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==Gameplay==
==Gameplay==
[[Mario]] is on top of a tall building with [[Donkey Kong]] and [[Donkey Kong Jr.]] has to, similar to the [[100m]] stage with the [[rivet]]s, move all of the [[key]]s into their keyholes while avoiding the [[Nitpicker]]s and [[Snapjaw]]s. This time, there are more Nitpickers, but they do not bombard Donkey Kong Jr. with eggs like in [[Stage 2 (Donkey Kong Jr.)|Stage 2]]. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong with both fall down. The game then ends and restarts to the first stage of the game.
[[Mario]] is on top of a tall building with [[Donkey Kong]] and [[Donkey Kong Jr.]] has to, similar to the [[100m]] stage with the [[Bolt (object)|bolt]]s, move all of the [[key]]s into their keyholes while avoiding the [[Nitpicker]]s and [[Snapjaw]]s. This time, there are more Nitpickers, but they do not bombard Donkey Kong Jr. with eggs like in [[Stage 2 (Donkey Kong Jr.)|Stage 2]]. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong with both fall down. The game then ends and restarts to the first stage of the game.


{{DKJR}}
{{DKJR}}

Revision as of 01:09, November 23, 2018

Template:Levelbox Stage 4 is the fourth and last level of the game Donkey Kong Jr., and the second part of Mario's hideout. This level also appears in a microgame in WarioWare: Twisted! and WarioWare Gold, though in the latter, it appears in level 3.

Gameplay

Mario is on top of a tall building with Donkey Kong and Donkey Kong Jr. has to, similar to the 100m stage with the bolts, move all of the keys into their keyholes while avoiding the Nitpickers and Snapjaws. This time, there are more Nitpickers, but they do not bombard Donkey Kong Jr. with eggs like in Stage 2. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong with both fall down. The game then ends and restarts to the first stage of the game.