Bonus Coin (Donkey Kong franchise): Difference between revisions

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It's a remake - coded from scratch.
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At [[Krematoa]], each level is obstructed by a boulder. They can only be destroyed if the [[Kong]]s visit [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]] and pay him 15 Bonus Coins to demolish the boulder per each of the first four levels. (This concept is somewhat similar to how the Kongs pay a Kremkoin toll to [[Klubba]] per accessing a [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] level each). For the final level, [[Rocket Rush]], Boomer charges a higher fee of 25 Bonus Coins to destroy its associated boulder.
At [[Krematoa]], each level is obstructed by a boulder. They can only be destroyed if the [[Kong]]s visit [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]] and pay him 15 Bonus Coins to demolish the boulder per each of the first four levels. (This concept is somewhat similar to how the Kongs pay a Kremkoin toll to [[Klubba]] per accessing a [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] level each). For the final level, [[Rocket Rush]], Boomer charges a higher fee of 25 Bonus Coins to destroy its associated boulder.


In the [[Game Boy Advance]] port, 13 more Bonus Coins were added, bumping up the total to 98 Bonus Coins. The extra Bonus Coins are obtained from completing Bonus Areas within levels of [[Pacifica]] and defeating [[Kroctopus]] in [[Razor Ridge]]. To accommodate this change, Boomer now charges 18 Bonus Coins per demolishing one of the first four boulders, and 26 to demolish the final boulder blocking Rocket Rush.
In the [[Game Boy Advance]] remake, 13 more Bonus Coins were added, bumping up the total to 98 Bonus Coins. The extra Bonus Coins are obtained from completing Bonus Areas within levels of [[Pacifica]] and defeating [[Kroctopus]] in [[Razor Ridge]]. To accommodate this change, Boomer now charges 18 Bonus Coins per demolishing one of the first four boulders, and 26 to demolish the final boulder blocking Rocket Rush.


There is a way to obtain every Bonus Coin without completing every Bonus Area:
There is a way to obtain every Bonus Coin without completing every Bonus Area:
*In the SNES version, at the Select Game menu, the player must highlight a saved game and press {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|L}} {{button|R}}, then enter WATER. The player must enter the save file. In it, the Kongs must swim into a waterfall located to the left of [[Bazaar's General Store]], and enter its [[Banana Bird Cave]]. By completing the challenge, the Kongs receive every Bonus Coin that they did not have previously. If they fail at this challenge, Dixie and Kiddy cannot re-enter the Banana Bird Cave to retry it.
*In the SNES version, at the Select Game menu, the player must highlight a saved game and press {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|L}} {{button|R}}, then enter WATER. The player must enter the save file. In it, the Kongs must swim into a waterfall located to the left of [[Bazaar's General Store]], and enter its [[Banana Bird Cave]]. By completing the challenge, the Kongs receive every Bonus Coin that they did not have previously. If they fail at this challenge, Dixie and Kiddy cannot re-enter the Banana Bird Cave to retry it.
*In the Game Boy Advance version, from the game selection menu, the player must go to the "Cheat" menu, under "Options", and enter "AQUA" in the field below. The cheat only works if the player starts a new game, where the Kongs start out with every Bonus Coin.
*In the GBA version, from the game selection menu, the player must go to the "Cheat" menu, under "Options", and enter "AQUA" in the field below. The cheat only works if the player starts a new game, where the Kongs start out with every Bonus Coin.


===''Donkey Kong Land III''===
===''Donkey Kong Land III''===
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