Twilight Valley: Difference between revisions

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'''Twilight Valley''' is the sixth world of ''[[Mario vs. Donkey Kong: Tipping Stars]]''. It is also the last main world visited, taking place before the game's conclusion, when [[Mario]] finds out he and his Minis had been lured to a surprise party by [[Donkey Kong]] and [[Pauline]]. Twilight Valley is set on a countryside meadow, close to a few [[Mushroom Kingdom]]-like hills located in the far background. A {{wp|Georgian architecture|Georgian}}-era mansion forms the prominent feature of Twilight Valley, and is fittingly aided by the {{wp|Romanticism|Romantic}} cues in the soundtrack that plays throughout the levels of this world.
'''Twilight Valley''' is the sixth world of ''[[Mario vs. Donkey Kong: Tipping Stars]]''. It is also the last main world visited, taking place before the game's conclusion, when [[Mario]] finds out he and his Minis had been lured to a surprise party by [[Donkey Kong]] and [[Pauline]]. Twilight Valley is set on a countryside meadow, close to a few [[Mushroom Kingdom]]-like hills located in the far background. A {{wp|Georgian architecture|Georgian}}-era mansion forms the prominent feature of Twilight Valley, and is fittingly aided by the {{wp|Romanticism|Romantic}} cues in the soundtrack that plays throughout the levels of this world. The word "Twilight" in its name might owe to the pink color of the sky.


[[Pink Block]]s are the new gameplay element that is introduced in Twilight Valley. Using the stylus, the player can collect these blocks and fill in special slots with them, in order to guide the Minis and enemies appropriately. Other gameplay mechanics, such as [[Spring]]s, [[Cannon#Mario vs. Donkey Kong: Tipping Stars|Cannons]], [[Color Switch]]es, [[Blue Lift]]s and [[Red Girder]]s, return from past levels. There are several [[Thwomp]]s as well, along with a few [[Fire Piranha Plant]]s and [[Circus Kong|all]] [[Capture Kong|three]] [[Cannon Kong|types]] of Kongs seen in previous worlds.
[[Pink Block]]s are the new gameplay element that is introduced in Twilight Valley. Using the stylus, the player can collect these blocks and fill in special slots with them, in order to guide the Minis and enemies appropriately. Other gameplay mechanics, such as [[Spring]]s, [[Cannon#Mario vs. Donkey Kong: Tipping Stars|Cannons]], [[Color Switch]]es, [[Blue Lift]]s and [[Red Girder]]s, return from past levels. There are several [[Thwomp]]s as well, along with a few [[Fire Piranha Plant]]s and [[Circus Kong|all]] [[Capture Kong|three]] [[Cannon Kong|types]] of Kongs seen in previous worlds.

Revision as of 17:11, December 15, 2017

Template:Worldbox Twilight Valley is the sixth world of Mario vs. Donkey Kong: Tipping Stars. It is also the last main world visited, taking place before the game's conclusion, when Mario finds out he and his Minis had been lured to a surprise party by Donkey Kong and Pauline. Twilight Valley is set on a countryside meadow, close to a few Mushroom Kingdom-like hills located in the far background. A Georgian-era mansion forms the prominent feature of Twilight Valley, and is fittingly aided by the Romantic cues in the soundtrack that plays throughout the levels of this world. The word "Twilight" in its name might owe to the pink color of the sky.

Pink Blocks are the new gameplay element that is introduced in Twilight Valley. Using the stylus, the player can collect these blocks and fill in special slots with them, in order to guide the Minis and enemies appropriately. Other gameplay mechanics, such as Springs, Cannons, Color Switches, Blue Lifts and Red Girders, return from past levels. There are several Thwomps as well, along with a few Fire Piranha Plants and all three types of Kongs seen in previous worlds.

Levels

Level Preview Description Enemies and obstacles encountered
Level 6-1 Level 6-1 of Twilight Valley A level that functions as a tutorial for Pink Blocks. Spikes
Level 6-2 Level 6-2 of Twilight Valley A level that combines the use of Pink Blocks and Color Switches. Spikes
Level 6-3 Level 6-3 of Twilight Valley A level with Thwomps, which can be blocked from falling onto the characters by placing Pink Blocks underneath them. Spikes, Thwomps
Level 6-4 Level 6-4 of Twilight Valley A Multi-Door level that brings back Blue Lifts. Spikes
Level 6-5 Level 6-5 of Twilight Valley A course where the player makes extensive use of Red Girders and Pink Blocks to sneak past some Capture Kongs. Spikes, Capture Kongs
Level 6-6 Level 6-6 of Twilight Valley An lenghty level, mostly navigated by cannons and pipes. Spikes
Level 6-7 Level 6-7 of Twilight Valley A stage where the Key Mini Mario has to be rescued from a cage of Rocks, then brought to the Door to unlock it. Spikes, Circus Kong, Cannon Kong
Level 6-8 Level 6-8 of Twilight Valley A level where a Cursed Mini Mario follows the other Minis through passages bounded by Rocks, Red Girders and sets of Pink Blocks. Spikes, Cursed Mini Mario, Fire Piranha Plants

Template:MVDKTS Levels