Roof (Mario vs. Donkey Kong 2: March of the Minis): Difference between revisions

Revised description of hazards
(Rewrote level description)
(Revised description of hazards)
Line 3: Line 3:
The '''Roof''' is the final level in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where [[Mario]] and the [[Mini Mario (toy)|Mini Mario]]s battle [[Donkey Kong]] on the rooftop. This level is indicated by a "R" on the level select menu. Touching it immediately enters the level.
The '''Roof''' is the final level in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where [[Mario]] and the [[Mini Mario (toy)|Mini Mario]]s battle [[Donkey Kong]] on the rooftop. This level is indicated by a "R" on the level select menu. Touching it immediately enters the level.


In this level, the Mini Marios must reach Mario at the top of the girder structure (similar to that of [[25m|25m's]] design in the original ''[[Donkey Kong (game)|Donkey Kong]]''). At the beginning of the level, a Mini Mario appears from the door labeled "M" at the bottom of the screen. Afterwards, additional Mini Marios will occasionally appear from the door. Donkey Kong attacks by throwing [[barrel]]s, while [[Fireball (Donkey Kong)|fireball]]s occasionally spawn from the [[oil drum]] next to the "M" door. If a Mini Mario successfully avoids these obstacles and reaches Mario, he throws the Mini Mario at Donkey Kong, damaging him. If Donkey Kong is hit by 6 Mini Marios, he is defeated. However, if a Mini Mario is hit by an obstacle, it breaks. If 6 Mini Marios are destroyed, the [[Game Over|game is over]]. The music for this level is a remix of the 25m theme from [[Donkey Kong (game)|Donkey Kong]] and the [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] theme from ''[[Donkey Kong Country]]''.
In this level, the Mini Marios must reach Mario at the top of the girder structure (similar to that of [[25m|25m's]] design in the original ''[[Donkey Kong (game)|Donkey Kong]]''). At the beginning of the level, a Mini Mario appears from the door labeled "M" at the bottom of the screen. Afterwards, additional Mini Marios will occasionally appear from the door. Donkey Kong attacks by throwing [[barrel]]s, which either roll across the girder structure or drop into the [[oil drum]] on the right of the screen. If a Mini Mario successfully avoids these obstacles and reaches Mario, he throws the Mini Mario at Donkey Kong, damaging him. If Donkey Kong is hit by 6 Mini Marios, he is defeated. However, if a Mini Mario is hit by an obstacle, it breaks. If 6 Mini Marios are destroyed, the [[Game Over|game is over]]. The music for this level is a remix of the 25m theme from [[Donkey Kong (game)|Donkey Kong]] and the [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] theme from ''[[Donkey Kong Country]]''.


==Enemies==
==Enemies==
3,685

edits