List of Mario Kart 64 pre-release and unused content: Difference between revisions

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There is a debug menu that remains in the game's coding. It has a few more options than the regular gameplay, and some are unused. It can be enabled with the Gameshark code <code>8818EDEF 0002</code> and accessed by pressing the GS button at the title screen. On its content there is a bizarre vertical splitscreen that appears to be unfinished. If the users play in battle mode, on the vertical splitscreen the lap counter can be seen. Also when drifting in vertical splitscreen, there is no smoke shaped like V and Es.
There is a debug menu that remains in the game's coding. It has a few more options than the regular gameplay, and some are unused. It can be enabled with the Gameshark code <code>8818EDEF 0002</code> and accessed by pressing the GS button at the title screen. On its content there is a bizarre vertical splitscreen that appears to be unfinished. If the users play in battle mode, on the vertical splitscreen the lap counter can be seen. Also when drifting in vertical splitscreen, there is no smoke shaped like V and Es.
<gallery>
<gallery>
MarioKartDebug.jpg|The debug menu appears at the title screen.
MarioKartDebug.png|The debug menu appears at the title screen.
MarioKartDebug2.jpg|When going to the bottom of the menu there will be an extra option allowing the player to get all gold cups.
MarioKartDebug2.png|When going to the bottom of the menu there will be an extra option allowing the player to get all gold cups.
VerticalMarioKart.jpg|The vertical splitscreen.
VerticalMarioKart.jpg|The vertical splitscreen.
VerticalMarioKart2.jpg|No V and Es appears when drifting.
VerticalMarioKart2.jpg|No V and Es appears when drifting.
VerticalMarioKart3.jpg|The lap number still appears in battle mode.
VerticalMarioKart3.jpg|The lap number still appears in battle mode.
</gallery>
</gallery>
==External Links==
==External Links==
*[[tcrf:Mario Kart 64|''Mario Kart 64'' on The Cutting Room Floor]]
*[[tcrf:Mario Kart 64|''Mario Kart 64'' on The Cutting Room Floor]]

Revision as of 23:15, March 16, 2017

This is a list of pre-release and unused content for the game Mario Kart 64.

Early builds

The working title of this game was Super Mario Kart R (the "R" stands for "Rendered"). Kamek was originally intended to be one of the playable characters, but ended up being replaced by Donkey Kong. The Character Select screen was also different, the characters faced the player, and Kamek can be seen in Donkey Kong's space. Boos from Banshee Boardwalk had also a different look, the HUD was different from the final version, and item boxes were also completely black with colored question marks on them. The Cape Feather, which was in Super Mario Kart, was also intended to be included, as seen in a certain screenshot of Super Mario Kart R. This particular screenshot can been seen on the back of the packaging of the Nintendo 64 system.

Gallery

Unused Data

There is a debug menu that remains in the game's coding. It has a few more options than the regular gameplay, and some are unused. It can be enabled with the Gameshark code 8818EDEF 0002 and accessed by pressing the GS button at the title screen. On its content there is a bizarre vertical splitscreen that appears to be unfinished. If the users play in battle mode, on the vertical splitscreen the lap counter can be seen. Also when drifting in vertical splitscreen, there is no smoke shaped like V and Es.

External Links

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