Mario's Hideout: Difference between revisions

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Revision as of 18:22, December 6, 2021

Template:Levelbox The Hideout Scene[1], also called the hideout[2] or Round 3[3] is the third level of the game Donkey Kong Jr.. It is the first level to take place in a manmade setting, unlike previous levels where Mario was in the jungle.

Gameplay

Mario has finally pushed Donkey Kong to the city and now, instead of vines and chains as seen in previous levels, there are poles which Donkey Kong Jr. has to climb. The enemies in this round are Sparks instead of the other enemies in other rounds. Sparks attempt to destroy Donkey Kong Jr.. Donkey Kong Jr. has to make his way up the platforms in a "Z" shape to get the key and then push the key to the cage, forcing Mario to push Donkey Kong's cage (and Donkey Kong) even further, to the very final round of the game.

The layout of this level is very different in the Coleco Adam port. In this version, Junior has to contend with dangerous green water drops.

Names in other languages

Language Name Meaning
French le retranchement[2]
the entrenchment
German der Schlupfwinkel[2]
the hideout
Italian il nascondiglio[2]
the hideout
Spanish el escondite[2]
the hideout

References

  1. ^ Donkey Kong Junior Atari computer version manual
  2. ^ a b c d e Donkey Kong Junior Atari computer version manual (International)
  3. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 47.