List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content: Difference between revisions

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(→‎Gallery: few more)
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*There is no health and safety notice upon start-up, and the title screen opened with an iris rather than a fade-in like in the retail version.
*There is no health and safety notice upon start-up, and the title screen opened with an iris rather than a fade-in like in the retail version.
*The copyright year on the title screen is separated by a comma rather than an en dash.
*The copyright year on the title screen is separated by a comma rather than an en dash.
*The font used in the pause menu is different and uses a skinnier font.
*The pause menu uses a different, skinnier font. This is also used for the "BEST SCORE" text displayed at [[Cranky's Dojo]] and [[Swanky's Dash]].
*The sound effect that plays when pressing {{button|gba|B}} on the mode select menu has not yet been implemented.
*The sound effect that plays when pressing {{button|gba|B}} on the mode select menu has not yet been implemented.
*In the mode select the "Two-Player Team" option does not have a dash in-between.
*In the mode select the "Two-Player Team" option does not have a dash in-between.
*The player is unable to use cheats in this build.
*The player is unable to use cheats in this build.
*The padding in the speech bubbles was slightly widened.
*The padding in the speech bubbles was slightly widened.
*The sound for when Dixie hits the ground upon losing an [[extra life]] does not play.
*Pressing {{button|gba|B}} on a selection that is within a speech buble causes the speech bubble to disappear.
*The sound for when Dixie or Kiddy hit the ground upon losing an [[extra life]] does not play. Kiddy's crying sound has not been added yet.
*The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge." However, the splash screen for the [[Funky's Rentals (minigame)|Funky's Rentals]] minigame still lists the title as "Funky's Rentals."
*The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge." However, the splash screen for the [[Funky's Rentals (minigame)|Funky's Rentals]] minigame still lists the title as "Funky's Rentals."
*In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible.
*In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible.
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**Even if Dixie and Kiddy quit the "Disarm" and "Protect" challenges prematurely, Funky still mentions the challenge as being completed.
**Even if Dixie and Kiddy quit the "Disarm" and "Protect" challenges prematurely, Funky still mentions the challenge as being completed.
*In Funky's Rentals, an X mark or a check mark is not shown next to the challenges in the menu.
*In Funky's Rentals, an X mark or a check mark is not shown next to the challenges in the menu.
*Dixie moves a lot faster in the [[Swanky's Dash]] minigame. Additionally, after the player finishes a Swanky's Dash challenge from the Extras menu, the game prompts them if they would like to save while showing a scene of [[Cranky Kong|Cranky]] at his [[Cranky's Dojo|dojo]].
*Dixie moves a lot faster in the Swanky's Dash minigame. Additionally, after the player finishes a Swanky's Dash challenge from the Extras menu, the game prompts them if they would like to save while showing a scene of [[Cranky Kong|Cranky]] at his dojo.
*In the Cranky's Dojo minigame, the number indicating how many Bristles are remaining is displayed below the Bristles icon at the top-right corner rather than to the right of it.
*In the Cranky's Dojo minigame, the number indicating how many Bristles are remaining is displayed below the Bristles icon at the top-right corner rather than to the right of it.
*In the main game, if Dixie and Kiddy complete Cranky's Dojo, they receive more valuable rewards, including two [[Banana Bunch]]es, a [[Red Balloon]], a [[Green Balloon]], a [[Blue Balloon]], and a [[bear coin]].
*In the main game, if Dixie and Kiddy complete Cranky's Dojo, they receive more valuable rewards, including two [[Banana Bunch]]es, a [[Red Balloon]], a [[Green Balloon]], a [[Blue Balloon]], and a [[bear coin]].
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*Whenever Dixie and Kiddy collect a [[Bonus Coin]], the total number of Bonus Coins (98) is shown alongside the number of Bonus Coins that Dixie and Kiddy have collected. Contrarily, the [[DK Coin]] total is still shown in the final release whenever Dixie and Kiddy obtain a DK Coin.
*Whenever Dixie and Kiddy collect a [[Bonus Coin]], the total number of Bonus Coins (98) is shown alongside the number of Bonus Coins that Dixie and Kiddy have collected. Contrarily, the [[DK Coin]] total is still shown in the final release whenever Dixie and Kiddy obtain a DK Coin.
*Whenever Dixie and Kiddy are in a [[Brothers Bear]] location, four black square icons are shown to the bottom-left instead of six. This also occurs if it is displayed at the top-right whereas the retail version shows only five small black square icons.
*Whenever Dixie and Kiddy are in a [[Brothers Bear]] location, four black square icons are shown to the bottom-left instead of six. This also occurs if it is displayed at the top-right whereas the retail version shows only five small black square icons.
*When Dixie and Kiddy are at a [[No Animal Sign]], part of their sprite is overlapped by the No Animal Sign.
*[[Barrel]]s and [[Iron Barrel|Steel Barrel]]s make a thud sound whenever they appear on screen or spawn.
*[[Barrel]]s and [[Iron Barrel|Steel Barrel]]s make a thud sound whenever they appear on screen or spawn.
*No sound effect plays if a Steel Barrel is thrown against a wall.
*No sound effect plays if a Steel Barrel is thrown against a wall.
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*In [[Murky Mill]], [[Ellie]] does not make a noise when she gets scared of a [[Sneek]].
*In [[Murky Mill]], [[Ellie]] does not make a noise when she gets scared of a [[Sneek]].
*Ellie cannot use her trunk to pick up a rolling Steel Barrel.
*Ellie cannot use her trunk to pick up a rolling Steel Barrel.
*The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays.
*In [[Belcha's Barn]], when [[Belcha]] is defeated, he lands slightly farther away from the edge than in the retail version.
*In [[Belcha's Barn]], when [[Belcha]] is defeated, he lands slightly farther away from the edge than in the retail version.
*[[Barrel Shield Bust-Up]] and [[Springin' Spiders]] do not have their level order reversed.
*[[Barrel Shield Bust-Up]] and [[Springin' Spiders]] do not have their level order reversed.
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*The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it.
*The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it.
*On the [[Northern Kremisphere]] map, the [[Krem Flag]] of [[Krematoa]] is obscured by the volcano, whereas in the retail version it is placed on top of the volcano.
*On the [[Northern Kremisphere]] map, the [[Krem Flag]] of [[Krematoa]] is obscured by the volcano, whereas in the retail version it is placed on top of the volcano.
*In the [[Cotton Top Cove]] map, the opening of the secret cave Bounty Bay is smaller.
*When exiting a [[Bonus Level]] in an underwater level, such as [[Bazza's Blockade]], a dark red and black coloration of the reef background is shown for a few frames.
*In [[Rocket Barrel Ride]] and [[Tracker Barrel Trek]], the waterfall graphic sometimes glitches, which is mostly noticeable when the Kongs exit a Bonus Level or continue from a [[Star Barrel]].
*In the waterfall levels, whenever a banana is collected, parts of the waterfall briefly become transparent.
*[[Parry]] does not make a shrieking sound when defeated.
*In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire.
*In [[Stampede Sprint]], the Chase theme begins playing right when the level begins, and the Chase theme does not loop, so the level becomes silent when the theme ends.
*In Stampede Sprint, the [[Animal Barrel|Ellie Barrel]] is placed slightly higher above the ground, making it possible for Dixie to use her [[Helicopter Spin]] underneath the Ellie Barrel so that the Kongs can continue the level as themselves.
*In Stampede Sprint, the three Sneeks who scare Ellie do not appear, but Ellie still reacts as if they were there.


====In-game text====
====In-game text====
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!Final
!Final
|-
|-
|colspan=2 style="text-align:center"|'''Pause screen'''
|colspan=2 style="text-align:center"|'''Pause menu'''
|-
|"''SAVING GAME, DO NOT TURN OFF.''"
|"''SAVING GAME! DO NOT TURN OFF THE POWER.''"
|-
|colspan=2 style="text-align:center"|'''Pause text'''
|-
|-
|"''SELECT to quit''"
|"''SELECT to quit''"
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DKC3 GBA May 05 prototype screenshot 2.png|At Funky's Rentals, the completion status of the challenges are not represented by either an X mark or a check mark.
DKC3 GBA May 05 prototype screenshot 2.png|At Funky's Rentals, the completion status of the challenges are not represented by either an X mark or a check mark.
DKC3 GBA May 05 prototype Cranky's Dojo minigame.png|The Bristles counter is displayed vertically in the Cranky's Dojo minigame
DKC3 GBA May 05 prototype Cranky's Dojo minigame.png|The Bristles counter is displayed vertically in the Cranky's Dojo minigame
DKC3 GBA May 05 prototype Pause menu.png|The pause menu, which uses a different font
DKC3 GBA May 05 prototype Swanky's Dash cleared.png|The "Best Score" text has the same difference with its font as well.
DKC3 GBA May 05 prototype Belcha defeated.png|Belcha is positioned farther away from the floor when defeated.
DKC3 GBA May 05 prototype Belcha defeated.png|Belcha is positioned farther away from the floor when defeated.
DKC3 GBA May 05 prototype screenshot 3.png|Barrel Shield Bust-Up is the first level of Kremwood Forest like in the [[Super Nintendo]] version
DKC3 GBA May 05 prototype screenshot 3.png|Barrel Shield Bust-Up is the first level of Kremwood Forest like in the [[Super Nintendo]] version
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DKC3 GBA May 05 prototype Krematoa world map.png|The Krem Flag is obscured by Krematoa on the Northern Kremisphere map
DKC3 GBA May 05 prototype Krematoa world map.png|The Krem Flag is obscured by Krematoa on the Northern Kremisphere map
DKC3 GBA May 05 prototype Swanky's Dash save screen.png|The save screen shown after completing a Swanky's Dash challenge from the Extras menu
DKC3 GBA May 05 prototype Swanky's Dash save screen.png|The save screen shown after completing a Swanky's Dash challenge from the Extras menu
DKC3 GBA May 05 prototype Bounty Bay opening.png|Bounty Bay has a smaller opening on the Cotton Top Cove map
DKC3 GBA May 05 prototype Bazza's Blockade brief graphic 1.png|A dark red graphic shown when exiting the first Bonus Level of Bazza's Blockade
DKC3 GBA May 05 prototype Bazza's Blockade brief graphic 2.png|A dark red graphic shown when exiting the second Bonus Level of Bazza's Blockade
DKC3 GBA May 05 prototype Rocket Barrel Ride waterfall bug.png|A bug showing the waterfall flow from where Kiddy exited the second Bonus Level of Rocket Barrel Ride
DKC3 GBA May 05 prototype Stampede Sprint Ellie Barrel.png|The placement of the Ellie Barrel in Stampede Sprint is slightly higher than in the retail release, making it possible for the Kongs to avoid entering it.
</gallery>
</gallery>



Revision as of 16:01, January 6, 2022

This is a list of pre-release and unused content for the game Donkey Kong Country 3: Dixie Kong's Double Trouble!.

Early ideas

Early builds

Back cover

Bazza as seen in early screenshots for Donkey Kong Country 3: Dixie Kong's Double Trouble!
An early version of Bazza

Screenshots shown in Nintendo Power and the back cover of North American and PAL versions show that Bazzas originally had proportions closer to a real-life barracuda, and had a blue-colored sprite instead of green.

E3 1996 trailer

The game's E3 1996 trailer (whose footage was later featured in a Brazilian commercial) features a few differences from the final build.[3]

  • The game is subtitled "Dixie's Double Trouble" instead of "Dixie Kong's Double Trouble".
  • Graphics (presumably placeholder) from Donkey Kong Country 2. These include Neeks instead of the similar Sneek enemy and Funky Kong's surfboard animation.
  • Different sprites and background palettes for the Brothers Bears.
  • Kiddy Kong has a different idling animation.
  • Kiddy is riding Ellie in a snowscape level, something that cannot be done in the retail version.

Nintendo Player's Guide

An early screenshot of KAOS from the Nintendo Player's Guide
The early Kastle Kaos screenshot from the Nintendo Player's Guide
  • In the Nintendo Player's Guide for Donkey Kong Country 3: Dixie Kong's Double Trouble!, there is a photograph of KAOS's first head flying around Kastle Kaos while his body is hovering with no flames. This does not occur in the retail version.

Early level placement

The November 1996 issue of Nintendo Power swaps Squeals on Wheels and Murky Mill,[4] which the following issue acknowledged as a late change in development.[5]

Unused data

There are unused sprites in the game. They are sprites of Kracka (which were eventually used in the Game Boy Advance version) and unused sprites of Kopter (some of which were eventually used in Donkey Kong Land III).[6][7]

Game Boy Advance prototype

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that more images be uploaded for this section. Remove this notice only after the additional image(s) have been added.

The front of the prototype cartridge (top) and the back (bottom)
The front of the prototype cartridge (top) and the back (bottom)
The front of the prototype cartridge (top) and the back (bottom)

On January 5, 2022, a prototype of Donkey Kong Country 3 for the Game Boy Advance was released online. Its build date is May 6, 2005, and it is listed as version 0.6.[8] The final North American release is based on this prototype.

Differences

  • There is no health and safety notice upon start-up, and the title screen opened with an iris rather than a fade-in like in the retail version.
  • The copyright year on the title screen is separated by a comma rather than an en dash.
  • The pause menu uses a different, skinnier font. This is also used for the "BEST SCORE" text displayed at Cranky's Dojo and Swanky's Dash.
  • The sound effect that plays when pressing B Button on the mode select menu has not yet been implemented.
  • In the mode select the "Two-Player Team" option does not have a dash in-between.
  • The player is unable to use cheats in this build.
  • The padding in the speech bubbles was slightly widened.
  • Pressing B Button on a selection that is within a speech buble causes the speech bubble to disappear.
  • The sound for when Dixie or Kiddy hit the ground upon losing an extra life does not play. Kiddy's crying sound has not been added yet.
  • The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge." However, the splash screen for the Funky's Rentals minigame still lists the title as "Funky's Rentals."
  • In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible.
  • The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects. The minigames instead play a continuation of the Brothers Bear theme.
  • In Funky's Rentals, "Challenge 2 - Disarm" is also available from the start, although selecting it causes "Challenge 3 - Protect" to be played instead.
  • "Challenge 3 - Protect" becomes available at Funky's Rentals once the Kongs give Funky the patch, though selecting it causes "Challenge 2 - Disarm" to be played instead.
  • If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete."
    • Even if Dixie and Kiddy quit the "Disarm" and "Protect" challenges prematurely, Funky still mentions the challenge as being completed.
  • In Funky's Rentals, an X mark or a check mark is not shown next to the challenges in the menu.
  • Dixie moves a lot faster in the Swanky's Dash minigame. Additionally, after the player finishes a Swanky's Dash challenge from the Extras menu, the game prompts them if they would like to save while showing a scene of Cranky at his dojo.
  • In the Cranky's Dojo minigame, the number indicating how many Bristles are remaining is displayed below the Bristles icon at the top-right corner rather than to the right of it.
  • In the main game, if Dixie and Kiddy complete Cranky's Dojo, they receive more valuable rewards, including two Banana Bunches, a Red Balloon, a Green Balloon, a Blue Balloon, and a bear coin.
  • The sound effect for when Dixie begins to carry Kiddy using team up is the same as when Diddy and Dixie use team up in Donkey Kong Country 2's Game Boy Advance release.
  • During team up, Kiddy still has the ability to move around while Dixie is being thrown in midair.
  • An additional sound effect plays for each item that Dixie and Kiddy are rewarded for completing a minigame.
  • Whenever Dixie and Kiddy collect a Bonus Coin, the total number of Bonus Coins (98) is shown alongside the number of Bonus Coins that Dixie and Kiddy have collected. Contrarily, the DK Coin total is still shown in the final release whenever Dixie and Kiddy obtain a DK Coin.
  • Whenever Dixie and Kiddy are in a Brothers Bear location, four black square icons are shown to the bottom-left instead of six. This also occurs if it is displayed at the top-right whereas the retail version shows only five small black square icons.
  • When Dixie and Kiddy are at a No Animal Sign, part of their sprite is overlapped by the No Animal Sign.
  • Barrels and Steel Barrels make a thud sound whenever they appear on screen or spawn.
  • No sound effect plays if a Steel Barrel is thrown against a wall.
  • Even if Dixie and Kiddy rescue a Banana Bird from a secret cave, a completed Level Flag is not shown.
  • In the world maps, Swanky's Dash is a lot smaller and flat.
  • In Murky Mill, Ellie does not make a noise when she gets scared of a Sneek.
  • Ellie cannot use her trunk to pick up a rolling Steel Barrel.
  • The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays.
  • In Belcha's Barn, when Belcha is defeated, he lands slightly farther away from the edge than in the retail version.
  • Barrel Shield Bust-Up and Springin' Spiders do not have their level order reversed.
  • Brash's Stadium is still titled "Brash's Cabin" on the world map like in the Super Nintendo version.
  • When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown.
  • The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it.
  • On the Northern Kremisphere map, the Krem Flag of Krematoa is obscured by the volcano, whereas in the retail version it is placed on top of the volcano.
  • In the Cotton Top Cove map, the opening of the secret cave Bounty Bay is smaller.
  • When exiting a Bonus Level in an underwater level, such as Bazza's Blockade, a dark red and black coloration of the reef background is shown for a few frames.
  • In Rocket Barrel Ride and Tracker Barrel Trek, the waterfall graphic sometimes glitches, which is mostly noticeable when the Kongs exit a Bonus Level or continue from a Star Barrel.
  • In the waterfall levels, whenever a banana is collected, parts of the waterfall briefly become transparent.
  • Parry does not make a shrieking sound when defeated.
  • In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire.
  • In Stampede Sprint, the Chase theme begins playing right when the level begins, and the Chase theme does not loop, so the level becomes silent when the theme ends.
  • In Stampede Sprint, the Ellie Barrel is placed slightly higher above the ground, making it possible for Dixie to use her Helicopter Spin underneath the Ellie Barrel so that the Kongs can continue the level as themselves.
  • In Stampede Sprint, the three Sneeks who scare Ellie do not appear, but Ellie still reacts as if they were there.

In-game text

Most of the text changes involve fixing grammatical errors.

Prototype Final
Pause menu
"SAVING GAME, DO NOT TURN OFF." "SAVING GAME! DO NOT TURN OFF THE POWER."
Pause text
"SELECT to quit" "Press SELECT to quit."
Bazaar's General Store
"Hello there, young Dixie, my name's Bazaar and this is my general store." "Hello there, young Dixie. My name's Bazaar, and this is my general store."
Wrinkly's Retreat
"One other thing: you can save your progress at any time by pressing START to access your inventory. Simply choose Save Game and your progress will be saved." "One other thing: you can save your progress at any time by pressing START to access your inventory. Simply choose Save Game, and your progress will be saved."
Funky's Rentals: "Challenge 1 - Destroy" instructions
"Use the +Control Pad to steer your boat, the B button will accelerate and pressing the A Button will fire your gun." "Use the +Control Pad to steer your boat, the B button to accelerate, and the A button to fire your gun."
"Destroy 10 and I'll reward you big time!" "Destroy 10 and I'll reward you big-time!"
Funky's Rentals: "Challenge 2 - Disarm" instructions
"Right dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem." "Right, dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem."
Secret cave
"To release the imprisoned bird you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad." "To release the imprisoned bird, you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad."
"It seems like a waste of time to me, why can't these game developers come up with something more interesting?" "It seems like a waste of time to me. Why can't these game developers come up with something more interesting?"
Cranky's Dojo
"So I'm improving my skills ready for my next big adventure in Cranky Kong Country!" "So I'm improving my skills for my next big adventure in Cranky Kong Country!"
"As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky Bears' heads on." "As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky bears' heads on."
"Excellent skills! You managed to deflect all those spikey[sic] critters." "Excellent skills! You managed to deflect all those spiky critters."
"Take this bird. I'm sure it will come in useful... somehow." "Take this bird. I'm sure it will come in useful...somehow."
Bachelor Pad
"If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my jacuzzi." "If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my hot tub."
"Clear off then, I need to take a bath and prepare myself for my hot date." "Clear off, then. I need to take a bath and prepare myself for my hot date."
Swanky's Dash
"Sorry Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie." "Sorry, Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie."
Cranky Kong (after defeating a boss)
"Off you go then, you need to head for Kremwood Forest." "Off you go, then. You need to head for Kremwood Forest."
Blue's Beach Hut
"My name's Blue, p-p-pleased to meet you." "My name's Blue. P-p-pleased to meet you."
"What's that red circle on the calendar? Oh... sigh... it's nothing of importance." "What's that red circle on the calendar? Oh...sigh... It's nothing of importance."

Gallery

Gallery

References

  1. ^ Rare. Donkey Kong Country 3. Rarewhere (Internet Archive: Wayback Machine). Retrieved July 14, 2010.
  2. ^ https://twitter.com/playtonicalMark/status/794153307329675264
  3. ^ Donkey Kong Country 3 (Prototype, Super Nintendo)
  4. ^ Nintendo Power Volume 90, pages 26 and 28-31.
  5. ^ Nintendo Power Volume 91, page 55. "The Pitfalls of Writing on the Kremling Kutting-Edge Last month's Donkey Kong Country 3 review gave you exclusive tips for the first half of the game. Since that time, Rare's game developers have made a few modifications to the software. The levels Squeals on Wheels, located in Lake Orangatanga, and Murky Mill, found in Murky Forest[sic], have traded places. This switch is a lucky break, since many game players like to collect extra lives in Murky Mill. Now you can do this near the beginning of the game. Nintendo Power will continue to keep you posted on any additional changes prior to the release of the game."
  6. ^ [1]
  7. ^ [2]
  8. ^ https://illusion.64history.net/2022/donkey-kong-country-3-prototype-gba