Sukōpī: Difference between revisions

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{{Species-infobox
{{Species-infobox
|image=[[File:Sukōpī.png]]
|image=[[File:Sukōpī.png]]
|first_appearance=''[[Donkey Kong (Game Boy)]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|latest_appearance=
|latest_appearance=
|expand=expandable}}
|expand=expandable}}
[[File:DKGB Scorpion.png|frame|left]]
[[File:DKGB Scorpion.png|frame|left]]
'''Sukōpī''' ('''スコーピー'''<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>, meaning "Scorpy") are dangerous arachnid creatures, designed after scorpions, which appear in the [[Game Boy]] remake of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. Three can be seen in [[stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in [[stage 8-6]].
'''Sukōpī''' are dangerous arachnid creatures, designed after scorpions, which appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]]. Three can be seen in [[stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in [[stage 8-6]].


Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant speed. Should [[Mario]] come in contact with one of these enemies, he loses a life. Prior to exploring stage 5-11, Mario encounters an enemy species whose members behave the same as Sukōpī, which are called [[Sunaipā]].
Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant speed. Should [[Mario]] come in contact with one of these enemies, he loses a life. Prior to exploring stage 5-11, Mario encounters an enemy species whose members behave the same as Sukōpī, which are called [[Sniper]].


In stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Switch (Donkey Kong)|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.
In stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Switch (Donkey Kong)|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.
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==Names in other languages==
{{Foreignname
|Jap=スコーピー<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>
|JapR=Sukōpī
|JapM=Scorpy}}


==References==
==References==

Revision as of 19:10, September 8, 2016

Template:Anotherlanguage Template:Species-infobox

Sukōpī (compressed)

Sukōpī are dangerous arachnid creatures, designed after scorpions, which appear in Donkey Kong for Game Boy. Three can be seen in stage 5-11 of the Desert, out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in stage 8-6.

Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant speed. Should Mario come in contact with one of these enemies, he loses a life. Prior to exploring stage 5-11, Mario encounters an enemy species whose members behave the same as Sukōpī, which are called Sniper.

In stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling switches. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.

Names in other languages

Template:Foreignname

References

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