Cartwheel Attack: Difference between revisions

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|footer=Artwork of Diddy performing a Cartwheel in ''Donkey Kong Country'' and ''Donkey Kong Country 2''.
|footer=Artwork of Diddy performing a cartwheel in ''Donkey Kong Country'' and ''Donkey Kong Country 2''.
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|image1=Diddy Kong Cartwheel DKC.png
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A '''{{wp|Cartwheel (gymnastics)|cartwheel}}'''<ref>''Donkey Kong Land'' instruction booklet, page 6.</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 10.</ref> (or '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14.</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 15.</ref>) is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].
A '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14.</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 15.</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}'''<ref>''Donkey Kong Land'' instruction booklet, page 6.</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 10.</ref>) is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].


The move is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. The attack lets Diddy hit an enemy by cartwheeling into them. If used on a row of enemies, the attack may take the entire row out. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. Also, if Diddy cartwheels off a ledge, he will be able to jump in midair, thus extending his jumping distance.
The manuever is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. The attack lets Diddy hit an enemy by cartwheeling into them. If used on a row of enemies, the attack may take the entire row out. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. Also, if Diddy cartwheels off a ledge, he will be able to jump in midair, thus extending his jumping distance.


Diddy's cartwheel attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The cartwheel remains relatively unchanged in these games.
Diddy's cartwheel attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The cartwheel remains relatively unchanged in these games.
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Diddy can also use his cartwheel in ''[[Donkey Kong 64]]'', where it is one of his basic moves.
Diddy can also use his cartwheel in ''[[Donkey Kong 64]]'', where it is one of his basic moves.


Once again, Diddy Kong is able to perform his cartwheel move in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''. The move can be done by shaking the [[Wii#Wii Remote|Wii Remote]] when using Diddy independently, which is possible only during multiplayer or [[Hard Mode]].
Once again, Diddy Kong is able to perform his signature Cartwheel Attack in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''. The move can be done by shaking the [[Wii#Wii Remote|Wii Remote]] when using Diddy independently, which is possible only during multiplayer or [[Hard Mode]].


In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', Diddy performs this move as his dash and neutral aerial attacks.
In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', Diddy performs this move as his dash and neutral aerial attacks.

Revision as of 13:25, September 20, 2018

Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2.
Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2.
Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2.

A Cartwheel Attack[1][2] (or cartwheel[3][4]) is Diddy Kong's standard means of attack in the Donkey Kong Country series.

The manuever is first utilized in Donkey Kong Country and Donkey Kong Land. The attack lets Diddy hit an enemy by cartwheeling into them. If used on a row of enemies, the attack may take the entire row out. A cartwheel is ineffective against bulky enemies (such as Krushas), spiked enemies (such as Zingers), or bosses. Also, if Diddy cartwheels off a ledge, he will be able to jump in midair, thus extending his jumping distance.

Diddy's cartwheel attack returns in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. The cartwheel remains relatively unchanged in these games.

Diddy can also use his cartwheel in Donkey Kong 64, where it is one of his basic moves.

Once again, Diddy Kong is able to perform his signature Cartwheel Attack in Donkey Kong Country Returns, Donkey Kong Country Returns 3D, and Donkey Kong Country: Tropical Freeze. The move can be done by shaking the Wii Remote when using Diddy independently, which is possible only during multiplayer or Hard Mode.

In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, Diddy performs this move as his dash and neutral aerial attacks.

References

  1. ^ Donkey Kong Country instruction booklet, page 14.
  2. ^ Donkey Kong Country Returns instruction booklet, page 15.
  3. ^ Donkey Kong Land instruction booklet, page 6.
  4. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 10.