Going Bananas: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
m (Robot: Changing template: DK:KOS)
Line 3: Line 3:
'''Going Bananas''' is a move in ''[[DK: King of Swing]]'' that is learned in [[Cranky's Lectures]]. This move can be activated by pressing the {{button|gba|A}} button when the player has twenty [[Banana|bananas]]. When activated, [[Donkey Kong]] becomes invincible, but only for a short amount of time. When in use, Going Bananas can help Donkey Kong break through multiple [[Barrel|barrels]] at one time. It also makes Donkey Kong faster and quicker.
'''Going Bananas''' is a move in ''[[DK: King of Swing]]'' that is learned in [[Cranky's Lectures]]. This move can be activated by pressing the {{button|gba|A}} button when the player has twenty [[Banana|bananas]]. When activated, [[Donkey Kong]] becomes invincible, but only for a short amount of time. When in use, Going Bananas can help Donkey Kong break through multiple [[Barrel|barrels]] at one time. It also makes Donkey Kong faster and quicker.


{{DK:KOS}}
{{DKKOS}}
[[Category:Donkey Kong Moves]]
[[Category:Donkey Kong Moves]]
[[Category:DK: King of Swing]]
[[Category:DK: King of Swing]]

Revision as of 12:29, October 10, 2017

“Not only that, but you won't take any damage! It's called Going Bananas!”
Cranky Kong, DK: King of Swing
File:GoingBananas65.png
Donkey Kong uses his Going Bananas power.

Going Bananas is a move in DK: King of Swing that is learned in Cranky's Lectures. This move can be activated by pressing the A Button button when the player has twenty bananas. When activated, Donkey Kong becomes invincible, but only for a short amount of time. When in use, Going Bananas can help Donkey Kong break through multiple barrels at one time. It also makes Donkey Kong faster and quicker.