Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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{{levelbox
{{levelbox
|title=Jungle Jinx
|title=Jungle Jinx
|image=[[File:Jungle Jinx.png|256px]]
|image=[[File:Jungle Jinx DKC2 screenshot.png]]
|code=8 - 1
|code=8 - 1
|world=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
|world=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
Line 10: Line 10:
|after=[[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Jungle Jinx''' is the first level of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It can be accessed via [[Klubba's Kiosk]] in [[Crocodile Cauldron]]. The level's name is a pun on the original ''[[Donkey Kong Country]]'' level, [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]].
'''Jungle Jinx''' is the first level of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It can be accessed via [[Klubba's Kiosk]] in [[Crocodile Cauldron]]. The level's name is a pun on the first level from ''[[Donkey Kong Country]]'', [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]].


This jungle level has spikes all over the place, and giant [[Tire (object)|tires]] rolling out of control that can hurt [[Diddy Kong]] and [[Dixie Kong]]. If the [[Kong]]s plan their moves, they'll realize that they can bounce atop the tires, and use them as stepping stones to cross the spikes, in addition to reaching higher ground. [[Klampon]]s, [[Kutlass]], [[Zinger]]s, [[Flitter]]s and [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinys]] can be found here.
== Summary ==
Jungle Jinx is the first jungle-themed level of the Lost World. There are numerous sets of long spikes throughout the level, in gaps and on the main path alike. The Kongs can safely cross over these pits by jumping from giant, rolling [[Tire (object)|tires]], which also allow them to reach some higher areas. In specific parts of the level, the tires fall down onto the path and begin to roll—while these objects do not hurt the Kongs, they can easily shove the Kongs down into a pit. As with many other levels, [[Zinger]]s appear the most often in the level.


==Level layout==
==Layout==
[[File:Jungle Jinx DKC2 bouncing.png|thumb|Dixie bounces from the large tire to cross above two Zingers]]
From the start of the level, the Kongs must walk east and bounce off of a tire to reach the other end of a ledge. Then, they need to cross an abyss, and then land right on a tire. It will bounce them over some spikes and to safety. From there, they must use some more tires to get up to the top of two high ledges. After that, the heroes will need to jump over the giant tires rolling towards them, and watch out for a Zinger in the air. Once they drop down a high ledge, the monkeys will have to bounce off of another tire to get above two nasty Zingers, and get to the next ledge. Here, they will find a vicious Kutlass, whom they must defeat only when his blades are in the ground, and then travel eastward. After they beat a group of four Spinies, they should watch out for a Klampon and bounce atop of some more tires, which can throw them over Zingers. Then, they will reach an abyss, which is filled with sharp and unwanted spikes. They have to use the fast moving tire to jump over a Zinger, and then safely land on the next ledge. From there, the heroes must cross a small gap and bounce off of several tires to get over more dangerous spikes. Once they pass that part, they need to jump down a ledge, hop off a Flitter, and hit into the [[Star Barrel]].
From the start of the level, the Kongs must walk east and bounce off of a tire to reach the other end of a ledge. Then, they need to cross an abyss, and then land right on a tire. It will bounce them over some spikes and to safety. From there, they must use some more tires to get up to the top of two high ledges. After that, the heroes will need to jump over the giant tires rolling towards them, and watch out for a Zinger in the air. Once they drop down a high ledge, the monkeys will have to bounce off of another tire to get above two nasty Zingers, and get to the next ledge. Here, they will find a vicious Kutlass, whom they must defeat only when his blades are in the ground, and then travel eastward. After they beat a group of four Spinies, they should watch out for a Klampon and bounce atop of some more tires, which can throw them over Zingers. Then, they will reach an abyss, which is filled with sharp and unwanted spikes. They have to use the fast moving tire to jump over a Zinger, and then safely land on the next ledge. From there, the heroes must cross a small gap and bounce off of several tires to get over more dangerous spikes. Once they pass that part, they need to jump down a ledge, hop off a Flitter, and hit into the [[Star Barrel]].


Halfway through the level, the monkeys will have to travel over the path and leap over another small gap. After that, they must dodge some enemies, including the quick foe, Kutlass. Then, they need to bounce off of several tire, and get over rows of jagged spikes sticking out of the ground. From there, the monkeys must defeat a couple of Klampons, and soon hop down another ledge. A tire will sweep them away from the ground, though, but also save them from possibly landing on the thorny spikes. The Kongs have to jump over tires and other hazards, until they meet up with a huge abyss. This time, there are no tires to help them, so they must follow the banana trail downwards, while trying to stay between the Zingers nearby. They will land into some barrels. With good aim, the heroes should shoot carefully to all the barrels and soon get back up to the other side. Here, they need to bounce off of more tire to get over a few spikes, and then another gap. After that, the monkeys must face their biggest challenge yet. They will have to get over many spikes, using several tires. While doing this, they need to also watch out for the gaps below them, and do their best not to fall in one. Finally, they should make it safely to the other end of the area, and travel more eastward. Once they pass a few enemies and abysses, the heroes will eventually find the End of Level Target. When they hit it, they will be able to exit the level.
Halfway through the level, the monkeys will have to travel over the path and leap over another small gap. After that, they must dodge some enemies, including the quick foe, Kutlass. Then, they need to bounce off of several tire, and get over rows of jagged spikes sticking out of the ground. From there, the monkeys must defeat a couple of Klampons, and soon hop down another ledge. A tire will sweep them away from the ground, though, but also save them from possibly landing on the thorny spikes. The Kongs have to jump over tires and other hazards, until they meet up with a huge abyss. This time, there are no tires to help them, so they must follow the banana trail downwards, while trying to stay between the Zingers nearby. They will land into some barrels. With good aim, the heroes should shoot carefully to all the barrels and soon get back up to the other side. Here, they need to bounce off of more tire to get over a few spikes, and then another gap. After that, the monkeys must face their biggest challenge yet. They will have to get over many spikes, using several tires. While doing this, they need to also watch out for the gaps below them, and do their best not to fall in one. Finally, they should make it safely to the other end of the area, and travel more eastward. Once they pass a few enemies and abysses, the heroes will eventually find the [[End of Level Target]]. The possible prizes include a Banana, Banana Bunch, or the letter G.


==Enemies==
==Enemies==
*[[Flitter]]
{|class="dktable-brown" width=20%
*[[Klampon]]
|-
*[[Klobber]]
!Name
*[[Kutlass]]
!Count
*[[Spiny]]
|-
*[[Zinger]]
|align=center|[[File:Flitter DKC2.png]]<br>[[Flitter]]
|align=center|1 (main level)<br>4 (Bonus Area)<br>'''Total:''' 5
|-
|align=center|[[File:Klampon DKC2.png]]<br>[[Klampon]]
|align=center|8
|-
|align=center|[[File:Klobber DKC2 yellow.png]]<br>[[Klobber]] (yellow)
|align=center|1
|-
|align=center|[[File:Kutlass DKC2 yellow.png]]<br>[[Kutlass]] (yellow)
|align=center|2
|-
|align=center|[[File:Spiny DKC2.png]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|align=center|5
|-
|align=center|[[File:Zinger DKC2 yellow.png]]<br>[[Zinger]]
|align=center|10 (main level)<br>3 (Bonus Area; red in GBA version)<br>'''Total:''' 13
|}
 
==Items and objects==
{| class="dktable-brown" width=20%
!Name
!Count
|-
|align=center|[[File:Banana Bunch DKC SNES.png]]<br>[[Banana|Banana Bunch]]
|1
|-
|align=center|[[File:Banana Coin.png]]<br>[[Banana Coin]]
|5
|-
|align=center|[[File:DK Barrel.png]]<br>[[DK Barrel]]
|3
|}


==Items==
*[[Banana Bunch]]: 1
*[[Banana Coin]]: 5
*[[Barrel]]s:
**[[DK Barrel]]: 3
**[[Star Barrel]]: 1
*[[DK Coin]]: A reward for finishing the bonus level.
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: Above the first area with spikes.
{|class="dktable-brown" width=50%
*O: To the left of a lone Flitter above some spikes. If the heroes pass the Star Barrel, they've gone too far; they can just proceed west of the Star Barrel to get to it.
|-
*N: Past two Klampons, the "N" Letter is above some spikes.
!Letter
*G: A prize at the [[End of Level Target]].
!Location
===Golden Feather (Game Boy Advance version only)===
|-
*To get the [[Golden Feather]], the Kongs must get slightly past the Star Barrel, where they will meet a Kutlass. Then, they need to roll into the pit to the right, and safely jump out. As they do this, they should grab the feather, watching out for the sharp spikes around them, and even the tires that can push them off track.
| align="center" |[[File:Letter K.png]]
===Photograph (Game Boy Advance version only)===
|Floating above the first set of spikes; it can only be reached by bouncing onto a tire.
*After passing the letter K, the Kongs should make their way past a group of four Spinies. To the right of these foes is a pit containing two [[Dixie Barrel]]s. Dixie Kong, the only monkey who can use these barrels, must jump into the nearest Dixie Barrel to be shot to the next. While in mid-air, she is shot to the [[photograph]], which can be used for the Kongs' scrapbook.
|-
| align="center" |[[File:Letter O.png]]
|Further into the level, there is a Flitter floating above some spikes, just before the [[Star Barrel]]. The Kongs must roll down a path on their left to collect the letter O.  
|-
| align="center" |[[File:Letter N.png]]
|After passing the Star Barrel, the Kongs must continue on until they encounter two Klampons at a ledge. When a tire approaches the Kongs, they must bounce on it to reach the letter N. Alternatively, Dixie can reach it by using her [[Helicopter Twirl]].
|-
| align="center" |[[File:Letter G.png]]
|The letter G is one of the possible prizes rewarded from the End of Level Target.
|}
 
===Collectibles===
[[File:JungleJinx-GBA-3.png|thumb|The location of the Golden Feather]]
{|class="dktable-brown" width=53%
|-
!Item
!Location
|-
| align="center" | [[File:Golden Feather DKC2 GBA.png]]<br>[[Golden Feather]] (GBA version)
|Shortly after the Star Barrel, the Kongs encounter a yellow Kutlass. They must roll into a pit just after the Kutlass to obtain a Golden Feather. The Kongs must carefully move out to avoid touching the spikes or being shoved offtrack by a rolling tire.
|-
| align="center" | [[File:Photograph DKC2GBA sprite.png]]<br>[[Photograph]] (GBA version)
|At some point after passing the letter K, the Kongs encounter a group of four Spinies. To the right of these enemies is a pit containing two [[Dixie Barrel]]s. Dixie, the only Kong who can use these barrels, must jump into a Dixie Barrel to be shot to the next. The second one shoots her up into a [[photograph]] and back on path. The photograph takes up the second half of page 8, and it shows Dixie playing guitar.
|}
 
==Bonus Area==
[[File:JungleJinx-SNES-4.png|thumb|The Kongs discover the level's Bonus Barrel]]
{|class="dktable-brown" width=70%
|-
!Image
!Type and description
|-
|[[File:Jungle Jinx Bonus Area V1.png]] [[File:JungleJinx-GBA-2.png]]
|'''Destroy Them All!'''<br>Before the Star Barrel, the Kongs must go down a pit behind a Flitter, where they can find letter O and a few bananas leading into a [[Bonus Barrel]]. In the [[Bonus Area]], the Kongs must defeat four Flitters within 15 seconds, while avoiding the Zingers orbiting above. There is a DK Barrel at the start, in case the player is missing a Kong. The entire Bonus Area takes place on flat ground, and does not feature any pitfalls. After defeating the Flitters, the Kongs can collect the [[DK Coin]] at the end of the path.


==Bonus Level==
In the Game Boy Advance version, the Zingers were changed to red, even though the yellow ones could already not be defeated in that challenge.  
[[File:Jungle Jinx Bonus Area V1.png|thumb|Diddy and Dixie, in the Bonus Level]]
|}
*Before the Star Barrel, the Kongs should investigate the abyss behind the Flitter. They will see the letter O, which they must roll to, and then jump to the left to land into the [[Bonus Barrel]]. In its [[Bonus Level]], the heroes needs to use their [[Team Up]] move to throw a monkey at the above Flitters. They must beware though, as the Zingers orbit those foes, and can end the Bonus Stage with one touch. When all the Flitters are beat, the [[DK Coin]] will appear, instead of the usually obtained [[Kremkoin]].


==Gallery==
==Gallery==
===SNES version===
===SNES version===
<gallery>
<gallery>
Jungle Jinx.png|Dixie in front of a Zinger
Jungle Jinx.png|Dixie standing beneath a Zinger
JungleJinxSNES1.png|Dixie celebrates after finishing the level.
Jungle Jinx DKC2 Banana Coin.png|Diddy bouncing from the tire to obtain the Banana Coin placed between two Zingers
JungleJinx-SNES-4.png|Dixie underneath two Flitters
JungleJinx-SNES-6.png|Dixie must defeat a Zinger to enter the Barrel Cannon, allowing her to obtain a prize from the End of Level Target.  
JungleJinx-SNES-5.png|The Bonus Barrel
JungleJinx-SNES-6.png|The end of the level
</gallery>
</gallery>


===GBA version===
===GBA version===
<gallery>
<gallery>
Jungle Jinx DKC2 GBA.png
JungleJinx-GBA-1.png|The Kongs bouncing off a tire
JungleJinx-GBA-1.png
JungleJinx-GBA-2.png
JungleJinx-GBA-3.png
</gallery>
</gallery>



Revision as of 15:17, May 27, 2019

Template:Levelbox Jungle Jinx is the first level of the Lost World in Donkey Kong Country 2: Diddy's Kong Quest. It can be accessed via Klubba's Kiosk in Crocodile Cauldron. The level's name is a pun on the first level from Donkey Kong Country, Jungle Hijinxs.

Summary

Jungle Jinx is the first jungle-themed level of the Lost World. There are numerous sets of long spikes throughout the level, in gaps and on the main path alike. The Kongs can safely cross over these pits by jumping from giant, rolling tires, which also allow them to reach some higher areas. In specific parts of the level, the tires fall down onto the path and begin to roll—while these objects do not hurt the Kongs, they can easily shove the Kongs down into a pit. As with many other levels, Zingers appear the most often in the level.

Layout

Dixie Kong bouncing off a tire to get above two Zingers blocking a path in Jungle Jinx
Dixie bounces from the large tire to cross above two Zingers

From the start of the level, the Kongs must walk east and bounce off of a tire to reach the other end of a ledge. Then, they need to cross an abyss, and then land right on a tire. It will bounce them over some spikes and to safety. From there, they must use some more tires to get up to the top of two high ledges. After that, the heroes will need to jump over the giant tires rolling towards them, and watch out for a Zinger in the air. Once they drop down a high ledge, the monkeys will have to bounce off of another tire to get above two nasty Zingers, and get to the next ledge. Here, they will find a vicious Kutlass, whom they must defeat only when his blades are in the ground, and then travel eastward. After they beat a group of four Spinies, they should watch out for a Klampon and bounce atop of some more tires, which can throw them over Zingers. Then, they will reach an abyss, which is filled with sharp and unwanted spikes. They have to use the fast moving tire to jump over a Zinger, and then safely land on the next ledge. From there, the heroes must cross a small gap and bounce off of several tires to get over more dangerous spikes. Once they pass that part, they need to jump down a ledge, hop off a Flitter, and hit into the Star Barrel.

Halfway through the level, the monkeys will have to travel over the path and leap over another small gap. After that, they must dodge some enemies, including the quick foe, Kutlass. Then, they need to bounce off of several tire, and get over rows of jagged spikes sticking out of the ground. From there, the monkeys must defeat a couple of Klampons, and soon hop down another ledge. A tire will sweep them away from the ground, though, but also save them from possibly landing on the thorny spikes. The Kongs have to jump over tires and other hazards, until they meet up with a huge abyss. This time, there are no tires to help them, so they must follow the banana trail downwards, while trying to stay between the Zingers nearby. They will land into some barrels. With good aim, the heroes should shoot carefully to all the barrels and soon get back up to the other side. Here, they need to bounce off of more tire to get over a few spikes, and then another gap. After that, the monkeys must face their biggest challenge yet. They will have to get over many spikes, using several tires. While doing this, they need to also watch out for the gaps below them, and do their best not to fall in one. Finally, they should make it safely to the other end of the area, and travel more eastward. Once they pass a few enemies and abysses, the heroes will eventually find the End of Level Target. The possible prizes include a Banana, Banana Bunch, or the letter G.

Enemies

Name Count
Sprite of a Flitter in Donkey Kong Country 2: Diddy's Kong Quest.
Flitter
1 (main level)
4 (Bonus Area)
Total: 5
Sprite of a Klampon in Donkey Kong Country 2: Diddy's Kong Quest.
Klampon
8
Klobber DKC2 yellow.png
Klobber (yellow)
1
Sprite of a yellow Kutlass in Donkey Kong Country 2: Diddy's Kong Quest.
Kutlass (yellow)
2
Sprite of a Spiny in Donkey Kong Country 2: Diddy's Kong Quest.
Spiny
5
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest.
Zinger
10 (main level)
3 (Bonus Area; red in GBA version)
Total: 13

Items and objects

Name Count
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy
Banana Bunch
1
Banana Coin
Banana Coin
5
DK Barrel
DK Barrel
3

K-O-N-G Letters

Letter Location
K Floating above the first set of spikes; it can only be reached by bouncing onto a tire.
O Further into the level, there is a Flitter floating above some spikes, just before the Star Barrel. The Kongs must roll down a path on their left to collect the letter O.
N After passing the Star Barrel, the Kongs must continue on until they encounter two Klampons at a ledge. When a tire approaches the Kongs, they must bounce on it to reach the letter N. Alternatively, Dixie can reach it by using her Helicopter Twirl.
G The letter G is one of the possible prizes rewarded from the End of Level Target.

Collectibles

Jungle Jinx gameplay
The location of the Golden Feather
Item Location
Golden Feather DKC2 GBA.png
Golden Feather (GBA version)
Shortly after the Star Barrel, the Kongs encounter a yellow Kutlass. They must roll into a pit just after the Kutlass to obtain a Golden Feather. The Kongs must carefully move out to avoid touching the spikes or being shoved offtrack by a rolling tire.
Sprite of a photograph from both Donkey Kong Country and Donkey Kong Country on Game Boy Advance.
Photograph (GBA version)
At some point after passing the letter K, the Kongs encounter a group of four Spinies. To the right of these enemies is a pit containing two Dixie Barrels. Dixie, the only Kong who can use these barrels, must jump into a Dixie Barrel to be shot to the next. The second one shoots her up into a photograph and back on path. The photograph takes up the second half of page 8, and it shows Dixie playing guitar.

Bonus Area

A screenshot of the stage Jungle Jinx.
The Kongs discover the level's Bonus Barrel
Image Type and description
Jungle Jinx Bonus Level JungleJinx-GBA-2.png Destroy Them All!
Before the Star Barrel, the Kongs must go down a pit behind a Flitter, where they can find letter O and a few bananas leading into a Bonus Barrel. In the Bonus Area, the Kongs must defeat four Flitters within 15 seconds, while avoiding the Zingers orbiting above. There is a DK Barrel at the start, in case the player is missing a Kong. The entire Bonus Area takes place on flat ground, and does not feature any pitfalls. After defeating the Flitters, the Kongs can collect the DK Coin at the end of the path.

In the Game Boy Advance version, the Zingers were changed to red, even though the yellow ones could already not be defeated in that challenge.

Gallery

SNES version

GBA version

Names in other languages

Language Name Meaning
Japanese タイヤ ジャングル
Taiya janguru
Tire Jungle

German Dschungelzauber
Jungle Magic
Spanish Maldición de Selva
Jungle Curse

Trivia

Jungle Jinx Bonus Level
First version
Jungle Jinx Bonus Level
Second version