Yamamura's Dojo: Difference between revisions

Finished Intermediate, finally!
(added two more sections)
(Finished Intermediate, finally!)
Line 672: Line 672:


'''Yamamura''': ''Coo coo. Coo. (Giving the player timing-related challenges like this can create tension. Use it to your advantage.)''
'''Yamamura''': ''Coo coo. Coo. (Giving the player timing-related challenges like this can create tension. Use it to your advantage.)''
==== Creating Enticing Directions ====
'''Yamamura''': ''Coo, coo. (In this lesson, we'll cover how to draw attention to areas of interest in your courses.) Coo. Coo, coo? (Do you see those Coins up there, Nina? They look shiny, don't they?)''
'''Nina''': ''Cooooooins... Wait, NO. Stay strong, Nina.''
'''Yamamura''': ''Coo coo. (Perhaps I'll just...sweeten the pot.) Coo, coo, coo. (I've added a ? Block. Let's watch and see how Nina reacts.)''
'''Nina''': ''Coins AND a ? Block?! I MUST HAVE THEM!''
'''Yamamura''': ''Coo, coo, coo. (Placing a ? Block in a spot like this turns this platform into a destination.) Coo coo. (Now let's take a look at this next area.) Coo coo? (There are two different paths of equal width. Which one do you think you'd take?)''
'''Nina''': ''They both look the same to me, so I'd probably just pick one randomly.''
'''Yamamura''': ''Coo coo? (But what if they looked like this?)''
'''Nina''': ''Now it seems like the narrow path might be hiding something.''
'''Yamamura''': ''Coo, coo... (When making two branching paths, we tend to make them both the same size...) Coo coo, coo, coo. (But with different widths, the player will choose the one that catches their eye instead of choosing randomly.) Coo, coo... (Last but not least...) Coo. (Tell me what you see here.)''
'''Nina''': ''Well... I want to climb up to the Cloud Blocks that go up to the right. I'm also curious about the [[Hidden Block]]s hiding in those little holes.''
'''Yamamura''': ''Coo coo. (Good. I created those features to draw the player's interest.) Coo, coo... (You can place all sorts of enemies and object on your way to the goal...) Coo, coo... (But by creating little spots to make players curious, you can get them to explore a variety of paths...) Coo, coo. (That keeps your courses from becoming linear journeys from point A to point B.)''
'''Nina''': ''Hey, Yamamura... If I went to check out the hole down to the left, would I be able to get back?''
'''Yamamura''': ''Coo! Coo... (Good catch! I'll need to fix that...)''
==== On Atmosphere ====
'''Yamamura''': ''Coo coo. (The gameplay of your course is important, but the look of your course also impacts the player experience.)''
'''Nina''': ''You can say that again. Sometimes the atmosphere of a level is the most important part!''
'''Yamamura''': ''Coo. Coo coo. (Courses. They are called courses.) Coo coo coo. (You'll notice I just turned the [[Block]]s into [[Ground]].) Coo coo. (However, the size and location of the platforms that Mario can stand on haven't changed.) Coo, coo. (Please play this section, Nina.)''
'''Nina''': ''Oh yeah! Nina time! Now they look like sturdy, natural platforms in a valley instead of platforms floating in the air!''
'''Yamamura''': ''Coo cooo. (Here's another way to change the atmosphere.) Coo, coo. (Nina, try playing it again.) Coo coo. (I used the [[Track (object)|Track]]s as decorations to make the platforms look like they're unstable.) Coo, coo. (Again, the size and positioning of the platforms haven't changed.)''
'''Nina''': ''It definitely makes them look sketchy. Like they're just being held up by some flimsy rails.''
'''Yamamura''': ''Coo. (Let's move on.) Coo? (Does this look like a tunnel to you?)''
'''Nina''': ''A...tunnel? Not really.''
'''Yamamura''': ''Coo...coo coo. (Well then. Let's change that.) Coo cooo coo. (The [[Semisolid Platform]] can be used decoratively to give an area more atmosphere.)''
'''Nina''': ''This looks waaaay better. It feels like a real place now.''
'''Yamamura''': ''Coo, coo. (OK, one last atmosphere example.) Coo coo. (I changed some of the Ground into [[Bridge]]s.) Coo, coo. (The size and position of the platforms haven't changed.)''
'''Nina''': ''Now it feels like a man-made tunnel instead of a natural cave!''
'''Yamamura''': ''Cooo coo coo. (These are just a few ways that you can change the atmosphere of your course by replacing parts.)''
==== Treating the Player Fairly ====
'''Nina''': ''Treating the player fairly? What does that mean?''
'''Yamamura''': ''Coo. Coo coo. (Allow me to show you.) Coo, coo. (Please play my course, Nina.)''
'''Nina''': ''Uh... OK. WHY ARE YOU LIKE THIS?!''
'''Yamamura''': ''Coo coo? Coo coo, coo. (That wasn't very fair, was it? Cheap shots and surprise attacks are almost never fun.)''
'''Nina''': ''I didn't even have time dodge it! I'm done with this level.''
'''Yamamura''': ''Coo. Cucooo. (Hold on, now. Let me make it up to you.) Coo, coo. (Please try this, Nina.)''
'''Nina''': ''Whatever. RAAAAAAAAAAAAAAARGHGHABRHGAAH!''
'''Yamamura''': ''Coo! Coooo coo! (Haha! I put a Hidden Block here...knowing that you'd hit it...and fall to your doom!) COO! Coohoohoo! Coo... Coo. (BAAAAHAHA! Eeeeeehehehe! Hoooooooo, man. Ahem... But seriously. That's not cool.)''
'''Nina''': ''SO NOT COOL! It might have been funny to you, but it wasn't to me!''
'''Yamamura''': ''Coo coo coo. (As you can see, cheap shots don't make players feel good. Nina failed through not fault of her own.) Coo coo coo, coo. (Providing a solid challenge is great, as long as you're fair about it. This is the most important lesson of all.) Coo coo, coo coo. (Think about the way your course makes players feel. Your reputation as a Maker depends on it.)''
'''Nina''': ''Remember: no one likes a troll.''


{{SMM2}}
{{SMM2}}
[[Category:Super Mario Maker 2]]
[[Category:Super Mario Maker 2]]
Anonymous user