Golem: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Super Radio moved page Golem to Gōremu: Untranslated official name)
No edit summary
Line 2: Line 2:
The '''Gōremu''' ('''ゴーレム'''<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>, meaning "Golem") is an enemy in the game ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. As its name and countenance disclose, it is a well-structured moving antropomorphic statue. The enemy appears in [[stage 9-1]] of the [[Tower (Donkey Kong)|Tower]], and is the only one of its kind to be seen during the course of the game.
The '''Gōremu''' ('''ゴーレム'''<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>, meaning "Golem") is an enemy in the game ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. As its name and countenance disclose, it is a well-structured moving antropomorphic statue. The enemy appears in [[stage 9-1]] of the [[Tower (Donkey Kong)|Tower]], and is the only one of its kind to be seen during the course of the game.


The Gōremu has the same behaviour as [[Akuaman]], [[Mīra]], and [[Penpen]], enemy species encountered by [[Mario]] before reaching the Tower. It patrols its platform in a set direction and at a constant slow pace, turning around after bumping into a solid wall or meeting one of the platform's margins. Mario is capable of standing upright on the Gōremu after jumping on it. It is further possible for him to pick it up and toss it anywhere. The Gōremu is the only interactive enemy of stage 9-1, and with no weapons around, it cannot be knocked out.
The Gōremu has the same behaviour as [[Akuaman]], [[Mīra]], and [[Penpen]], enemy species encountered by [[Mario]] before reaching the Tower. It patrols its platform in a set direction and at a constant slow pace, turning around after bumping into a solid wall or meeting one of the platform's margins. Mario can lose a life if he runs into the foe's left or back side, but is capable of standing upright on the Gōremu after jumping on it. It is further possible for him to pick it up and toss it anywhere. The Gōremu is the only interactive enemy of stage 9-1, and with no weapons around, it cannot be knocked out.


Within the stage's context, the Gōremu resides on a [[Conveyor|conveyor belt]] located underneath a stone-block ceiling, together forming a tight tunnel. However, the enemy remains unaffected by the conveyor's works, and proceeds in walking on it as if it was a generic immovable platform.
Within the stage's context, the Gōremu resides on a [[Conveyor|conveyor belt]] located underneath a stone-block ceiling, together forming a tight tunnel. However, the enemy remains unaffected by the conveyor's works, and proceeds in walking on it as if it was a generic immovable platform.

Revision as of 14:13, July 23, 2016

Golem

The Gōremu (ゴーレム[1], meaning "Golem") is an enemy in the game Donkey Kong for the Game Boy. As its name and countenance disclose, it is a well-structured moving antropomorphic statue. The enemy appears in stage 9-1 of the Tower, and is the only one of its kind to be seen during the course of the game.

The Gōremu has the same behaviour as Akuaman, Mīra, and Penpen, enemy species encountered by Mario before reaching the Tower. It patrols its platform in a set direction and at a constant slow pace, turning around after bumping into a solid wall or meeting one of the platform's margins. Mario can lose a life if he runs into the foe's left or back side, but is capable of standing upright on the Gōremu after jumping on it. It is further possible for him to pick it up and toss it anywhere. The Gōremu is the only interactive enemy of stage 9-1, and with no weapons around, it cannot be knocked out.

Within the stage's context, the Gōremu resides on a conveyor belt located underneath a stone-block ceiling, together forming a tight tunnel. However, the enemy remains unaffected by the conveyor's works, and proceeds in walking on it as if it was a generic immovable platform.

Reference

  1. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga, page 51

Template:BoxTop