Wire Spin: Difference between revisions
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[[File:Mario Spin.jpg|100px|thumb|right|Artwork of Mario performing a Wire Spin.]] | [[File:Mario Spin.jpg|100px|thumb|right|Artwork of Mario performing a '''Wire Spin'''.]] | ||
The '''Wire Spin''' is an ability [[Mario]] can use when he grabs onto [[Wire]]s. | The '''Wire Spin''' is an ability [[Mario]] can use when he grabs onto [[Wire]]s. | ||
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==History== | ==History== | ||
===''Donkey Kong'' (Game Boy)=== | ===''Donkey Kong'' (Game Boy)=== | ||
The Wire Spin's first | The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, Mario can use it while pressing up on the D-Pad to reach places he couldn't reach such as high heights or areas over a large gap of [[Spikes]] or other dangerous hazards, Mario can either do a small jump to reach lower heights or make sure he doesn't go into a dangerous hazard by jumping to far or a large jump to go to large heights or make it over large hazards. | ||
===''Mario vs. Donkey Kong''=== | ===''Mario vs. Donkey Kong''=== | ||
The move returns in ''[[Mario vs. Donkey Kong]]'', | The move returns in ''[[Mario vs. Donkey Kong]]'', where it is executed the same way as in ''Donkey Kong'' for the Game Boy. | ||
{{DK}} | {{DK}} |
Revision as of 02:07, September 11, 2017
The Wire Spin is an ability Mario can use when he grabs onto Wires.
History
Donkey Kong (Game Boy)
The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it while pressing up on the D-Pad to reach places he couldn't reach such as high heights or areas over a large gap of Spikes or other dangerous hazards, Mario can either do a small jump to reach lower heights or make sure he doesn't go into a dangerous hazard by jumping to far or a large jump to go to large heights or make it over large hazards.
Mario vs. Donkey Kong
The move returns in Mario vs. Donkey Kong, where it is executed the same way as in Donkey Kong for the Game Boy.