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'''Dashing''' is a standard move in the [[Mario (franchise)|''Mario'' franchise]], which allows a character to run faster then normal. [[Mario]], [[Luigi]], and their friends can dash by holding {{button|b}}, {{button|x}}, or {{button|y}} and/or using the {{button|pad}} / {{button|stick}} (depending on the game and/or control setup), letting them run over small pits. They can also jump farther and/or higher than normal while dashing. After running for a while, they will sprint and reach their top speed; this move is called a '''Super Dash''' in ''[[Super Mario 3D World]]'' and the respective style in ''[[Super Mario Maker 2]]''. In ''[[Super Mario Bros. 2]]'', ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', and ''Super Mario 3D World'', each of the playable characters are capable of sprinting at different speeds after running for a while (or grabbing an object in ''Super Mario Bros. 2''); the sprint quickness also varies in ''Super Mario 3D World'', being inversely proportional to one's top speed (the faster runners take longer to sprint, and vice-versa). Additionally, the [[Cat Mario|Cat form]] lets one sprint quicker than normal. In ''Super Mario 64 DS'', the playable characters can also "charge up" a dash (by holding the run button while standing still) to take off at top speed.
'''Dashing''' is a standard move in the [[Mario (franchise)|''Mario'' franchise]], which allows a character to run faster then normal. [[Mario]], [[Luigi]], and their friends can dash by holding {{button|b}}, {{button|x}}, or {{button|y}} and/or using the {{button|pad}} / {{button|stick}} (depending on the game and/or control setup), letting them run over small pits. They can also jump farther and/or higher than normal while dashing. After running for a while, they will sprint and reach their top speed; this move is called a '''Super Dash''' in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' and the respective style in ''[[Super Mario Maker 2]]''. In ''[[Super Mario Bros. 2]]'', ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', and ''Super Mario 3D World'' and ''Super Mario 3D World + Bowser's Fury'', each of the playable characters are capable of sprinting at different speeds after running for a while (or grabbing an object in ''Super Mario Bros. 2''); the sprint quickness also varies in ''Super Mario 3D World'', being inversely proportional to one's top speed (the faster runners take longer to sprint, and vice-versa). Additionally, the [[Cat Mario|Cat form]] lets one sprint quicker than normal. In ''Super Mario 64 DS'', the playable characters can also "charge up" a dash (by holding the run button while standing still) to take off at top speed.


In ''[[Paper Mario]]'', Mario is able to dash by using the [[Spin Dash]], performed by pressing {{button|n64|z}}. The [[Speedy Spin|Speedy Spin badge]] makes him go even faster, the [[Dizzy Attack|Dizzy Attack badge]] lets him reflect enemy projectiles and make ran-into enemies [[dizzy]] at a battle's start, and the [[Spin Attack (badge)|Spin Attack badge]] lets him defeat weak enemies on the field with this move. Mario stops moving after the Spin Dash is done, though jumping right after performing the move relieves the lag. The move is used to avoid enemies and cross obstacles like conveyor belts.
In ''[[Paper Mario]]'', Mario is able to dash by using the [[Spin Dash]], performed by pressing {{button|n64|z}}. The [[Speedy Spin|Speedy Spin badge]] makes him go even faster, the [[Dizzy Attack|Dizzy Attack badge]] lets him reflect enemy projectiles and make ran-into enemies [[dizzy]] at a battle's start, and the [[Spin Attack (badge)|Spin Attack badge]] lets him defeat weak enemies on the field with this move. Mario stops moving after the Spin Dash is done, though jumping right after performing the move relieves the lag. The move is used to avoid enemies and cross obstacles like conveyor belts.
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