Spin: Difference between revisions

1,892 bytes added ,  2 years ago
no edit summary
No edit summary
Line 11: Line 11:
| alt2 = Rosalina}}
| alt2 = Rosalina}}


'''Spinning''' (also called '''Star-Spin'''<ref>''Super Mario Galaxy'' trading card "Mario (Star-Spin)"</ref>) is a move that [[Mario]], [[Luigi]], [[Co-Star Luma]], and [[Rosalina]] can perform in ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'', replacing Mario's [[punch]]ing  and [[kick]]ing moves from ''[[Super Mario 64]]''. It is done when the player shakes the {{button|wii|wiimote}} or {{button|wii|nunchuk}}. In ''[[Super Mario 3D All-Stars]]'', it can also be performed by pressing {{button|ns|y}} or by shaking {{button|ns|joy-con-r}}. In addition to being a main method of attacking enemies, performing a spin is the only way to activate [[Launch Star]]s, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It can also add some height to his jumps, deflect certain projectiles, activate switches, break [[Crystal (Super Mario Galaxy)|Crystal]]s, let him swim faster, and even pick up certain [[List of items|items]] that are nearby. However, once Mario performs a spin, he must wait a short period for [[Luma (character)|Luma]] to return to his hat before he is able to spin again, with Luigi's wait time being slightly longer. Also, he can only spin once in midair, as Luma returns to his hat after he lands on solid ground.
'''Spinning''' (also called '''Star-Spin'''<ref>''Super Mario Galaxy'' trading card "Mario (Star-Spin)"</ref>) is a move that [[Mario]], [[Luigi]], [[Co-Star Luma]], and [[Rosalina]] can perform in ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'', replacing Mario's [[punch]]ing  and [[kick]]ing moves from ''[[Super Mario 64]]''. It is typically used to attack enemies and interact with objects such as levers; when performed mid-air, it also gives the playable character extra height, similarly to a double jump. The spin move originating from ''Super Mario Galaxy'' creates a blue, sparkly trail around the character when performed.


==History==
==History==
===''Super Mario Galaxy'' / ''Super Mario Galaxy 2''===
===''Super Mario'' series===
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
{{multiple image
{{multiple image
|align=left
|align=left
Line 25: Line 26:
|caption2=Mario spins in mid-air to gain height.
|caption2=Mario spins in mid-air to gain height.
}}
}}
Spinning is done when the player shakes the {{button|wii|wiimote}} or {{button|wii|nunchuk}}. In ''[[Super Mario 3D All-Stars]]'', it can also be performed by pressing {{button|ns|y}} or by shaking {{button|ns|joy-con-r}}. In addition to being a main method of attacking enemies, performing a spin is the only way to activate [[Launch Star]]s, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It can also add some height to his jumps, deflect certain projectiles, activate switches, break [[Crystal (Super Mario Galaxy)|Crystal]]s, let him swim faster, and even pick up certain [[List of items|items]] that are nearby. However, once Mario performs a spin, he must wait a short period for [[Luma (character)|Luma]] to return to his hat before he is able to spin again, with Luigi's wait time being slightly longer. Also, he can only spin once in midair, as Luma returns to his hat after he lands on solid ground.
In both games, Mario gains this ability after being entrusted with [[Luma (character)|Luma]]'s care. Here, spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some [[List of bosses|bosses]]. Spinning also causes Mario to skate on icy surfaces. By combining this move with a [[Long Jump]], Mario can chain a spin into a [[Double Kick]], and if he spins in midair and immediately ground pounds, he automatically homes in on nearby objects or enemies.
In both games, Mario gains this ability after being entrusted with [[Luma (character)|Luma]]'s care. Here, spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some [[List of bosses|bosses]]. Spinning also causes Mario to skate on icy surfaces. By combining this move with a [[Long Jump]], Mario can chain a spin into a [[Double Kick]], and if he spins in midair and immediately ground pounds, he automatically homes in on nearby objects or enemies.


Line 36: Line 39:
It also appears that after his first defeat in ''Super Mario Galaxy'', [[Bowser]] uses the power of a [[Grand Star]] to attack Mario with a move similar to Mario's spin. Mario is able to negate this spin by performing one of his own.
It also appears that after his first defeat in ''Super Mario Galaxy'', [[Bowser]] uses the power of a [[Grand Star]] to attack Mario with a move similar to Mario's spin. Mario is able to negate this spin by performing one of his own.


===''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''===
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
In ''Super Mario 3D World'' and ''Super Mario 3D World + Bowser's Fury'', this move is exclusive to [[Rosalina]], and it is performed by pressing {{button|wiiu|Y}} or {{button|wiiu|X}}. Like in the ''Super Mario Galaxy'' games, the move allows her to gain a bit of extra height when used in mid-air. It is possible to spin multiple times in one jump, though only the first spin gives Rosalina the extra height. Because Rosalina doesn't need Luma to do it, the delay between the spins is reduced. As in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'', Rosalina is able to stun or defeat an enemy. She loses the ability if she grabs a power-up (bar the [[Super Mushroom]], [[Super Star]], and [[Double Cherry]]).
In ''Super Mario 3D World'' and ''Super Mario 3D World + Bowser's Fury'', this move is exclusive to [[Rosalina]], and it is performed by pressing {{button|wiiu|Y}} or {{button|wiiu|X}}. Like in the ''Super Mario Galaxy'' games, the move allows her to gain a bit of extra height when used in mid-air. It is possible to spin multiple times in one jump, though only the first spin gives Rosalina the extra height. Because Rosalina doesn't need Luma to do it, the delay between the spins is reduced. As in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'', Rosalina is able to stun or defeat an enemy. She loses the ability if she grabs a power-up (bar the [[Super Mushroom]], [[Super Star]], and [[Double Cherry]]).


===Spinning as an attack method in other games===
===''Mario & Sonic'' series===
In the [[4x100m Relay]] event featured across multiple ''[[Mario & Sonic (series)|Mario & Sonic]]'' games, Mario's special boost is highly reminiscent of the spin from ''Super Mario Galaxy''. This is first seen in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', where Mario spins while creating a translucent blue trail. In the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'', the spin additionally creates sparkles around the character, making the resemblance more prominent. Luigi and [[Amy Rose|Amy]] also spin in their 4x100 Relay special boosts, but the trails they leave are green and magenta, respectively, isolating Mario's special boost as a reference to the ''Super Mario Galaxy'' move.
 
====''Mario & Sonic at the Olympic Winter Games''====
In the [[Dream Ski Jumping]] event of the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'', Mario's special action is a spin that surrounds him with a sparkly blur, similarly to the spin from ''Super Mario Galaxy''.
 
====''Mario & Sonic at the London 2012 Olympic Games''====
Mario's spinning special action returns in the similarly-themed [[Dream Spacewalk]] event in the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''.
 
==Spinning as an attack method in other games==
In ''[[Super Mario 3D Land]]'' and ''Super Mario 3D World'', the [[Tanooki Mario|Tanooki form]]'s tail whip acts like a Spin, but does not give any extra height in midair, has little delay between spins, and [[Roll|can be used continuously]] while [[crouch]]ing.
In ''[[Super Mario 3D Land]]'' and ''Super Mario 3D World'', the [[Tanooki Mario|Tanooki form]]'s tail whip acts like a Spin, but does not give any extra height in midair, has little delay between spins, and [[Roll|can be used continuously]] while [[crouch]]ing.


Line 72: Line 84:
{{SM3DW}}
{{SM3DW}}
[[Category:Moves]]
[[Category:Moves]]
[[Category:Mario & Sonic at the London 2012 Olympic Games]]
[[Category:Mario & Sonic at the Olympic Winter Games]]
[[Category:Super Mario Galaxy]]
[[Category:Super Mario Galaxy]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario 3D World]]
[[Category:Super Mario 3D World]]
59,138

edits