Magnet Mania (Mario vs. Donkey Kong: Minis March Again!): Difference between revisions

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==Levels==  
==Levels==  
*[[Room 3-1 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-1]]
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
*[[Room 3-2 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-2]]
|-style="background: #ABC;"
*[[Room 3-3 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-3]]
!width="5%"|Level
*[[Room 3-4 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-4]]
!width="10%"|Description
*[[Room 3-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-5]]
!width="10%"|Enemies and obstacles encountered
*[[Room 3-6 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-6]]
|-
*[[Room 3-7 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-7]]
|[[Room 3-1 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-1]]
*[[Room 3-Key]]
|A course that introduces [[Magnet (object)|Magnets]].
*[[Floor 3 Donkey Kong]]
|[[Spike Trap|Spikes]]
*[[Room 3-SP]]
|-
|[[Room 3-2 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-2]]
|A course that introduces [[Conveyor]]s, whose directions can be changed simultaneously by tapping on a Conveyor Switch.
|Spikes
|-
|[[Room 3-3 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-3]]
|A course that introduces Pokeys, whose segments can be turned into solid harmless blocks by stepping on a Yellow [[Color Switch]].
|[[Pokey (toy)|Pokeys]]
|-
|[[Room 3-4 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-4]]
|A course with several [[Pop-up Gate]]s.
|Spikes
|-
|[[Room 3-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-5]]
|A course that introduces the Thwomp enemy.
|Spikes, [[Thwomp]]
|-
|[[Room 3-6 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-6]]
|A course where the minis must be guided with [[Pink Block]]s and on Magnets to the goal.
|Spikes
|-
|[[Room 3-7 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-7]]
|A course that introduces the Capture Kong enemy.
|Spikes, [[Capture Kong]]
|-
|[[Room 3-Key]]
|The third Key Mini Mario course in the game. The toys have to descend the stage to reach the goal.
|''None''
|-
|[[Floor 3 Donkey Kong]]
|The third boss fight with Donkey Kong. He periodically shows up from several pipes and must be shot with Mini Marios while avoiding the fireballs shot by Piranha Plants.
|[[Donkey Kong]], [[Fire Piranha Plant]]s
|-
|[[Room 3-SP]]
|A course with [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]] and walls coated with Magnets.
|Spikes, Capture Kong
|}
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[[Category:Mario vs. Donkey Kong: Minis March Again! Worlds]]
[[Category:Mario vs. Donkey Kong: Minis March Again! Worlds]]

Revision as of 19:14, December 11, 2018

It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Level select screen for infobox

Template:Worldbox Magnet Mania (also called Floor 3, listed as Floor 2 in the PAL version) is the third floor in Mario vs. Donkey Kong: Minis March Again!. It is largely based on the floor of the same name from Mario vs. Donkey Kong 2: March of the Minis, as they are both mechanical themed floors containing objects such as Conveyors and Magnet Rods. It features Capture Kongs, Thwomps, Spikes, and Pokeys. The music is a cover of the underground theme from Super Mario Bros., which was also featured in the March of the Minis version of the floor. The Plus version of this floor adds Fire Piranha Plants and red and yellow Color Switches.

The world is set in a storage facility, as pipes, stacks of multi-colored crates and mechanical hands carrying other crates can be seen in the background.

Once the boss level is beaten, the player moves on to Jungle Rumble.

Levels

Level Description Enemies and obstacles encountered
Room 3-1 A course that introduces Magnets. Spikes
Room 3-2 A course that introduces Conveyors, whose directions can be changed simultaneously by tapping on a Conveyor Switch. Spikes
Room 3-3 A course that introduces Pokeys, whose segments can be turned into solid harmless blocks by stepping on a Yellow Color Switch. Pokeys
Room 3-4 A course with several Pop-up Gates. Spikes
Room 3-5 A course that introduces the Thwomp enemy. Spikes, Thwomp
Room 3-6 A course where the minis must be guided with Pink Blocks and on Magnets to the goal. Spikes
Room 3-7 A course that introduces the Capture Kong enemy. Spikes, Capture Kong
Room 3-Key The third Key Mini Mario course in the game. The toys have to descend the stage to reach the goal. None
Floor 3 Donkey Kong The third boss fight with Donkey Kong. He periodically shows up from several pipes and must be shot with Mini Marios while avoiding the fireballs shot by Piranha Plants. Donkey Kong, Fire Piranha Plants
Room 3-SP A course with Split Pipes and walls coated with Magnets. Spikes, Capture Kong

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