Stage 7-4: Difference between revisions

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==Layout==
==Layout==
[[Mario]] starts at the bottom of the level. He must head left over to some [[ladder]]s then climb up to the middle then wait for Donkey Kong to pull the [[Switch (Donkey Kong)|lever]] so the first [[elevator]] is going up instead of down while the second elevator goes down instead up. Then he must [[jump]] onto the first elevator then ride it up while moving close enough to the edge without falling into the [[Spike Trap|spike]]s to get the [[Kurasshā]] to try to crush him then quickly jump on the platform the Kurasshā is above once it raises then jump onto the next elevator or jump onto the Kurasshā itself then jump onto the next elevator. Then Mario must jump from the second elevator to the third then quickly jump back to the second to avoid getting crushed by the Kurasshā then jump to the third one again and ride the elevator or Kurasshā up to the top. Mario must make a jump over to a platform, then he must simply walk up to [[Pauline]] to end the level with Donkey Kong taking her away again with Mario continuing to give chase.
[[Mario]] starts at the bottom of the level. He must head left over to some [[ladder]]s and climb up to the middle, then wait for Donkey Kong to pull the [[Switch (Donkey Kong)|lever]] so the first [[elevator]] is going up instead of down while the second elevator goes down instead of up. Mario then must [[jump]] onto the first elevator and ride it up while moving close enough to the edge without falling into the [[Spike Trap|spike]]s to get the [[Kurasshā]] to try to crush him. Mario can then quickly jump on the platform the Kurasshā is above once it raises back up, then jump onto the next elevator; alternatively, he can jump from the Kurasshā itself to the elevator. Mario must then jump from the second elevator to the third, then quickly jump back to the second to avoid getting crushed by the Kurasshā before riding back on the third (or on the Kurasshā) up to the top. Mario must make a jump over to a platform, then he must simply walk up to [[Pauline]] to end the level with Donkey Kong taking her away again and Mario continuing to give chase.


==Enemies==
==Enemies==
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==Cutscene after level completion==
==Cutscene after level completion==
[[Donkey Kong]] and [[Pauline]] stand on a platform in midair, [[Icicle]]s begin to form on a platform above and are about to fall. [[Mario]] arrives and is almost hit by the one on the left due to the slippery blocks but manages to avoid all of the icicles, then he uses the icicles to jump to the platform with Donkey Kong and Pauline. Donkey Kong, shocked by this, grabs Pauline and runs with Mario behind him. The player is then given lives based on their score.
[[Donkey Kong]] and [[Pauline]] stand on a platform in midair, then [[Icicle]]s begin to form on a platform above and are about to fall. [[Mario]] arrives and is almost hit by the one on the left due to the slippery blocks but manages to avoid all of the icicles, then he uses the icicles to jump to the platform with Donkey Kong and Pauline. Donkey Kong, shocked by this, grabs Pauline and runs with Mario behind him. The player is then given lives based on their score.


{{DK}}
{{DK}}
[[Category:Donkey Kong (Game Boy) Levels]]
[[Category:Donkey Kong (Game Boy) Levels]]

Revision as of 09:54, March 29, 2018

Not to be confused with World 7-4.

Template:Levelbox Stage 7-4 is the fourth level of the Iceberg in the Game Boy version of Donkey Kong. The level is the first encounter with Donkey Kong on the Iceberg.

Layout

Mario starts at the bottom of the level. He must head left over to some ladders and climb up to the middle, then wait for Donkey Kong to pull the lever so the first elevator is going up instead of down while the second elevator goes down instead of up. Mario then must jump onto the first elevator and ride it up while moving close enough to the edge without falling into the spikes to get the Kurasshā to try to crush him. Mario can then quickly jump on the platform the Kurasshā is above once it raises back up, then jump onto the next elevator; alternatively, he can jump from the Kurasshā itself to the elevator. Mario must then jump from the second elevator to the third, then quickly jump back to the second to avoid getting crushed by the Kurasshā before riding back on the third (or on the Kurasshā) up to the top. Mario must make a jump over to a platform, then he must simply walk up to Pauline to end the level with Donkey Kong taking her away again and Mario continuing to give chase.

Enemies

Cutscene after level completion

Donkey Kong and Pauline stand on a platform in midair, then Icicles begin to form on a platform above and are about to fall. Mario arrives and is almost hit by the one on the left due to the slippery blocks but manages to avoid all of the icicles, then he uses the icicles to jump to the platform with Donkey Kong and Pauline. Donkey Kong, shocked by this, grabs Pauline and runs with Mario behind him. The player is then given lives based on their score.