Cannon Kaos: Difference between revisions

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(changing to past tense since the game is no longer available to play from any official source, and it wasn't archived either)
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'''''Mario vs. DK 2: Cannon Kaos''''' was an online game developed in {{wp|Adobe Flash}} and published by [[Nintendo]] as a tie-in with ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', first released in 2006 for the [[Nintendo DS]]. It was playable on the game's official website, and also the [[Nintendo Arcade]] section of nintendo.com.<ref>[https://web.archive.org/web/20070911004647/http://www.nintendo.com/arcade Nintendo Arcade, archived via Wayback Machine]</ref>
'''''Mario vs. DK 2: Cannon Kaos''''' was an online game developed in {{wp|Adobe Flash}} and published by [[Nintendo]] as a tie-in with ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', first released in 2006 for the [[Nintendo DS]]. It was playable on the game's official website, and also the [[Nintendo Arcade]] section of nintendo.com.<ref>[https://web.archive.org/web/20070911004647/http://www.nintendo.com/arcade Nintendo Arcade, archived via Wayback Machine]</ref>


==Gallery==
==Gameplay==
[[File:Cannonkaos9.jpg|thumb|left|230px|A Mini Mario bounces off a wall and gets a coin in level 2.]]
[[File:Cannonkaos9.jpg|thumb|left|230px|A Mini Mario bounces off a wall and gets a coin in level 2.]]
The game played in a similar fashion to the boss battles of ''Mario vs. Donkey Kong 2'', in that the player had to aim and shoot [[Mini Mario (toy)|Mini Mario]] toys from a rotatable cannon. The cannon could be adjusted with the mouse by rotating the adjoined wheel, and could be fired by clicking on the central button that read "Shoot". The objective of the game was to pass all three levels by having at least one Mini Mario reach the exit in every level. The player started out the game with a reserve of five Mini Marios, and the number of Mini Marios they had for the next levels depended on how many of them had reached the exit in previous levels.
The game played in a similar fashion to the boss battles of ''Mario vs. Donkey Kong 2'', in that the player had to aim and shoot [[Mini Mario (toy)|Mini Mario]] toys from a rotatable cannon. The cannon could be adjusted with the mouse by rotating the adjoined wheel, and could be fired by clicking on the central button that read "Shoot". The objective of the game was to pass all three levels by having at least one Mini Mario reach the exit in every level. The player started out the game with a reserve of five Mini Marios, and the number of Mini Marios they had for the next levels depended on how many of them had reached the exit in previous levels.

Revision as of 17:54, December 23, 2017

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Icon of Cannon Kaos
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Mario vs. DK 2: Cannon Kaos was an online game developed in Adobe Flash and published by Nintendo as a tie-in with Mario vs. Donkey Kong 2: March of the Minis, first released in 2006 for the Nintendo DS. It was playable on the game's official website, and also the Nintendo Arcade section of nintendo.com.[1]

Gameplay

Gameplay
A Mini Mario bounces off a wall and gets a coin in level 2.

The game played in a similar fashion to the boss battles of Mario vs. Donkey Kong 2, in that the player had to aim and shoot Mini Mario toys from a rotatable cannon. The cannon could be adjusted with the mouse by rotating the adjoined wheel, and could be fired by clicking on the central button that read "Shoot". The objective of the game was to pass all three levels by having at least one Mini Mario reach the exit in every level. The player started out the game with a reserve of five Mini Marios, and the number of Mini Marios they had for the next levels depended on how many of them had reached the exit in previous levels.

The layout of each level consisted of multiple walls and blocks placed in a maze-like manner, with multiple paths to shoot Mini Marios onto. Mini Marios would rebound off the surroundings, obtaining a coin each time they rebounded. It was possible to lose Mini Marios by launching them into gaps or into Bob-ombs and Shy Guys, which were completely motionless. Hitting an enemy destroyed both the Mini Mario and the enemy, leaving that spot clear at the cost of one Mini Mario.

The exit in the first two levels consisted of a Warp Pipe, while in the third level, it was a Goal Door. For each Mini Mario that reached the Goal Door, the player was awarded 10 coins. Regardless of whether the player would win or lose the game, the end screen always displayed the final score, along with the best score achieved in previous gameplays. There was also the option to either e-mail a friend about the score, or replay the game.

A Crash Kong made a cameo appearance on the help, transition, and game over screens. The background of every level was that of Tropical Island from Mario vs. Donkey Kong 2.

Gallery

External link

Reference

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