Horror Land: Difference between revisions

Adds clarification on when which Boos is available
m (Reverted edits by 207.225.26.200 (talk) to last revision by Jsylvan)
Tag: Rollback
(Adds clarification on when which Boos is available)
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{{quote|We’re here, everyone! This is Horror Land!!! In this haunted forest, witches’ cottages line the paths, and ghosts gather after nightfall. Wield the magic of truth and justice when venturing through the forest. Your objective this time, is to defeat the Wizard Bowser, a resident of the haunted forest. Defeat Bowser to become the Super Star of Horror Land!!!|Toad|Mario Party 2}}
{{quote|We’re here, everyone! This is Horror Land!!! In this haunted forest, witches’ cottages line the paths, and ghosts gather after nightfall. Wield the magic of truth and justice when venturing through the forest. Your objective this time, is to defeat the Wizard Bowser, a resident of the haunted forest. Defeat Bowser to become the Super Star of Horror Land!!!|Toad|Mario Party 2}}


'''Horror Land''' is a haunted forest in [[Mario Land (Mario Party 2)|Mario Land]] in ''[[Mario Party 2]]''. Players are dressed as wizards and have "Wizard" in their names. The gimmick of this board is that it alternates between night and day every two turns. There are more [[Boo]]s here than on any other board, including the difficult-to-reach [[Big Boo]] (who steals [[coin]]s and [[Star (Mario Party series)|star]]s from all the other players for three times the normal price of the average Boo). The time of day determines which Boos are available. [[Whomp]]s guard three separate junctions, and players who wish to take the path Whomp is blocking have to pay him 5 coins. Players that take the path Whomp is not guarding makes him move to that pathway (these Whomps are similar to the ones from [[DK's Jungle Adventure]]). At nighttime, the Whomps are under a spell that makes them unable to move. The day-and-night system would become the foundation on which ''[[Mario Party 6]]'' was built. [[Mad Piano]] makes a cameo in this course, but only at night.
'''Horror Land''' is a haunted forest in [[Mario Land (Mario Party 2)|Mario Land]] in ''[[Mario Party 2]]''. Players are dressed as wizards and have "Wizard" in their names. The gimmick of this board is that it alternates between night and day every two turns. There are more [[Boo]]s here than on any other board, including the difficult-to-reach [[Big Boo]] (who steals [[coin]]s and [[Star (Mario Party series)|star]]s from all the other players for three times the normal price of the average Boo). The time of day determines which Boos are available, with an image of a Boo being displayed on their respective gravestone. [[Whomp]]s guard three separate junctions, and players who wish to take the path Whomp is blocking have to pay him 5 coins. Players that take the path Whomp is not guarding makes him move to that pathway (these Whomps are similar to the ones from [[DK's Jungle Adventure]]). At nighttime, the Whomps are under a spell that makes them unable to move. The day-and-night system would become the foundation on which ''[[Mario Party 6]]'' was built. [[Mad Piano]] makes a cameo in this course, but only at night.


When players come to [[Mr. I]]'s warp spot, he appears to them asking if they want to see his magic. If they accept, Mr. I takes them, and any other players in the way, to the warp spot on the other side of the board. The fee for this is 10 coins during the day and 5 at night. There are other ways of changing the time of day rather than just waiting 2 turns for day to turn to night and vice versa. Landing on a [[Event Space|Happening Space]] also changes the time. At nighttime, players that come by a dancing floor are asked by a few Boos and Mr. I's if they want to dance with them for 20 coins. Accepting this makes night become day. During the daytime, players that come by the "Mystery Mansion" at the top of the board are answered at the door by [[Kamek]] the [[Magikoopa]]. He asks players if they want him to light the "Darkness Lamp" for 10 coins. If accepted, he lights it, and day becomes night. If the player passes the mansion at night, they hear loud and festive noises, implying a party. The Item [[Minigame]] is [[Coffin Congestion]], and the Duel minigame is [[Mushroom Brew]].
When players come to [[Mr. I]]'s warp spot, he appears to them asking if they want to see his magic. If they accept, Mr. I takes them, and any other players in the way, to the warp spot on the other side of the board. The fee for this is 10 coins during the day and 5 at night. There are other ways of changing the time of day rather than just waiting 2 turns for day to turn to night and vice versa. Landing on a [[Event Space|Happening Space]] also changes the time. At nighttime, players that come by a dancing floor are asked by a few Boos and Mr. I's if they want to dance with them for 20 coins. Accepting this makes night become day. During the daytime, players that come by the "Mystery Mansion" at the top of the board are answered at the door by [[Kamek]] the [[Magikoopa]]. He asks players if they want him to light the "Darkness Lamp" for 10 coins. If accepted, he lights it, and day becomes night. If the player passes the mansion at night, they hear loud and festive noises, implying a party. The Item [[Minigame]] is [[Coffin Congestion]], and the Duel minigame is [[Mushroom Brew]].
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