Pulse Beam: Difference between revisions

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(Name is found in the Prima Guide)
(These are less an enemy and more of a two-sided sword of an object. Rewording.)
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'''Pulse Beams'''<ref>Walsh, Doug, and Joe Epstein (2017). ''Super Mario Odyssey: [[Prima Games|Prima]] Collector's Edition Guide'', page 25.</ref> are robotic enemies that appear in ''[[Super Mario Odyssey]]''. They act similarly to [[Ring Burner]]s and [[Ring Beamer]]s in that they will shoot a large ring of electricity in an attempt to hurt [[Mario]]. However, unlike the two aforementioned enemies, Mario must throw [[Cappy]] at them in order to activate them or they can be activated by enemies, such as [[Bullet Bill]]s, instead of being activated when Mario is close to them. Their electric rings can also destroy some blocks in Mario's path. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.  
'''Pulse Beams'''<ref>Walsh, Doug, and Joe Epstein (2017). ''Super Mario Odyssey: [[Prima Games|Prima]] Collector's Edition Guide'', page 25.</ref> are objects that appear in ''[[Super Mario Odyssey]]''. They act similarly to [[Ring Burner]]s and [[Ring Beamer]]s in that they will shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s, instead of being activated when Mario is close to them. Therefore, they do not seem to be sentient. Their electric rings can some blocks in [[Mario]]'s path, but will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.  


==References==
==References==
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[[Category:Robots]]
[[Category:Super Mario Odyssey Objects]]
[[Category:Super Mario Odyssey Enemies]]

Revision as of 23:15, September 11, 2018

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Pulse Beams[1] are objects that appear in Super Mario Odyssey. They act similarly to Ring Burners and Ring Beamers in that they will shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with Cappy or enemies, such as Bullet Bills, instead of being activated when Mario is close to them. Therefore, they do not seem to be sentient. Their electric rings can some blocks in Mario's path, but will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.

References

  1. ^ Walsh, Doug, and Joe Epstein (2017). Super Mario Odyssey: Prima Collector's Edition Guide, page 25.