World 2 (Mario Party: Star Rush): Difference between revisions

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(Created page with "'''World 2''' is the third set of boards in the Toad Scramble mode of ''Mario Party: Star Rush''. They are unlocked by completing a game on World 1. World 2 features a gho...")
 
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{{italic title|World 2 (''Mario Party: Star Rush'')}}
'''World 2''' is the third set of boards in the Toad Scramble mode of ''[[Mario Party: Star Rush]]''. They are unlocked by completing a game on World 1. World 2 features a ghost house theme. All maps in this world feature switches that alternate spike gates when landed on.
'''World 2''' is the third set of boards in the Toad Scramble mode of ''[[Mario Party: Star Rush]]''. They are unlocked by completing a game on World 1. World 2 features a ghost house theme. All maps in this world feature switches that alternate spike gates when landed on.


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World 2-3 features a new gimmick where ally characters are always spawned as twins. One of these allies is actually a [[Peepa]], and when recruited they take up a slot in your party for a few turns. They contribute a 0 to -1 dice block to every roll while part of your party.
World 2-3 features a new gimmick where ally characters are always spawned as twins. One of these allies is actually a [[Peepa]], and when recruited they take up a slot in your party for a few turns. They contribute a 0 to -1 dice block to every roll while part of your party.
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[[Category:Mario Party: Star Rush Worlds]]

Revision as of 13:52, November 6, 2016

World 2 is the third set of boards in the Toad Scramble mode of Mario Party: Star Rush. They are unlocked by completing a game on World 1. World 2 features a ghost house theme. All maps in this world feature switches that alternate spike gates when landed on.

World 2-1

World 2-1 is a small map to introduce switches.

World 2-2

World 2-2 is a larger map.

World 2-3

World 2-3 features a new gimmick where ally characters are always spawned as twins. One of these allies is actually a Peepa, and when recruited they take up a slot in your party for a few turns. They contribute a 0 to -1 dice block to every roll while part of your party.

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