Sir Shovalot: Difference between revisions

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|latest_appearance=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
|latest_appearance=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
}}
}}
[[File:DKGB Knight.png|thumb|left]]
[[File:MvsDK SirShovalot.png|thumb|left]]
'''Sir Shovalots'''<ref>''Mario vs. Donkey Kong'' instruction booklet, page 28.</ref> are enemies in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], first appearing in [[Stage 3-2]] on the [[Ship]]. When [[Mario]] is in their line of sight, they stop to gradually extend their shield and then charge at him. They do not hurt Mario themselves, but push him away, and can only walk back if he is on a [[ladder]]. They can push Mario off the platform he is currently standing on, but they can also push him against a wall, flattening him and making him lose a life in the process. Sir Shovalots can also push Mario into narrow gaps while he is [[crouch]]ing, allowing him to access new areas. Redesigned Sir Shovalots appear in ''[[Mario vs. Donkey Kong]]'', showing up in [[Spooky House]] and [[Twilight City]]. They act similarly, but they now charge as soon as they see Mario.
'''Sir Shovalots'''<ref>''Mario vs. Donkey Kong'' instruction booklet, page 28.</ref> are enemies in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], first appearing in [[Stage 3-2]] on the [[Ship]]. When [[Mario]] is in their line of sight, they stop to gradually extend their shield and then charge at him. They do not hurt Mario themselves, but push him away, and can only walk back if he is on a [[ladder]]. They can push Mario off the platform he is currently standing on, but they can also push him against a wall, flattening him and making him lose a life in the process. Sir Shovalots can also push Mario into narrow gaps while he is [[crouch]]ing, allowing him to access new areas. Redesigned Sir Shovalots appear in ''[[Mario vs. Donkey Kong]]'', showing up in [[Spooky House]] and [[Twilight City]]. They act similarly, but they now charge as soon as they see Mario.
{{br|left}}
 
==Gallery==
<gallery>
DKGB Knight.png|''Donkey Kong'' (Game Boy)
MvsDK SirShovalot.png|''Mario vs. Donkey Kong''
</gallery>
 
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names

Revision as of 13:48, May 2, 2022

Split-arrows.svg It has been suggested that this page be split into the following: Tekkamen, Sir Shovalot. (discuss)
Sir Shovalot
Sir shovalot.png
First appearance Donkey Kong (Game Boy) (1994)
Latest appearance Mario vs. Donkey Kong (2004)

Sir Shovalots[1] are enemies in Donkey Kong on the Game Boy, first appearing in Stage 3-2 on the Ship. When Mario is in their line of sight, they stop to gradually extend their shield and then charge at him. They do not hurt Mario themselves, but push him away, and can only walk back if he is on a ladder. They can push Mario off the platform he is currently standing on, but they can also push him against a wall, flattening him and making him lose a life in the process. Sir Shovalots can also push Mario into narrow gaps while he is crouching, allowing him to access new areas. Redesigned Sir Shovalots appear in Mario vs. Donkey Kong, showing up in Spooky House and Twilight City. They act similarly, but they now charge as soon as they see Mario.

Gallery

Names in other languages

Language Name Meaning
Japanese テッカメン[2][3]
Tekkamen
Iron Mask

German Sir Shovalot[4]
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Italian Sir Shovalot[7]
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Spanish Sir Shovalot[6]
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References