crash Kong]]s
|-
*[[Cool Kong]]s
|[[Room 5-4]]
*[[Fire Bar]]s
|[[File:MvDK2_Room_5-4.png|150px]]
*[[Donkey Kong]] (boss)
|This level features Spy Guys and [[Swing Bar]]s, which Mini Marios can grab onto and move along. It also features a Warp Pipe, an elevator, two Yellow Springs, and one Blue Spring.
 
|Spy Guys, lava
==New obstacles==
|-
{{rewrite-expand|05:59, 13 May 2016 (EDT)|section=yes}}
|[[Room 5-5]]
===Lava Fountain===
|[[File:MvDK2_Room_5-5.png|150px]]
In the vast lava hazards in this game, there is a platform that moves back and forth. Often, [[Lava Fountain]]s occur underneath the platform shooting it upwards through the air, allowing Mini Marios to move to another platform. Sometimes Lava Fountains can shoot to multiple heights.
|This level introduces Fire Blocks and {{conjectural|wood platforms}}. After picking up Fire Blocks, a {{conjectural|wood platform}} can be burnt and destroyed, opening previously inaccessible areas.
 
|Lava
===Fire Blocks===
|-
From levels starting with 5-5, [[Fire Block (Mario vs. Donkey Kong 2: March of the Minis)|Fire Block]]s will start appearing across levels. They work like [[Pink Block]]s but when removed, the background starts flashing yellow and the player can place a [[fireball]] on a wood platform and burn it to access previously inaccessible areas.
|[[Room 5-6]]
|[[File:MvDK2_Room_5-6.png|150px]]
|This level features {{conjectural|Wall Jump Bars}},  a rising Lava Fountain, [[girder]]s, two small Warp Pipes, and a Blue Spring.
|Crash Kongs, Podoboo
|-
|[[Room 5-7]]
|[[File:MvDK2_Room_5-7.png|150px]]
|This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be burnt and destroyed by a Spy Guy's jet flame. The lowest Swing Bar has a handle on the right, which the Mini Marios can use to jump to the girders above.
|Spy Guys, Podoboos
|-
|[[Room 5-8]]
|[[File:MvDK2_Room_5-8.png|150px]]
|This level features several Fire Blocks and {{conjectural|wood platforms}}, as well as {{conjectural|cracked blocks}}, which can be broken by either a Mini Mario or a Crash Kong.
|Crash Kong, Circus Kong
|-
|[[Room 5-9]]
|[[File:MvDK2_Room_5-9.png|150px]]
|This level features four Cool Kongs on girders, two erupting Lava Fountains, {{conjectural|Wall Jump Bars}}, and [[conveyor belt]]s.
|Cool Kong, [[Spike Trap|Spike]]s
|-
|[[Room 5-DK]]
|[[File:MvDK2_Room_5-DK.png|150px]]
|The fifth battle against Donkey Kong.
|Donkey Kong, fireballs, Fire Bars
|}


==Gallery==
==Gallery==

Revision as of 12:45, June 25, 2022

A Lakitu holding a Spotlight from Mario & Luigi: Superstar Saga This article has been chosen to be a focus for this month's edition of The 'Shroom Spotlight. Be sure to read about our goals for the article, and help to contribute in any way that you can.
Not to be confused with Volcano Dome.
Lava Dome
Lava Dome, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
Level(s) 9
<< List of worlds >>

Lava Dome is the fifth floor in Mario vs. Donkey Kong 2: March of the Minis. Volcanoes and a smoke-filled night sky can be seen in the background. The music tracks played on this floor are remixes of the Bowser's Castle theme from Super Mario Bros.; additionally, this floor bears a significant resemblance to worlds concerning Bowser found in various other Mario games.

This floor features fire-based obstacles such as lava, Lava Fountains, Podoboos, and Fire Bars. Spy Guys are introduced on this floor, while Circus Kongs, Crash Kongs, and Cool Kongs return from previous floors. This floor also introduces Wall Jump Bars, Fire Blocks, and wood platforms, which can be burnt to access new areas.

The battle with Donkey Kong in Room 5-DK, referred to as Boss Game 5, plays similarly to Boss Game 1 in Room 1-DK. However, instead of dropping barrels and dumbbells, Donkey Kong will slam the ground to drop fireballs from above. After taking a hit, Donkey Kong will drop a large amount of fireballs, as well as a water droplet. If a Mini Mario comes in contact with a water droplet, it gains a shield that protects it from fireballs and Fire Bars while in the air. However, if the Mini is hit by a fireball while still in the cannon, the shield disappears. If 30 Mini Marios are destroyed, the game is over. After taking 6 hits, Donkey Kong is defeated and flees to Toadstool Castle.

Upon completing Room 5-DK, the Lava Dome construction kit is unlocked for the Construction Zone.

Levels

Level Preview Description Enemies and obstacles encountered
Room 5-1 A screenshot of Room 5-1 from Mario vs. Donkey Kong 2: March of the Minis, featuring Spyguys. This level introduces Spy Guys and Lava Fountains, as well as two Fire Bars on either side of an elevator. The Mini Marios must avoid the Fire Bars to collect the Mini Mario Card and while entering the Goal Door. Spy Guys, Fire Bars, lava
Room 5-2 A screenshot of Room 5-2 from Mario vs. Donkey Kong 2: March of the Minis. This level introduces two Lava Fountains that stop to erupt at certain points. When a Lava Fountain erupts, it creates a lava pillar that causes its platform to rise. This level also features cracked blocks, Warp Pipes, and two Fire Bars. Fire Bars, lava
Room 5-3 A screenshot of Room 5-3 from Mario vs. Donkey Kong 2: March of the Minis. This level introduces Podoboos and Wall Jump Bars, from which Mini Marios can perform Wall Jumps. This level also features a Gold Mini Mario and several Yellow and Blue Springs. Podoboos, lava
Room 5-4 A screenshot of Room 5-4 from Mario vs. Donkey Kong 2: March of the Minis. This level features Spy Guys and Swing Bars, which Mini Marios can grab onto and move along. It also features a Warp Pipe, an elevator, two Yellow Springs, and one Blue Spring. Spy Guys, lava
Room 5-5 A screenshot of Room 5-5 from Mario vs. Donkey Kong 2: March of the Minis. This level introduces Fire Blocks and wood platforms. After picking up Fire Blocks, a wood platform can be burnt and destroyed, opening previously inaccessible areas. Lava
Room 5-6 A screenshot of Room 5-6 from Mario vs. Donkey Kong 2: March of the Minis. This level features Wall Jump Bars, a rising Lava Fountain, girders, two small Warp Pipes, and a Blue Spring. Crash Kongs, Podoboo
Room 5-7 A screenshot of Room 5-7 from Mario vs. Donkey Kong 2: March of the Minis. This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be burnt and destroyed by a Spy Guy's jet flame. The lowest Swing Bar has a handle on the right, which the Mini Marios can use to jump to the girders above. Spy Guys, Podoboos
Room 5-8 A screenshot of Room 5-8 from Mario vs. Donkey Kong 2: March of the Minis. This level features several Fire Blocks and wood platforms, as well as cracked blocks, which can be broken by either a Mini Mario or a Crash Kong. Crash Kong, Circus Kong
Room 5-9 A screenshot of Room 5-9 from Mario vs. Donkey Kong 2: March of the Minis. This level features four Cool Kongs on girders, two erupting Lava Fountains, Wall Jump Bars, and conveyor belts. Cool Kong, Spikes
Room 5-DK A screenshot of the battle against Donkey Kong in Boss Game 5 from Mario vs. Donkey Kong 2: March of the Minis. The fifth battle against Donkey Kong. Donkey Kong, fireballs, Fire Bars

Gallery

Names in other languages

Language Name Meaning
Japanese マグマケイブ
Maguma Keibu
Magma Cave

Italian Monte Lava
Lava Mount
Spanish Lavalandia
Lavaland