Scarecrow (object): Difference between revisions

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|effect=Activates certain events for limited periods of time; splits Mario from Cappy.  
|effect=Activates certain events for limited periods of time; splits Mario from Cappy.  
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'''Scarecrows''' are objects that first appear in ''[[Super Mario Odyssey]]''. [[Mario]] must throw [[Cappy]] onto them to activate them; when activated, they open doors or make certain platforms appear for a few seconds. Mario must then venture on without Cappy. They are found in all kingdoms, where they are usually featured in Timer Challenges.
'''Scarecrows''' are objects that first appear in ''[[Super Mario Odyssey]]'' and they are found in all kingdoms. [[Mario]] must throw [[Cappy]] towards it to either open a doorway to a sub-level for a [[Power Moon]], or activate Timer Challenges that require Mario to reach a Power Moon on a few platforms using his acrobatics only. Cappy will cling onto the Scarecrow once thrown upon; consequently, Mario must then venture on without him. These sub-levels (in which Mario will have to reach the Power Moon without the help of his companion) are similar to the ones in [[Super Mario Sunshine]], where every now and then Mario is separated from [[F.L.U.D.D]], requiring the player to trust on Mario's acrobatic skills. Although, in Super Mario Odyssey it is repeatedly obligatory for Mario to get into the sub-levels without his companion (in this case: Cappy), whereas in Super Mario Sunshine, once the secret level has been cleared, Mario doesn't have to anymore.


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[[Category:Super Mario Odyssey Objects]]
[[Category:Super Mario Odyssey Objects]]

Revision as of 08:32, November 26, 2017

Template:Item-infobox Scarecrows are objects that first appear in Super Mario Odyssey and they are found in all kingdoms. Mario must throw Cappy towards it to either open a doorway to a sub-level for a Power Moon, or activate Timer Challenges that require Mario to reach a Power Moon on a few platforms using his acrobatics only. Cappy will cling onto the Scarecrow once thrown upon; consequently, Mario must then venture on without him. These sub-levels (in which Mario will have to reach the Power Moon without the help of his companion) are similar to the ones in Super Mario Sunshine, where every now and then Mario is separated from F.L.U.D.D, requiring the player to trust on Mario's acrobatic skills. Although, in Super Mario Odyssey it is repeatedly obligatory for Mario to get into the sub-levels without his companion (in this case: Cappy), whereas in Super Mario Sunshine, once the secret level has been cleared, Mario doesn't have to anymore.