75 m (stage): Difference between revisions

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'''75m''' (or '''75 m''') is  a stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''. It is based closely on [[75m|the ''Donkey Kong'' stage]], particularly the NES version.  The stage is very large, but it has a lot of gaps and openings between the many platforms on the stage, creating a difficult setting. Players have to be careful while fighting or they will fall through the gaps of the stage and lose a [[Life|stock]]. [[Pauline's items]] also appear, though they do not affect gameplay.
'''75m''' (or '''75 m''') is  a stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''. It is based closely on [[75m|the ''Donkey Kong'' stage]], particularly the NES version.  The stage is very large, but it has a lot of gaps and openings between the many platforms on the stage, creating a difficult setting. Players have to be careful while fighting or they will fall through the gaps of the stage and lose a [[Life|stock]]. [[Pauline's items]] also appear, though they do not affect gameplay.


There is also a [[Cranky Kong|Donkey Kong]] sprite at the top of the screen, which moves inwards and outwards. Touching it while it is outwards will cause damage to be taken, and damaging jacks appear when it is outwards. Fire also appears in this stage.
There is also a [[Cranky Kong|Donkey Kong]] sprite at the top of the screen, which moves inwards and outwards. Touching it while it is outwards will cause damage to be taken, and damaging jacks appear when it is outwards. [[Fire]] also appears in this stage.


==History==
==History==
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===''Super Smash Bros. for Wii U''===
===''Super Smash Bros. for Wii U''===
In ''[[Super Smash Bros. for Wii U]]'', the stage remains the same as in ''Super Smash Bros. Brawl'', but with the platforms at the far right side of the stage no longer stretching all the way to the blast lines. Also, the stage no longer needs to be unlocked.
[[File:75m Omega form.jpg|225px|Right|thumb|75m in its Ω form.]]
In ''[[Super Smash Bros. for Wii U]]'', the stage remains the same as in ''Super Smash Bros. Brawl'', but with the platforms at the far right side of the stage no longer stretching all the way past the blast lines. Also, the stage no longer needs to be unlocked. Like all the other stages in the game, 75m also has its own Ω form. The Ω form of the stage consists of three layers of girders and the original 75m stage is now faded into the background, though it is still animated.
 
 


==Songs in My Music==
==Songs in My Music==
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|''Super Smash Bros. Brawl''<br>(''Donkey Kong'')
|''Super Smash Bros. Brawl''<br>(''Donkey Kong'')
|Arrangement: Hirokazu Tanaka. ex
|Arrangement: Hirokazu Tanaka. ex
|Available by default
|-
|-
| align=center | Opening (Donkey Kong)
| align=center | Opening (Donkey Kong)
|''Super Smash Bros. Brawl''<br>(''Donkey Kong'')
|''Super Smash Bros. Brawl''<br>(''Donkey Kong'')
|Arrangement Supervisor: Shota Kageyama
|Arrangement Supervisor: Shota Kageyama
|Available by default
|-
|-
| align=center | Mario Bros.
| align=center | Mario Bros.
|''Super Smash Bros. Brawl''<br>(''[[Mario Bros. (game)|Mario Bros.]]'')
|''Super Smash Bros. Brawl''<br>(''[[Mario Bros. (game)|Mario Bros.]]'')
|Arrangement Supervisor: Shogo Sakai
|Arrangement Supervisor: Shogo Sakai
|Available by default
|-
|-
| align=center | 25m Theme
| align=center | 25m Theme
|''Donkey Kong''
|''Donkey Kong''
|Original
|Original
|Available by default
|-
|-
| align=center | Chill (Dr. Mario) Ver. 2
| align=center | Chill (Dr. Mario) Ver. 2
|''[[Dr. Mario (game)|Dr. Mario]]''
|''[[Dr. Mario (game)|Dr. Mario]]''
|Arrangement: Hirokazu Tanaka. ex
|Arrangement: Hirokazu Tanaka. ex
|Available by default
|-
|-
| align=center | PictoChat<ref>https://www.youtube.com/watch?v=IMxNsTHD7gc</ref>
| align=center | PictoChat<ref>https://www.youtube.com/watch?v=IMxNsTHD7gc</ref>
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|Collect CD
|Collect CD
|}
|}
==Trivia==
*All three music tracks that play on this stage in ''Brawl'' include the 25m theme in some shape or form.
*This is one of the two familiar stages in ''Super Smash Bros. for Wii U'' to not appear in Classic Mode or All-Star Mode. The other is [[Temple]].


==References==
==References==

Revision as of 12:50, April 12, 2017

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75 m
75m in Super Smash Bros. Brawl.

75m (or 75 m) is a stage in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It is based closely on the Donkey Kong stage, particularly the NES version. The stage is very large, but it has a lot of gaps and openings between the many platforms on the stage, creating a difficult setting. Players have to be careful while fighting or they will fall through the gaps of the stage and lose a stock. Pauline's items also appear, though they do not affect gameplay.

There is also a Donkey Kong sprite at the top of the screen, which moves inwards and outwards. Touching it while it is outwards will cause damage to be taken, and damaging jacks appear when it is outwards. Fire also appears in this stage.

History

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, the stage can be unlocked by playing 20 Vs. Matches as Donkey Kong.

Super Smash Bros. for Wii U

75 m in its Ω form appearance in Super Smash Bros. for Wii U.
75m in its Ω form.

In Super Smash Bros. for Wii U, the stage remains the same as in Super Smash Bros. Brawl, but with the platforms at the far right side of the stage no longer stretching all the way past the blast lines. Also, the stage no longer needs to be unlocked. Like all the other stages in the game, 75m also has its own Ω form. The Ω form of the stage consists of three layers of girders and the original 75m stage is now faded into the background, though it is still animated.


Songs in My Music

Super Smash Bros. Brawl

Name Source Credits
Donkey Kong Donkey Kong Arrangement: Hirokazu Tanaka. ex
Opening (Donkey Kong) Donkey Kong Arrangement Supervisor: Shota Kageyama
25m BGM Donkey Kong Original

Super Smash Bros. for Wii U

Name Source Credits Requirements
Donkey Kong Super Smash Bros. Brawl
(Donkey Kong)
Arrangement: Hirokazu Tanaka. ex Available by default
Opening (Donkey Kong) Super Smash Bros. Brawl
(Donkey Kong)
Arrangement Supervisor: Shota Kageyama Available by default
Mario Bros. Super Smash Bros. Brawl
(Mario Bros.)
Arrangement Supervisor: Shogo Sakai Available by default
25m Theme Donkey Kong Original Available by default
Chill (Dr. Mario) Ver. 2 Dr. Mario Arrangement: Hirokazu Tanaka. ex Available by default
PictoChat[1] Super Smash Bros. Brawl Composer: Shogo Sakai Collect CD

Trivia

  • All three music tracks that play on this stage in Brawl include the 25m theme in some shape or form.
  • This is one of the two familiar stages in Super Smash Bros. for Wii U to not appear in Classic Mode or All-Star Mode. The other is Temple.

References