List of Mario Party 2 pre-release and unused content: Difference between revisions

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*150 - [[Platform Peril]]
*150 - [[Platform Peril]]
===Page 5===
===Page 5===
*151 - [[Totem Pole Pound]]
*152 - [[Bumper Balls]]
*154 - [[Bombs Away]]
*156 - [[Tipsy Tourney]]
*157 - [[Honeycomb Havoc]]
*158 - [[Hexagon Heat]]
*159 - [[Skateboard Scamper]]
*160 - [[Slot Car Derby]]
*161 - [[Shy Guy Says]]
*162 - [[Sneak 'n' Snore]]
===Page 6===


==External Links==
==External Links==

Revision as of 19:15, February 25, 2017

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Much like Mario Party, it contains the same type of leftovers and preserving some of its unused content, suggesting that it is using the same engine as the previous with some enhancements.

Debug Mode

MP2 Debug Mode.png

The debug mode consists of minigames and a crude character select. It should be worth noting that the pages are missing entries, such as no entry shown for #121.

  • A Button - Select a minigame, confirm a character, etc.
  • B Button - On game list, ask to erase game data.
  • Control Stick - Navigate menus.
  • START Button - Start the mini-game (A Button doesn't do it)
  • R Button - Changes the game mode.
  • Z Button - On the game list, opens the options menu to be more precise how the game handles input and such. START Button seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP is unknown at this time.Template:Refneeded

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External Links

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