Orange: Difference between revisions

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|description=Artwork of an Orange.
|description=Artwork of an Orange.
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|latest_appearance=''[[Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku]]'' (cameo) ([[List of games by date#2005|2005]])
|latest_appearance=''[[DK: Jungle Climber]]'' ([[List of games by date#2007|2007]])
}}
}}
{{quote|Squawk! Pick up the Oranges and hold {{button|n64|Z}}, then press {{button|n64|Cright}} to throw them.|Squawks the Parrot|Donkey Kong 64}}
{{quote|Squawk! Pick up the Oranges and hold {{button|n64|Z}}, then press {{button|n64|Cright}} to throw them.|Squawks the Parrot|Donkey Kong 64}}
[[File:DK64 Orange Grenade.gif|frame|left]]
[[File:DK64 Orange Grenade.gif|frame|left]]
'''Oranges''' are collectible weapons that appear in every world of ''[[Donkey Kong 64]]'', and their purpose is to be used as grenades. Appearance-wise, Oranges look identical to normal oranges but with a grenade pin on top. The active [[Kong]] can throw Oranges if the player presses {{button|n64|Cright}} while holding {{button|n64|Z}}. Oranges can also be thrown in mid-air. They can defeat most enemies and are sometimes used in puzzles. [[Klump]]s and [[Mechanical Zinger]]s attack with green oranges. Klumps are sometimes seen eating them from afar and belching.
'''Oranges''' are explosive fruit and collectible weapons that appear in every level of ''[[Donkey Kong 64]]''. They look like regular oranges but have a grenade pin on top. The active [[Kong]] can throw Oranges if the player presses {{button|n64|Cright}} while holding {{button|n64|Z}}, including while in mid-air. Oranges first appear in one of the [[Training Barrel]]s, to teach the player on how to throw Oranges. By default, the Kongs can only carry up to 20 Oranges, but by purchasing ammo belt upgrades at [[Funky's Store]], the limit slightly increases to 25, and then another time to 30. Oranges can defeat most enemies and knock down certain fragile walls and fences.


Oranges first appear in one of [[Cranky Kong]]'s [[Training Barrel]]s. By default, the Kongs can only carry a maximum of 20 Oranges. They can purchase ammo belt upgrades from [[Funky Kong]] to slightly increase the limit to 25, and later 30.
[[Klump]]s and [[Mechanical Zinger]]s attack with green oranges; the former enemy throws them while the latter drops them overhead. Klumps are sometimes seen eating oranges from afar, which they are shown to be unaffected by, because after swallowing the orange, the Klump belches.


Oranges' explosions cause the game to lag, which is compensated from speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the Angry Aztec lobby. This is ineffective in the Wii U's Virtual Console release, which has a more consistent framerate.
Oranges also appear as a weapon in Multiplayer mode, where they create an identical shockwave attack to that of a [[Kasplat]]'s. [[Krusha]] also uses Oranges as ammo for his [[orange grenade launcher]] weapon.
 
==Other appearances==
In ''[[Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku]]'', the ''Donkey Kong 64'' artwork of an Orange makes a cameo in Freestyle Zone, as one of the images that appears on screen as the player freely drums on the [[DK Bongos]].
 
In ''[[DK: Jungle Climber]]'', Oranges appear in the [[Orange Picker]] mini-game, where the objective is for [[Donkey Kong]] to climb from Oranges to earn points.
 
== Trivia ==
*The explosion from Oranges cause the game to lag, which is compensated by speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the Angry Aztec lobby. This is ineffective in the Wii U's Virtual Console release, which has a more consistent framerate.


Oranges are also used in Multiplayer mode, where they create an identical shockwave attack to that of a [[Kasplat]]'s. [[Krusha]] also uses Oranges as ammo for his [[orange grenade launcher]].
{{DK64}}
{{DK64}}
[[Category:Fruit]]
[[Category:Fruit]]

Revision as of 13:52, August 5, 2019

Template:Item-infobox

“Squawk! Pick up the Oranges and hold Z Button, then press Right C Button to throw them.”
Squawks the Parrot, Donkey Kong 64
An Orange in Donkey Kong 64.

Oranges are explosive fruit and collectible weapons that appear in every level of Donkey Kong 64. They look like regular oranges but have a grenade pin on top. The active Kong can throw Oranges if the player presses Right C Button while holding Z Button, including while in mid-air. Oranges first appear in one of the Training Barrels, to teach the player on how to throw Oranges. By default, the Kongs can only carry up to 20 Oranges, but by purchasing ammo belt upgrades at Funky's Store, the limit slightly increases to 25, and then another time to 30. Oranges can defeat most enemies and knock down certain fragile walls and fences.

Klumps and Mechanical Zingers attack with green oranges; the former enemy throws them while the latter drops them overhead. Klumps are sometimes seen eating oranges from afar, which they are shown to be unaffected by, because after swallowing the orange, the Klump belches.

Oranges also appear as a weapon in Multiplayer mode, where they create an identical shockwave attack to that of a Kasplat's. Krusha also uses Oranges as ammo for his orange grenade launcher weapon.

Other appearances

In Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku, the Donkey Kong 64 artwork of an Orange makes a cameo in Freestyle Zone, as one of the images that appears on screen as the player freely drums on the DK Bongos.

In DK: Jungle Climber, Oranges appear in the Orange Picker mini-game, where the objective is for Donkey Kong to climb from Oranges to earn points.

Trivia

  • The explosion from Oranges cause the game to lag, which is compensated by speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the Angry Aztec lobby. This is ineffective in the Wii U's Virtual Console release, which has a more consistent framerate.