Cap Jump: Difference between revisions

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*{{button|ns|ZL}} or {{button|ns|ZR}} immediately after throwing Cappy to start the dive
*{{button|ns|ZL}} or {{button|ns|ZR}} immediately after throwing Cappy to start the dive
*Hold {{button|ns|X}} or {{button|ns|Y}} to finish the dive and keep Cappy in the air
*Hold {{button|ns|X}} or {{button|ns|Y}} to finish the dive and keep Cappy in the air
==Names in other languages==
{{foreign names
|Jap=帽子踏みジャンプ
|JapR=Bōshi Fumi Janpu
|JapM=Cap Step Jump
|Chi=踩帽跳 (Simplified)<br>''Cǎi mào tiào''<br>踩帽跳躍 (Traditional)<br>''Cǎi mào tiàoyuè''
|ChiM=Cap Step Jump
}}


{{SMO}}
{{SMO}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Super Mario Odyssey]]
[[Category:Super Mario Odyssey]]

Revision as of 06:19, December 11, 2017

Mario performing multiple Cap Jumps.
Mario performing multiple Cap Jumps in the Sand Kingdom.

The Cap Jump is a move that debuts in Super Mario Odyssey. It allows Mario to jump to greater heights and reach high ledges and platforms, though the vertical height granted isn't as high as a Triple Jump or a Ground Pound Jump. To perform it, the player must throw Cappy and hold the button, then have Mario walk into Cappy; Mario will automatically jump on top of him and gain a boost in height.

Mario performing multiple Cap Dives.
Mario performing multiple Cap Dives.

The Cap Jump can also be used to perform an advanced technique known as the Cap Dive. This can allow Mario to travel across large distances in midair. In order to perform it, the player must jump, throw Cappy, and quickly dive into Cappy while holding him in the air. Mario will then automatically jump onto Cappy and gain height. This can be followed up by another normal dive in midair, though Mario will not jump onto Cappy multiple consecutive times. This technique is required in order to reach certain secret Coin Stacks and to win first place in certain Koopa Freerunning races.

The button sequence for the Cap Dive is as follows:

  • A or B to jump (other types of jumps, such as a Wall Jump or a Long Jump, can work as well)
  • X or Y to throw Cappy
  • ZL or ZR immediately after throwing Cappy to start the dive
  • Hold X or Y to finish the dive and keep Cappy in the air

Names in other languages

Language Name Meaning
Japanese 帽子踏みジャンプ
Bōshi Fumi Janpu
Cap Step Jump

Chinese 踩帽跳 (Simplified)
Cǎi mào tiào
踩帽跳躍 (Traditional)
Cǎi mào tiàoyuè

Cap Step Jump