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m (Correcting appearances. I can probably get an image here soon of the MK7 variant.) |
m (They are replaced by Cheep Cheeps in MK7) |
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|image= | |image= | ||
|first_appearance=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]]) | |first_appearance=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]]) | ||
|latest_appearance= | |latest_appearance= | ||
}} | }} | ||
'''Koopa Zappers'''<ref>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 33.</ref> are obstacles in ''[[Mario Kart Wii]]''. They are [[Koopa Shell]]s with rotating electricity that appear in the underwater glass tunnel of [[Koopa Cape]]. Their electrical streams rotate around the tunnel, and if any racers come into contact with them, they slow down massively and shrink (as if they were hit by the [[Lightning]] item). The Koopa Zappers are not present in ''[[Mario Kart 7]]'', despite Koopa Cape returning as a retro course; instead, [[Cheep Cheep]]s occasionally swim around in the tunnel. | '''Koopa Zappers'''<ref>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 33.</ref> are obstacles in ''[[Mario Kart Wii]]''. They are [[Koopa Shell]]s with rotating electricity that appear in the underwater glass tunnel of [[Koopa Cape]]. Their electrical streams rotate around the tunnel, and if any racers come into contact with them, they slow down massively and shrink (as if they were hit by the [[Lightning]] item). The Koopa Zappers are not present in ''[[Mario Kart 7]]'', despite Koopa Cape returning as a retro course; instead, [[Cheep Cheep]]s occasionally swim around in the tunnel. | ||
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[[Category:Traps and Obstacles]] | [[Category:Traps and Obstacles]] | ||
[[Category:Mario Kart Wii]] | [[Category:Mario Kart Wii]] | ||