List of Mario Kart Wii pre-release and unused content: Difference between revisions
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==Early ideas== | ==Early ideas== | ||
Concept art for [[Luigi Circuit (Wii)|Luigi Circuit]] indicates that a [[Blooper]]-themed hot air balloon was planned to appear alongside the [[Cheep Cheep]] hot air balloon, but ultimately did not make it into the game. The final layout of Luigi Circuit is not drastically different from the concept art version. Whereas, [[Dry Dry Ruins ( | Concept art for [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]] indicates that a [[Blooper]]-themed hot air balloon was planned to appear alongside the [[Cheep Cheep]] hot air balloon, but ultimately did not make it into the game. The final layout of Luigi Circuit is not drastically different from the concept art version. Whereas, [[Dry Dry Ruins (race course)|Dry Dry Ruins]]' concept art appeared to be significantly different from the final version. The ruins has a different layout, and there were [[Thwomp]]-like obstacles with Mii heads on them planned. Aside from the Yoshi Sphinx, other Egyptian-like structures were planned to be replaced by Miis, such as the paintings, but those ultimately did not make it in the final game. | ||
Concept art for bikes also indicates that a bike based on [[Mechakoopa]], called the メカクッパ DX (mekakuppa DX, translated to Mechakoopa DX), and [[Lakitu's Cloud]] were planned to be in the game, as well as early versions of the Magikruiser, which was called the スーパーカメック (Sūpā Kameku, translated to Super Kamek), and the Quacker. The Quacker appeared to have a more organic and feathery look to it compared to the final, toy-like version of it. | Concept art for bikes also indicates that a bike based on [[Mechakoopa]], called the メカクッパ DX (mekakuppa DX, translated to Mechakoopa DX), and [[Lakitu's Cloud]] were planned to be in the game, as well as early versions of the Magikruiser, which was called the スーパーカメック (Sūpā Kameku, translated to Super Kamek), and the Quacker. The Quacker appeared to have a more organic and feathery look to it compared to the final, toy-like version of it. | ||
<gallery> | <gallery> | ||
MKW Luigi Circuit Concept Art.png|Concept art for a prototype of [[Luigi Circuit (Wii)|Luigi Circuit]] | MKW Luigi Circuit Concept Art.png|Concept art for a prototype of [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]] | ||
DryDryRuinsMKW - Concept Art.png|Concept art for a prototype of [[Dry Dry Ruins ( | DryDryRuinsMKW - Concept Art.png|Concept art for a prototype of [[Dry Dry Ruins (race course)|Dry Dry Ruins]] | ||
BikesMKW ConceptArt.png|Concept art for various vehicles. It includes a prototype of the [[Magikruiser]] and [[Quacker]], as well as bikes based on [[Mechakoopa]] and [[Lakitu's Cloud]]. | BikesMKW ConceptArt.png|Concept art for various vehicles. It includes a prototype of the [[Magikruiser]] and [[Quacker]], as well as bikes based on [[Mechakoopa]] and [[Lakitu's Cloud]]. | ||
</gallery> | </gallery> | ||
==Early builds== | ==Early builds== | ||
As seen in Mario Kart Wii's 2007 E3 trailer, the game has gone under drastic developmental changes before release. Early builds of the game heavily relied on elements from Mario Kart DS (such as a title bearing resemblance to the one found in the previous Mario Kart game), but then the designs changed and the [[POW Block|three]] [[Mega Mushroom|new]] [[Thunder Cloud|items]] were added to the item roulette in the final version. The model designs for many of the vehicles shown in the trailer, such as [[Standard Kart S]], [[Standard Kart M]], and [[Standard Kart L]] were slightly different. Interestingly, character animations were very minimal in what was shown in the trailer, where characters wouldn't even move in their vehicles when going off of a trick ramp. Though only [[Mario Circuit (Wii)|Mario Circuit]], [[Wario's Gold Mine]], [[Moo Moo Meadows]], [[Mushroom Gorge]], [[Luigi Circuit (Wii)|Luigi Circuit]], | As seen in Mario Kart Wii's 2007 E3 trailer, the game has gone under drastic developmental changes before release. Early builds of the game heavily relied on elements from Mario Kart DS (such as a title bearing resemblance to the one found in the previous Mario Kart game), but then the designs changed and the [[POW Block|three]] [[Mega Mushroom|new]] [[Thunder Cloud|items]] were added to the item roulette in the final version. The model designs for many of the vehicles shown in the trailer, such as [[Standard Kart S]], [[Standard Kart M]], and [[Standard Kart L]] were slightly different. Interestingly, character animations were very minimal in what was shown in the trailer, where characters wouldn't even move in their vehicles when going off of a trick ramp. Though only [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], [[Wii Wario's Gold Mine|Wario's Gold Mine]], [[Wii Moo Moo Meadows|Moo Moo Meadows]], [[Wii Mushroom Gorge|Mushroom Gorge]], [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]], {{classic-link|DS|Yoshi Falls}}, and {{classic-link|GCN|Peach Beach}} were shown in the video, very slight course differences were present in all of the tracks. Also [[Wario]] is wearing his original long-sleeved shirt instead of his current short-sleeved one he has in the final build. | ||
<gallery> | <gallery> | ||
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MKW Screenshot 1.png|The original HUD, which bears similarities to the final version | MKW Screenshot 1.png|The original HUD, which bears similarities to the final version | ||
MKW Screenshot 2.png|Another screenshot of the original HUD | MKW Screenshot 2.png|Another screenshot of the original HUD | ||
MKwii-Mission.jpg|An early version of the coin [[List of Mario Kart Wii tournaments|tournament]] on | MKwii-Mission.jpg|An early version of the coin [[List of Mario Kart Wii tournaments|tournament]] on {{classic-link|SNES|Mario Circuit 3}} | ||
MKWii Prerelease Dk summit rings.jpg|An early version of the ring tournament on [[DK Summit]] | MKWii Prerelease Dk summit rings.jpg|An early version of the ring tournament on [[Wii DK Summit|DK Summit]] | ||
MKWii Prerelease wii wheel icon.jpg|An early Wii Wheel icon | MKWii Prerelease wii wheel icon.jpg|An early Wii Wheel icon | ||
MKWii Prerelease license screen.jpg|The original license screen | MKWii Prerelease license screen.jpg|The original license screen | ||
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MKWiiPre3.png|An early version of the multiplayer HUD for VS Race in teams | MKWiiPre3.png|An early version of the multiplayer HUD for VS Race in teams | ||
MKWiiPre4.jpg|An early version of the friend icon | MKWiiPre4.jpg|An early version of the friend icon | ||
MKW Luigi Circuit Banner.png|The banner for [[Luigi Circuit (Wii)|Luigi Circuit]], with ''Mario Kart'' logos on the building near the starting line instead of the Nintendo logo | MKW Luigi Circuit Banner.png|The banner for [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]], with ''Mario Kart'' logos on the building near the starting line instead of the Nintendo logo | ||
MKW Luigi Circuit Banner (Sunset).png|The banner for the sunset version of Luigi Circuit, with half of the hills missing | MKW Luigi Circuit Banner (Sunset).png|The banner for the sunset version of Luigi Circuit, with half of the hills missing | ||
MKW Moo Moo Meadows Banner.png|The banner for [[Moo Moo Meadows]], with 2D cows | MKW Moo Moo Meadows Banner.png|The banner for [[Wii Moo Moo Meadows|Moo Moo Meadows]], with 2D cows | ||
MKW DK Summit Banner.png|The banner for DK Summit, with early billboards | MKW DK Summit Banner.png|The banner for DK Summit, with early billboards | ||
MKW Wario's Gold Mine Banner.png|The banner for [[Wario's Gold Mine]], with the Super Wario sign still present | MKW Wario's Gold Mine Banner.png|The banner for [[Wii Wario's Gold Mine|Wario's Gold Mine]], with the Super Wario sign still present | ||
MKW Daisy Circuit Banner.png|The banner for [[Daisy Circuit]], with different fences | MKW Daisy Circuit Banner.png|The banner for [[Daisy Circuit]], with different fences | ||
MKW Koopa Cape Banner.png|The banner for [[Koopa Cape]], with the starting banner from Wario's Gold Mine and a different skybox | MKW Koopa Cape Banner.png|The banner for [[Wii Koopa Cape|Koopa Cape]], with the starting banner from Wario's Gold Mine and a different skybox | ||
MKW GBA Shy Guy Beach Banner.png|The banner for | MKW GBA Shy Guy Beach Banner.png|The banner for {{classic-link|GBA|Shy Guy Beach}}, with fewer palm trees and umbrellas | ||
MKWEND2.png|The ending picture, which takes place in an early version of Luigi Circuit | MKWEND2.png|The ending picture, which takes place in an early version of Luigi Circuit | ||
</gallery> | </gallery> | ||
==Unused data== | ==Unused data== | ||
When all of the files are extracted from this game, a course called "old_mario_gc_b" is found.<ref>[http://www.youtube.com/watch?v=dterLPtM6ok]</ref> It is just like GCN Mario Circuit, the fourth course in the [[Leaf Cup]], but the difference is that there is no [[Chain Chomp]], the [[Piranha Plant]]s are not in [[Warp Pipe]]s, and the player's icon goes off of the screen as there is no map. There is also another course called "draw_demo".<ref>[http://www.youtube.com/watch?v=yHQDE8vzfFw]</ref> It is supposed to look like [[Mario Circuit (Wii)|Mario Circuit]], but the pointers which are supposed to signify where to look in the file for the textures miss slightly, resulting in a graphical mess-up. The filename is similar to others found in the game, specifically "Winningrun_demo" and "Loser_demo".<ref>[http://wiki.tockdom.com/wiki/Filesystem/Race/Course]</ref> Those courses are the versions of Mario Circuit used when the player wins or loses a set of races, respectively. There is no lap data or route data, so [[Lakitu]] will not appear to turn the player around or tell when a lap is completed, same as the other two. The name suggests it was used when a VS race, Grand Prix, or Battle ended in a tie, however note that it is very similar to Loser_Demo. In the final game, ties are broken by player number. | When all of the files are extracted from this game, a course called "old_mario_gc_b" is found.<ref>[http://www.youtube.com/watch?v=dterLPtM6ok]</ref> It is just like GCN Mario Circuit, the fourth course in the [[Leaf Cup]], but the difference is that there is no [[Chain Chomp]], the [[Piranha Plant]]s are not in [[Warp Pipe]]s, and the player's icon goes off of the screen as there is no map. There is also another course called "draw_demo".<ref>[http://www.youtube.com/watch?v=yHQDE8vzfFw]</ref> It is supposed to look like [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], but the pointers which are supposed to signify where to look in the file for the textures miss slightly, resulting in a graphical mess-up. The filename is similar to others found in the game, specifically "Winningrun_demo" and "Loser_demo".<ref>[http://wiki.tockdom.com/wiki/Filesystem/Race/Course]</ref> Those courses are the versions of Mario Circuit used when the player wins or loses a set of races, respectively. There is no lap data or route data, so [[Lakitu]] will not appear to turn the player around or tell when a lap is completed, same as the other two. The name suggests it was used when a VS race, Grand Prix, or Battle ended in a tie, however note that it is very similar to Loser_Demo. In the final game, ties are broken by player number. | ||
An unused version of Bowser's Castle has also been found in the game's files. This version dates back to earlier in the game's development, and has various minor differences from the final version including different item placements, wonky collision maps and a slightly different setup for the tilting floor section near the beginning.<ref>https://www.youtube.com/watch?v=ku9774fBXaM</ref> | An unused version of Bowser's Castle has also been found in the game's files. This version dates back to earlier in the game's development, and has various minor differences from the final version including different item placements, wonky collision maps and a slightly different setup for the tilting floor section near the beginning.<ref>https://www.youtube.com/watch?v=ku9774fBXaM</ref> | ||
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MKWii unused controller player number.png|Unused controller player number | MKWii unused controller player number.png|Unused controller player number | ||
MKWii Unused A Graphic.png|Unused A graphic | MKWii Unused A Graphic.png|Unused A graphic | ||
MKWii-MG-Items.png|Unused Item Boxes on [[Mushroom Gorge]] | MKWii-MG-Items.png|Unused Item Boxes on [[Wii Mushroom Gorge|Mushroom Gorge]] | ||
MKWiilaps.png|Unused 5 through 9 lap counter (3 and 4 were used in tournaments) | MKWiilaps.png|Unused 5 through 9 lap counter (3 and 4 were used in tournaments) | ||
MKWii Luigi Circuit Unused Banner.png|Unused banners in Luigi Circuit | MKWii Luigi Circuit Unused Banner.png|Unused banners in Luigi Circuit |
Revision as of 22:52, July 31, 2021
This is a list of pre-release and unused content for Mario Kart Wii.
Early ideas
Concept art for Luigi Circuit indicates that a Blooper-themed hot air balloon was planned to appear alongside the Cheep Cheep hot air balloon, but ultimately did not make it into the game. The final layout of Luigi Circuit is not drastically different from the concept art version. Whereas, Dry Dry Ruins' concept art appeared to be significantly different from the final version. The ruins has a different layout, and there were Thwomp-like obstacles with Mii heads on them planned. Aside from the Yoshi Sphinx, other Egyptian-like structures were planned to be replaced by Miis, such as the paintings, but those ultimately did not make it in the final game.
Concept art for bikes also indicates that a bike based on Mechakoopa, called the メカクッパ DX (mekakuppa DX, translated to Mechakoopa DX), and Lakitu's Cloud were planned to be in the game, as well as early versions of the Magikruiser, which was called the スーパーカメック (Sūpā Kameku, translated to Super Kamek), and the Quacker. The Quacker appeared to have a more organic and feathery look to it compared to the final, toy-like version of it.
Concept art for a prototype of Luigi Circuit
Concept art for a prototype of Dry Dry Ruins
Concept art for various vehicles. It includes a prototype of the Magikruiser and Quacker, as well as bikes based on Mechakoopa and Lakitu's Cloud.
Early builds
As seen in Mario Kart Wii's 2007 E3 trailer, the game has gone under drastic developmental changes before release. Early builds of the game heavily relied on elements from Mario Kart DS (such as a title bearing resemblance to the one found in the previous Mario Kart game), but then the designs changed and the three new items were added to the item roulette in the final version. The model designs for many of the vehicles shown in the trailer, such as Standard Kart S, Standard Kart M, and Standard Kart L were slightly different. Interestingly, character animations were very minimal in what was shown in the trailer, where characters wouldn't even move in their vehicles when going off of a trick ramp. Though only Mario Circuit, Wario's Gold Mine, Moo Moo Meadows, Mushroom Gorge, Luigi Circuit, DS Yoshi Falls, and GCN Peach Beach were shown in the video, very slight course differences were present in all of the tracks. Also Wario is wearing his original long-sleeved shirt instead of his current short-sleeved one he has in the final build.
An early version of the coin tournament on SNES Mario Circuit 3
An early version of the ring tournament on DK Summit
The banner for Luigi Circuit, with Mario Kart logos on the building near the starting line instead of the Nintendo logo
The banner for Moo Moo Meadows, with 2D cows
The banner for Wario's Gold Mine, with the Super Wario sign still present
The banner for Daisy Circuit, with different fences
The banner for Koopa Cape, with the starting banner from Wario's Gold Mine and a different skybox
The banner for GBA Shy Guy Beach, with fewer palm trees and umbrellas
Unused data
When all of the files are extracted from this game, a course called "old_mario_gc_b" is found.[1] It is just like GCN Mario Circuit, the fourth course in the Leaf Cup, but the difference is that there is no Chain Chomp, the Piranha Plants are not in Warp Pipes, and the player's icon goes off of the screen as there is no map. There is also another course called "draw_demo".[2] It is supposed to look like Mario Circuit, but the pointers which are supposed to signify where to look in the file for the textures miss slightly, resulting in a graphical mess-up. The filename is similar to others found in the game, specifically "Winningrun_demo" and "Loser_demo".[3] Those courses are the versions of Mario Circuit used when the player wins or loses a set of races, respectively. There is no lap data or route data, so Lakitu will not appear to turn the player around or tell when a lap is completed, same as the other two. The name suggests it was used when a VS race, Grand Prix, or Battle ended in a tie, however note that it is very similar to Loser_Demo. In the final game, ties are broken by player number.
An unused version of Bowser's Castle has also been found in the game's files. This version dates back to earlier in the game's development, and has various minor differences from the final version including different item placements, wonky collision maps and a slightly different setup for the tilting floor section near the beginning.[4]
Sprites have been found depicting icons for a Hammer Bro, Paratroopa, Petey Piranha, and a Mii Outfit C.[5] A model for the Mii Outfit has also been found, which resembles a Toad.[6]
It was discovered in the game's code that there was going to be a Mission Mode as a succession to the Mission Mode seen in Mario Kart DS.[7]
Early sprites, including Mario, a Mii, and a Wii Remote[8]
Four early icons. It was discovered that 2 of the 3 orbs were Wiggler and a Fireball. Chain Chomp also appears. Note Wiggler and Fireball are used in-game during special online events.[8]
An unused CSS icon for Paratroopa as a player
An unused CSS icon for Hammer Bro as a player
An unused CSS icon for Petey Piranha as a player
- MKWii MiiOutfitC.png
The unused Mii Outfit C
Luigi racing on the unused "draw_demo" track
Unused Item Boxes on Mushroom Gorge
Unused Quacker model for Baby Mario
Unused Quacker model for Baby Luigi
Unused Quacker model for Baby Peach
Unused Quacker model for Baby Daisy