Swing Bar: Difference between revisions

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[[File:Swing_Bar.PNG|thumb|230px|A Mini Mario and a gold Mini Mario on a '''Swing Bar''' in ''Mario vs. Donkey Kong 2: March of the Minis''.]]
[[File:Swing_Bar.PNG|thumb|230px|A Mini Mario and a gold Mini Mario on a Swing Bar in ''Mario vs. Donkey Kong 2: March of the Minis'']]
'''Swing Bars''' are objects found in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Some Swing Bars have handles on the side to build up height power, while some don't. If a [[Mini Mario (toy)|Mini Mario]] [[jump]]s toward a Swing Bar, it will grab on to it. The player can rotate the handle on the side to rotate the Mini Mario/s on the bar, building up power. If the player slides up on a Mini Mario with the [[stylus]] while it rotating, the Mini Mario/s will be sent flying up a certain height depending on how long the player rotated the Swing Bar. The player can also make the Mini Mario/s go left or right while it is/they are on the Swing Bar, or the player can just slide the stylus down to make it/them get off.
'''Swing Bars''' are objects found in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Some Swing Bars have handles on the side to build up height power, while some don't. If a [[Mini Mario (toy)|Mini Mario]] [[jump]]s toward a Swing Bar, it will grab on to it. The player can rotate the handle on the side to rotate the Mini Mario/s on the bar, building up power. If the player slides up on a Mini Mario with the [[stylus]] while it rotating, the Mini Mario/s will be sent flying up a certain height depending on how long the player rotated the Swing Bar. The player can also make the Mini Mario/s go left or right while it is/they are on the Swing Bar, or the player can just slide the stylus down to make it/them get off.
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Revision as of 15:24, March 8, 2018

A Mini Mario and a gold Mini Mario on a Swing Bar in Mario vs. Donkey Kong 2: March of the Minis

Swing Bars are objects found in Mario vs. Donkey Kong 2: March of the Minis. Some Swing Bars have handles on the side to build up height power, while some don't. If a Mini Mario jumps toward a Swing Bar, it will grab on to it. The player can rotate the handle on the side to rotate the Mini Mario/s on the bar, building up power. If the player slides up on a Mini Mario with the stylus while it rotating, the Mini Mario/s will be sent flying up a certain height depending on how long the player rotated the Swing Bar. The player can also make the Mini Mario/s go left or right while it is/they are on the Swing Bar, or the player can just slide the stylus down to make it/them get off.