Krem Quay: Difference between revisions
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==Description== | ==Description== | ||
Krem Quay takes place at a dirty swamp, and as such, a fraction of the levels take place in a swamp. The main landmark of Krem Quay is a large shipwreck of a ship that originally belonged to [[King K. Rool]].<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Nintendo Power Player's Guide, page 20</ref> The ship is broken in two halves, and each half appears on either side of the world map. About half of the levels take place on or inside the ship. [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a [[bramble]] field that is deep within Krem Quay. | |||
Shortly after beating [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] aboard [[The Flying Krock]], he falls down from the world map, bouncing on Krem Quay's location, and then into the water where he gets chomped on by sharks. After completing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], Krem Quay, along with the rest of Crocodile Isle, sink down into the ocean. | Shortly after beating [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] aboard [[The Flying Krock]], he falls down from the world map, bouncing on Krem Quay's location, and then into the water where he gets chomped on by sharks. After completing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], Krem Quay, along with the rest of Crocodile Isle, sink down into the ocean. | ||
In the [[Game Boy Advance]] | In the [[Game Boy Advance]] remake, Krem Quay is on the leftmost side of Crocodile Isle instead of the right. In both versions, when Krem Quay is completed, the Crocodile Isle map shows the Kongs going up a set of stairs that take them directly the next world, [[Krazy Kremland]]. | ||
==Levels== | ==Levels== | ||
{| class="dktable-brown" width | {| class="dktable-brown" style="width:75%" | ||
!Level | !Level | ||
!Description | !Description | ||
! Enemies | !Enemies | ||
! Animal Friends | ! Animal Friends | ||
|- | |- | ||
|align | |style="text-align:center"|[[File:Barrel Bayou DKC2 letter O.png]]<br>'''[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]''' | ||
|Barrel Bayou is the first level and takes place in a swamp environment. Throughout the level, the Kongs must blast through a series of [[Barrel Cannon]]s and the debuting [[Rotatable Barrel]]s to cross over large swamp pits. | |Barrel Bayou is the first level and takes place in a swamp environment. Throughout the level, the Kongs must blast through a series of [[Barrel Cannon]]s and the debuting [[Rotatable Barrel]]s to cross over large swamp pits. | ||
|[[Neek]]<br>[[Klomp]]<br>[[Flitter]]<br>[[Kloak]]<br>[[Zinger]]<br>[[Krockhead]]<br>[[Klobber]]<br>[[Click-Clack]] | |[[Neek]]<br>[[Klomp]]<br>[[Flitter]]<br>[[Kloak]]<br>[[Zinger]]<br>[[Krockhead]]<br>[[Klobber]]<br>[[Click-Clack]] | ||
|[[Rambi the Rhino|Rambi]] | |[[Rambi the Rhino|Rambi]] | ||
|- | |- | ||
|align | |style="text-align:center"|[[File:Glimmers Galleon DKC2 screenshot.png]]<br>'''[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]''' | ||
| As the title suggests, Glimmer's Galleon is set in a large, sunken galleon. The area is dark and barely visible, but [[Glimmer the Angler Fish|Glimmer]] appears shortly after the start to partially illuminate Diddy and Dixie's path using the flashlight on its head. He assists the Kongs for the remainder of the level, up until the [[End of Level Target]]. | | As the title suggests, Glimmer's Galleon is set in a large, sunken galleon. The area is dark and barely visible, but [[Glimmer the Angler Fish|Glimmer]] appears shortly after the start to partially illuminate Diddy and Dixie's path using the flashlight on its head. He assists the Kongs for the remainder of the level, up until the [[End of Level Target]]. | ||
|Klomp<br>[[Flotsam]]<br>[[Lockjaw]]<br>[[Puftup]]<br>[[Shuri]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] | |Klomp<br>[[Flotsam]]<br>[[Lockjaw]]<br>[[Puftup]]<br>[[Shuri]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] | ||
|[[Glimmer the Angler Fish|Glimmer]] | |[[Glimmer the Angler Fish|Glimmer]] | ||
|- | |- | ||
|align | |style="text-align:center"|[[File:Krockhead Klamber DKC2 screenshot.png]]<br> '''[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]''' | ||
| From the world map, Krockhead Klamber is shown to be in the middle of the swamp, and is a swamp area like Barrel Bayou. There is not much solid ground in the level, and Diddy and Dixie must jump from the {{wp|cattails}} emerged from the swamp to go through the level. As the level's name suggests, the Kongs also use [[Krockhead]]s as makeshift platforms for crossing the swamp pits. | | From the world map, Krockhead Klamber is shown to be in the middle of the swamp, and is a swamp area like Barrel Bayou. There is not much solid ground in the level, and Diddy and Dixie must jump from the {{wp|cattails}} emerged from the swamp to go through the level. As the level's name suggests, the Kongs also use [[Krockhead]]s as makeshift platforms for crossing the swamp pits. | ||
|Zinger<br>[[Kutlass]]<br>Flitter<br>[[Kaboing]]<br>Krockhead<br>[[Klinger]] | |Zinger<br>[[Kutlass]]<br>Flitter<br>[[Kaboing]]<br>Krockhead<br>[[Klinger]] | ||
|[[Squitter the Spider|Squitter]] | |[[Squitter the Spider|Squitter]] | ||
|- | |- | ||
|align | |style="text-align:center"|[[File:Rattle Battle.png]]<br>'''[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]]''' | ||
| Rattle Battle takes place on a galleon, and [[Rattly the Rattlesnake]] is playable for most of the level. The main aspect of Rattle Battle is for Rattly to utilize his high jumping ability to continue through the level. There are some locations that he can only reach by jumping on enemies, including [[Kannon]]s, [[Kaboing]]s, and [[Zinger]]s. | | Rattle Battle takes place on a galleon, and [[Rattly the Rattlesnake]] is playable for most of the level. The main aspect of Rattle Battle is for Rattly to utilize his high jumping ability to continue through the level. There are some locations that he can only reach by jumping on enemies, including [[Kannon]]s, [[Kaboing]]s, and [[Zinger]]s. | ||
|Kaboing<br>Flitter<br>Zinger<br>[[Kannon]] | |Kaboing<br>Flitter<br>Zinger<br>[[Kannon]] | ||
|[[Rattly the Rattlesnake|Rattly]] | |[[Rattly the Rattlesnake|Rattly]] | ||
|- | |- | ||
|align | |style="text-align:center"|[[File:Slime Climb.png|256px]]<br>'''[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]''' | ||
|Slime Climb takes place on a mast during a shipwreck. As such, the water slowly rises in the water, and is patrolled by a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] near the surface. The Kongs must quickly go up the level to avoid the invulnerable Snapjaw. | |Slime Climb takes place on a mast during a shipwreck. As such, the water slowly rises in the water, and is patrolled by a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] near the surface. The Kongs must quickly go up the level to avoid the invulnerable Snapjaw. | ||
|[[Snapjaw]]<br>Click-Clack<br>[[Kruncha]]<br>Klomp<br>Klinger<br>Zinger<br>Kannon<br>Neek<br>Flitter<br>Klobber | |[[Snapjaw]]<br>Click-Clack<br>[[Kruncha]]<br>Klomp<br>Klinger<br>Zinger<br>Kannon<br>Neek<br>Flitter<br>Klobber | ||
|None | |None | ||
|- | |- | ||
|align | |style="text-align:center"|[[File:Bramble Blast DKC2.png|256px]]<br>'''[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]]''' | ||
|Bramble Blast takes place within a large maze of [[bramble]]s. The Kongs can only navigate through the area by blasting from a multitude of [[Barrel Cannon]]s, including some [[Auto-Fire Barrel]]s and [[Arrow Barrel]]s. | |Bramble Blast takes place within a large maze of [[bramble]]s. The Kongs can only navigate through the area by blasting from a multitude of [[Barrel Cannon]]s, including some [[Auto-Fire Barrel]]s and [[Arrow Barrel]]s. | ||
|Zinger<br>[[Klampon]]<br>Click-Clack<br>Flitter | |Zinger<br>[[Klampon]]<br>Click-Clack<br>Flitter | ||
|[[Squawks the Parrot|Squawks]] | |[[Squawks the Parrot|Squawks]] | ||
|- | |- | ||
|align | |style="text-align:center"|[[File:Kudgel's Kontest DKC2.png|256px]]<br>'''Boss level: [[Kudgel's Kontest]]''' | ||
|Kudgel's Kontest is the end boss level, where the Kongs fight the world boss, [[Kudgel]]. | |Kudgel's Kontest is the end boss level, where the Kongs fight the world boss, [[Kudgel]]. | ||
|None | |None |
Revision as of 21:55, June 12, 2020
Krem Quay is the third world of Donkey Kong Country 2: Diddy's Kong Quest, more specifically Crocodile Isle, and it takes place at a murky swamp. It does not directly reappear in Donkey Kong Land 2 as a standalone world, where it was combined with Crocodile Cauldron to form a single world, Krem Cauldron. The left half of Krem Cauldron consists of Krem Quay's stages.
Description
Krem Quay takes place at a dirty swamp, and as such, a fraction of the levels take place in a swamp. The main landmark of Krem Quay is a large shipwreck of a ship that originally belonged to King K. Rool.[1] The ship is broken in two halves, and each half appears on either side of the world map. About half of the levels take place on or inside the ship. Diddy and Dixie do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a bramble field that is deep within Krem Quay.
Shortly after beating Kaptain K. Rool aboard The Flying Krock, he falls down from the world map, bouncing on Krem Quay's location, and then into the water where he gets chomped on by sharks. After completing the Lost World, Krem Quay, along with the rest of Crocodile Isle, sink down into the ocean.
In the Game Boy Advance remake, Krem Quay is on the leftmost side of Crocodile Isle instead of the right. In both versions, when Krem Quay is completed, the Crocodile Isle map shows the Kongs going up a set of stairs that take them directly the next world, Krazy Kremland.
Levels
Level | Description | Enemies | Animal Friends |
---|---|---|---|
Barrel Bayou |
Barrel Bayou is the first level and takes place in a swamp environment. Throughout the level, the Kongs must blast through a series of Barrel Cannons and the debuting Rotatable Barrels to cross over large swamp pits. | Neek Klomp Flitter Kloak Zinger Krockhead Klobber Click-Clack |
Rambi |
Glimmer's Galleon |
As the title suggests, Glimmer's Galleon is set in a large, sunken galleon. The area is dark and barely visible, but Glimmer appears shortly after the start to partially illuminate Diddy and Dixie's path using the flashlight on its head. He assists the Kongs for the remainder of the level, up until the End of Level Target. | Klomp Flotsam Lockjaw Puftup Shuri Spiny |
Glimmer |
Krockhead Klamber |
From the world map, Krockhead Klamber is shown to be in the middle of the swamp, and is a swamp area like Barrel Bayou. There is not much solid ground in the level, and Diddy and Dixie must jump from the cattails emerged from the swamp to go through the level. As the level's name suggests, the Kongs also use Krockheads as makeshift platforms for crossing the swamp pits. | Zinger Kutlass Flitter Kaboing Krockhead Klinger |
Squitter |
Rattle Battle |
Rattle Battle takes place on a galleon, and Rattly the Rattlesnake is playable for most of the level. The main aspect of Rattle Battle is for Rattly to utilize his high jumping ability to continue through the level. There are some locations that he can only reach by jumping on enemies, including Kannons, Kaboings, and Zingers. | Kaboing Flitter Zinger Kannon |
Rattly |
Slime Climb |
Slime Climb takes place on a mast during a shipwreck. As such, the water slowly rises in the water, and is patrolled by a Snapjaw near the surface. The Kongs must quickly go up the level to avoid the invulnerable Snapjaw. | Snapjaw Click-Clack Kruncha Klomp Klinger Zinger Kannon Neek Flitter Klobber |
None |
Bramble Blast |
Bramble Blast takes place within a large maze of brambles. The Kongs can only navigate through the area by blasting from a multitude of Barrel Cannons, including some Auto-Fire Barrels and Arrow Barrels. | Zinger Klampon Click-Clack Flitter |
Squawks |
Boss level: Kudgel's Kontest |
Kudgel's Kontest is the end boss level, where the Kongs fight the world boss, Kudgel. | None | None |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 船の墓場「クレムクエイ」 Fune no hakaba "Kuremu kuei" |
Ship Graveyard "Krem Quay" |
German | Krem-Kai |
Literal translation |
Italian | Molo Krem |
Literal translation |
Spanish | Muelle de Tripulaciones |
Crews Quay |
References
- ^ Donkey Kong Country 2: Diddy's Kong Quest Nintendo Power Player's Guide, page 20