Bopopolis: Difference between revisions

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==Overview==
==Overview==
As the level's name implies, [[Donkey Kong]] must stomp on enemies to proceed further into the level and avoid falling into the bottomless pit, as there is very little ground in the level for him to stand on. The enemies Donkey Kong jumps on include [[Hootz]], [[Tuck]]s, and [[Waldough]]s. Occasionally, Donkey Kong will land on some platforms, but he cannot stay on them for long as they fall soon after he makes contact with them. Between jumping on enemies, Donkey Kong will also enter [[Barrel Cannon]]s that launch him further into the stage. Later on in the level, Donkey Kong will have to time his jumps on enemies on moving platforms and [[Soary|Soaries]], and avoid getting hit by [[Blue Hootz]]. Once Donkey Kong reaches the end, he will obtain the second [[Mysterious Relic]].
As the level's name implies, [[Donkey Kong]] must stomp on enemies to proceed further into the level and avoid falling into the bottomless pit, as there is very little ground in the level for him to stand on. The enemies Donkey Kong jumps on include [[Hootz]]es, [[Tucks]], and [[Waldough]]s. Occasionally, Donkey Kong will land on some platforms, but he cannot stay on them for long as they fall soon after he makes contact with them. Between jumping on enemies, Donkey Kong will also enter [[Barrel Cannon]]s that launch him further into the stage. Later on in the level, Donkey Kong will have to time his jumps on enemies on moving platforms and [[Soary|Soaries]], and avoid getting hit by [[Blue Hootz]]es. Once Donkey Kong reaches the end, he will obtain the second [[Mysterious Relic]].


==Puzzle Pieces==
==Puzzle Pieces==
#When jumping on the five Hootz lined up in a row, collecting all of the [[Banana|Banana Bunches]] here will reveal the Puzzle Piece.
#When jumping on the five Hootzes lined up in a row, collecting all of the [[Banana|Banana Bunches]] here will reveal the Puzzle Piece.
#Moving down under one of the first elevator platforms occupied by Tucks.
#Moving down under one of the first elevator platforms occupied by Tucks.
#Under the unstable platform just after launching from the Barrel Cannon that blasts the Kongs on several Hootz.
#Under the unstable platform just after launching from the Barrel Cannon that blasts the Kongs on several Hootzes.
#When the Kongs reach a row of alternating Hootz and Blue Hootz, another Hootz will appear to the left of them with the Puzzle Piece above it.
#When the Kongs reach a row of alternating Hootzes and Blue Hootzes, another Hootz will appear to the left of them with the Puzzle Piece above it.
#On the first platform of the first Ferris wheel-like set of platforms.
#On the first platform of the first Ferris wheel-like set of platforms.


==Enemies==
==Enemies==
*[[Hootz]]
*[[Hootz]]es
*[[Blue Hootz]]
*[[Blue Hootz]]es
*[[Puffton]]s
*[[Puffton]]s
*[[Tuck]]s
*[[Tucks]]
*[[Archy|Archies]]
*[[Archy|Archies]]
*[[Soary|Soaries]]
*[[Soary|Soaries]]

Revision as of 09:43, August 31, 2018

Template:Level Bopopolis is the temple level of Autumn Heights in Donkey Kong Country: Tropical Freeze, and the second temple level in the game. The level focuses on jumping on enemies.

The music that plays in this level, and every second temple level after it, is a cover of the "DK Island Swing" theme that first plays in Jungle Hijinxs in the original Donkey Kong Country. The cover also later appeared in Super Smash Bros. for Wii U on the Jungle Hijinxs stage, erroneously titled "Swinger Flinger".

Overview

As the level's name implies, Donkey Kong must stomp on enemies to proceed further into the level and avoid falling into the bottomless pit, as there is very little ground in the level for him to stand on. The enemies Donkey Kong jumps on include Hootzes, Tucks, and Waldoughs. Occasionally, Donkey Kong will land on some platforms, but he cannot stay on them for long as they fall soon after he makes contact with them. Between jumping on enemies, Donkey Kong will also enter Barrel Cannons that launch him further into the stage. Later on in the level, Donkey Kong will have to time his jumps on enemies on moving platforms and Soaries, and avoid getting hit by Blue Hootzes. Once Donkey Kong reaches the end, he will obtain the second Mysterious Relic.

Puzzle Pieces

  1. When jumping on the five Hootzes lined up in a row, collecting all of the Banana Bunches here will reveal the Puzzle Piece.
  2. Moving down under one of the first elevator platforms occupied by Tucks.
  3. Under the unstable platform just after launching from the Barrel Cannon that blasts the Kongs on several Hootzes.
  4. When the Kongs reach a row of alternating Hootzes and Blue Hootzes, another Hootz will appear to the left of them with the Puzzle Piece above it.
  5. On the first platform of the first Ferris wheel-like set of platforms.

Enemies

Names in other languages

Language Name Meaning
Japanese ふみふみラビリンス
Fumifumi rabirinsu
Stomping Labyrinth

German Hoppolis
Hoppolis
Italian Saltando in Scioltezza
Jumping in Fluency
Spanish Rivales de rebote
Rebound Rivals