List of Super Smash Bros. staff: Difference between revisions
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===Programmers=== | ===Programmers=== | ||
'''Playable characters''' | |||
*Yoshiki Suzuki | *Yoshiki Suzuki | ||
'''Libraries, maps, displays, special effects,<br>one-player games, bosses, and Training Modes''' | |||
*Kouichi Watanabe | *Kouichi Watanabe | ||
'''Character and game mode select screens, rankings, opening,<br>screen adjustments, and backup RAM''' | |||
*Yasuyuki Nagashima | *Yasuyuki Nagashima | ||
'''Items, devices, Sound Test, credit roll, and title screen''' | |||
*Yoshimi Takahashi | *Yoshimi Takahashi | ||
'''Special moves for Pikachu and Ness''' | |||
*Katsuhiro Sakoda | *Katsuhiro Sakoda | ||
'''Special moves for Link, Kirby, Yoshi, and Captain Falcon''' | |||
*Yoshiya Taniguchi | *Yoshiya Taniguchi | ||
'''Computer-controlled players''' | |||
*Kouichi Watanabe | *Kouichi Watanabe | ||
*[[Satoru Iwata]] | *[[Satoru Iwata]] | ||
'''Test version programming and program support''' | |||
*Satoru Iwata | *Satoru Iwata | ||
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===HAL Laboratory design team=== | ===HAL Laboratory design team=== | ||
'''Motion coaching''' | |||
*Masahiro Sakurai | *Masahiro Sakurai | ||
'''Mario, Luigi, Fox, Yoshi, Pikachu, Kirby, and Jigglypuff models;<br>Mario, Luigi, and Yoshi motions''' | |||
*Hitoshi Kikkawa | *Hitoshi Kikkawa | ||
'''DK, Samus, Captain Falcon, Link, and Ness models;<br>DK and Link motions; motion capture acting | |||
*Junsuke Sugiura | *Junsuke Sugiura | ||
'''Samus motions, 1P start screen, and training screen | |||
*Satoko Nakamura | *Satoko Nakamura | ||
'''Samus, DK, Fox, Kirby, Pikachu, and boss maps''' | |||
*Tadashi Hashikura | *Tadashi Hashikura | ||
'''Menus, character select screen, mark, and title designs;<br>Mario, Yoshi, and Classic Mario maps''' | |||
*Michiko Takahashi | *Michiko Takahashi | ||
'''Mario, DK, Samus, and Fox motion support; Yoshi damage motions''' | |||
*Akio Hanyu | *Akio Hanyu | ||
'''Fox, Kirby, and boss motions; motion capture data conversion''' | |||
*Isao Takahashi | *Isao Takahashi | ||
'''Pikachu motions; Fox and Samus damage motions''' | |||
*Youichi Sukino | *Youichi Sukino | ||
'''Items''' | |||
*Satoko Nakamura | *Satoko Nakamura | ||
*Kazu Ozawa | *Kazu Ozawa | ||
'''Opening and bonus stage maps''' | |||
*Kunio Watanabe | *Kunio Watanabe | ||
'''Pokémon model confusion design support''' | |||
*Shigeru Hashiguchi | *Shigeru Hashiguchi | ||
'''Special effects''' | |||
*Satoko Nakamura | *Satoko Nakamura | ||
*Tadashi Hashikura | *Tadashi Hashikura | ||
*Kunio Watanabe | *Kunio Watanabe | ||
'''Bonus stage map support''' | |||
*Hitoshi Kikkawa | *Hitoshi Kikkawa | ||
*Junsuke Sugiura | *Junsuke Sugiura | ||
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===Creatures Inc. design team=== | ===Creatures Inc. design team=== | ||
'''Pikachu and maps''' | |||
*Takeshi Iizuka | *Takeshi Iizuka | ||
'''Opening''' | |||
*Nachi Sugiyama | *Nachi Sugiyama | ||
*Ryuta Kusumi | *Ryuta Kusumi | ||
===Other designers=== | ===Other designers=== | ||
'''Falcon, Ness, and Jigglypuff motions''' | |||
*Tatsuhiko Oi | *Tatsuhiko Oi | ||
*Masaya Akiyama | *Masaya Akiyama | ||
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*Eriko Suzuki | *Eriko Suzuki | ||
'''Pikachu and Ness damage motions''' | |||
*C. Shane Allala | *C. Shane Allala | ||
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===Voice acting=== | ===Voice acting=== | ||
<!--DO NOT CHANGE. The credits sequence listed in the TMK page clearly matches the voice actors to the roles listed below.--> | <!--DO NOT CHANGE. The credits sequence listed in the TMK page clearly matches the voice actors to the roles listed below.--> | ||
'''Mario and Luigi''' | |||
*[[Charles Martinet]] ''(miscredited as "Charles Martinee")'' | *[[Charles Martinet]] ''(miscredited as "Charles Martinee")'' | ||
'''Link''' | |||
*Nobuyuki Hiyama (Arts Vision) | *Nobuyuki Hiyama (Arts Vision) | ||
'''Yoshi''' | |||
*[[Kazumi Totaka]] | *[[Kazumi Totaka]] | ||
'''Kirby and Ness''' | |||
*Makiko Ohmoto (AONI Productions) | *Makiko Ohmoto (AONI Productions) | ||
'''Fox''' | |||
*Shinobu Satouchi (AONI Productions) | *Shinobu Satouchi (AONI Productions) | ||
'''Pikachu''' | |||
*Ikue Ootani (Ezaki Productions) | *Ikue Ootani (Ezaki Productions) | ||
'''Captain Falcon''' | |||
*Ryo Horikawa (Aoni Productions) | *Ryo Horikawa (Aoni Productions) | ||
'''Jigglypuff''' | |||
*Rachael Lillis | *Rachael Lillis | ||
'''Announcer and Master Hand | '''Announcer and Master Hand''' | ||
*Jeff Manning (Mickey's Company) | *Jeff Manning (Mickey's Company) | ||
'''Uncredited voice actors''' | |||
*[[Grant Kirkhope]] | |||
*Michael Haigney | *Michael Haigney | ||
*Unshô Ishizuka | *Unshô Ishizuka | ||
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===Original Game Staff=== | ===Original Game Staff=== | ||
'''Design of various games''' | |||
*Shigeru Miyamoto | *Shigeru Miyamoto | ||
'''Mario, Luigi, Link, and DK designs''' | |||
*Shigeru Miyamoto | *Shigeru Miyamoto | ||
'''Mario, Luigi, Link, and Yoshi source models''' | |||
*Yoshiaki Koizumi | *Yoshiaki Koizumi | ||
'''''Super Mario Bros.'', ''The Legend of Zelda'',<br>and ''Star Fox 64'' sound composition''' | |||
*Koji Kondo | *Koji Kondo | ||
'''Samus original design''' | |||
*Hiroji Kiyotake | *Hiroji Kiyotake | ||
'''''Super Metroid'' CG design''' | |||
*Tomoyoshi Yamane | *Tomoyoshi Yamane | ||
'''''Donkey Kong Country'' sound composition;<br>rendered 3-D Donkey Kong design''' | |||
*Rare Ltd. | *Rare Ltd. | ||
'''''Metroid'' sound composition''' | |||
*Hirokazu Tanaka | *Hirokazu Tanaka | ||
'''''Yoshi's Story'' sound composition''' | |||
*Kazumi Totaka | *Kazumi Totaka | ||
'''''Yoshi's Story'' production advisor''' | |||
*Takashi Tezuka | *Takashi Tezuka | ||
'''Yoshi original design''' | |||
*Shigefumi Hino | *Shigefumi Hino | ||
'''''Kirby Super Star'' sound composer''' | |||
*Jun Ishikawa | *Jun Ishikawa | ||
'''''Star Fox 64'' director''' | |||
*Takao Shimizu | *Takao Shimizu | ||
'''Fox and Captain Falcon designs''' | |||
*Takaya Imamura | *Takaya Imamura | ||
'''''Pokémon'' game designer and director''' | |||
*Satoshi Tajiri | *Satoshi Tajiri | ||
'''''Pokémon Stadium'' source modeling chief''' | |||
*Benimaru Itoh | *Benimaru Itoh | ||
'''Pikachu source model''' | |||
*Makoto Wada | *Makoto Wada | ||
'''Jigglypuff source model''' | |||
*Hikaru Jinguji | *Hikaru Jinguji | ||
'''''F-Zero X'' sound composer''' | |||
*Taro Bando | *Taro Bando | ||
'''''Pokémon'' products supervisor;<br>''Pokémon'' and ''EarthBound'' producer''' | |||
*Tsunekazu Ishihara | *Tsunekazu Ishihara | ||
'''''EarthBound'' producer, title, story concept, and advisor''' | |||
*Shigesato Itoi | *Shigesato Itoi | ||
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===Special thanks=== | ===Special thanks=== | ||
'''Editorial support''' | |||
*Tetsuya Notoya | *Tetsuya Notoya | ||
'''Model converter programming''' | |||
*Jun Yamazaki | *Jun Yamazaki | ||
*Chiharu Itoh | *Chiharu Itoh | ||
'''SGI support''' | |||
*Yoshiaki Shinohara | *Yoshiaki Shinohara | ||
'''Data support''' | |||
*Sigezo Kawase | *Sigezo Kawase | ||
'''Motion capture sound effects and opening''' | |||
*Shinya Takahashi | *Shinya Takahashi | ||
*Tsuyoshi Watanabe | *Tsuyoshi Watanabe | ||
'''Sound effects data''' | |||
*Yoshiyuki Tagawa | *Yoshiyuki Tagawa | ||
'''Debug and assessment''' | |||
*Super Mario Club | *Super Mario Club | ||
*HAL Debug Team | *HAL Debug Team | ||
'''Super Mario Club debug support''' | |||
*Shingo Okamoto | *Shingo Okamoto | ||
'''Additional debug support''' | |||
*Satoshi Ishida | *Satoshi Ishida | ||
*Chieko Obikane | *Chieko Obikane | ||
'''Game balance support''' | |||
*HAL Debug Team | *HAL Debug Team | ||
'''US Pokémon voices''' | |||
*4Kids Productions | *4Kids Productions | ||
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===Producers=== | ===Producers=== | ||
'''Negotiations''' | |||
*Hiroaki Suga | *Hiroaki Suga | ||
'''Negotiation chief''' | |||
*Satoru Iwata | *Satoru Iwata | ||
'''Diplomacy and advice''' | |||
*Kenji Miki | *Kenji Miki | ||
*Kensuke Tanabe | *Kensuke Tanabe | ||
*Yasuhiro Sakai | *Yasuhiro Sakai | ||
'''Production and direction advisor''' | |||
*Shigeru Miyamoto | *Shigeru Miyamoto | ||
===Executive producer=== | ===Executive producer=== | ||
*[[Hiroshi Yamauchi]] | *[[Hiroshi Yamauchi]] | ||
''President, Nintendo Co., Ltd.'' | |||
<!--Note that Satoru Iwata was not credited as an executive producer. He would not become president of Nintendo until 2002, and only with that did he become the main executive producer of Nintendo games.--> | <!--Note that Satoru Iwata was not credited as an executive producer. He would not become president of Nintendo until 2002, and only with that did he become the main executive producer of Nintendo games.--> | ||
===Presented by=== | ===Presented by=== | ||
* | *Nintendo Co., Ltd. | ||
*HAL Laboratory, Inc. | *HAL Laboratory, Inc. | ||
{{BoxTop}} | {{BoxTop}} | ||
{{Staff Teams}} | {{Staff Teams}} | ||
[[Category:Staff|Super Smash Bros.]] | [[Category:Staff|Super Smash Bros.]] |
Revision as of 11:39, June 22, 2015
This is a list of the staff involved with the game Super Smash Bros. The game and its follow-up Super Smash Bros. Melee feature extended versions of their credit rolls in which the credited personnel are matched to their specific roles (for example, the voice actors are matched to the characters they portrayed). The extended version of the SSB staff list is sourced from this page.
Game design, planning, and direction
- Masahiro Sakurai
Program management system
- Yoshiki Suzuki
Programmers
Playable characters
- Yoshiki Suzuki
Libraries, maps, displays, special effects,
one-player games, bosses, and Training Modes
- Kouichi Watanabe
Character and game mode select screens, rankings, opening,
screen adjustments, and backup RAM
- Yasuyuki Nagashima
Items, devices, Sound Test, credit roll, and title screen
- Yoshimi Takahashi
Special moves for Pikachu and Ness
- Katsuhiro Sakoda
Special moves for Link, Kirby, Yoshi, and Captain Falcon
- Yoshiya Taniguchi
Computer-controlled players
- Kouichi Watanabe
- Satoru Iwata
Test version programming and program support
- Satoru Iwata
Design management
- Tsuyoshi Wakayama
HAL Laboratory design team
Motion coaching
- Masahiro Sakurai
Mario, Luigi, Fox, Yoshi, Pikachu, Kirby, and Jigglypuff models;
Mario, Luigi, and Yoshi motions
- Hitoshi Kikkawa
DK, Samus, Captain Falcon, Link, and Ness models;
DK and Link motions; motion capture acting
- Junsuke Sugiura
Samus motions, 1P start screen, and training screen
- Satoko Nakamura
Samus, DK, Fox, Kirby, Pikachu, and boss maps
- Tadashi Hashikura
Menus, character select screen, mark, and title designs;
Mario, Yoshi, and Classic Mario maps
- Michiko Takahashi
Mario, DK, Samus, and Fox motion support; Yoshi damage motions
- Akio Hanyu
Fox, Kirby, and boss motions; motion capture data conversion
- Isao Takahashi
Pikachu motions; Fox and Samus damage motions
- Youichi Sukino
Items
- Satoko Nakamura
- Kazu Ozawa
Opening and bonus stage maps
- Kunio Watanabe
Pokémon model confusion design support
- Shigeru Hashiguchi
Special effects
- Satoko Nakamura
- Tadashi Hashikura
- Kunio Watanabe
Bonus stage map support
- Hitoshi Kikkawa
- Junsuke Sugiura
- Akio Hanyu
- Isao Takahashi
Creatures Inc. design team
Pikachu and maps
- Takeshi Iizuka
Opening
- Nachi Sugiyama
- Ryuta Kusumi
Other designers
Falcon, Ness, and Jigglypuff motions
- Tatsuhiko Oi
- Masaya Akiyama
- Senji Hirose
- Eriko Suzuki
Pikachu and Ness damage motions
- C. Shane Allala
Music composition and arrangement
- Hirokazu Ando
Project support
- Hisatoshi Takeuchi
Voice acting
Mario and Luigi
- Charles Martinet (miscredited as "Charles Martinee")
Link
- Nobuyuki Hiyama (Arts Vision)
Yoshi
Kirby and Ness
- Makiko Ohmoto (AONI Productions)
Fox
- Shinobu Satouchi (AONI Productions)
Pikachu
- Ikue Ootani (Ezaki Productions)
Captain Falcon
- Ryo Horikawa (Aoni Productions)
Jigglypuff
- Rachael Lillis
Announcer and Master Hand
- Jeff Manning (Mickey's Company)
Uncredited voice actors
- Grant Kirkhope
- Michael Haigney
- Unshô Ishizuka
- Tara Jayne
- Shinichirô Miki
- Eric Stuart
- Kôichi Yamadera
Original Game Staff
Design of various games
- Shigeru Miyamoto
Mario, Luigi, Link, and DK designs
- Shigeru Miyamoto
Mario, Luigi, Link, and Yoshi source models
- Yoshiaki Koizumi
Super Mario Bros., The Legend of Zelda,
and Star Fox 64 sound composition
- Koji Kondo
Samus original design
- Hiroji Kiyotake
Super Metroid CG design
- Tomoyoshi Yamane
Donkey Kong Country sound composition;
rendered 3-D Donkey Kong design
- Rare Ltd.
Metroid sound composition
- Hirokazu Tanaka
Yoshi's Story sound composition
- Kazumi Totaka
Yoshi's Story production advisor
- Takashi Tezuka
Yoshi original design
- Shigefumi Hino
Kirby Super Star sound composer
- Jun Ishikawa
Star Fox 64 director
- Takao Shimizu
Fox and Captain Falcon designs
- Takaya Imamura
Pokémon game designer and director
- Satoshi Tajiri
Pokémon Stadium source modeling chief
- Benimaru Itoh
Pikachu source model
- Makoto Wada
Jigglypuff source model
- Hikaru Jinguji
F-Zero X sound composer
- Taro Bando
Pokémon products supervisor;
Pokémon and EarthBound producer
- Tsunekazu Ishihara
EarthBound producer, title, story concept, and advisor
- Shigesato Itoi
Nintendo of America localization staff
- Bill Trinen
- Michelle Powers
- Greg Richardson
Special thanks
Editorial support
- Tetsuya Notoya
Model converter programming
- Jun Yamazaki
- Chiharu Itoh
SGI support
- Yoshiaki Shinohara
Data support
- Sigezo Kawase
Motion capture sound effects and opening
- Shinya Takahashi
- Tsuyoshi Watanabe
Sound effects data
- Yoshiyuki Tagawa
Debug and assessment
- Super Mario Club
- HAL Debug Team
Super Mario Club debug support
- Shingo Okamoto
Additional debug support
- Satoshi Ishida
- Chieko Obikane
Game balance support
- HAL Debug Team
US Pokémon voices
- 4Kids Productions
Project and traffic management
- Ryuki Kuraoka
Progress management; sales schedule
- Kimiyoshi Fukui
Producers
Negotiations
- Hiroaki Suga
Negotiation chief
- Satoru Iwata
Diplomacy and advice
- Kenji Miki
- Kensuke Tanabe
- Yasuhiro Sakai
Production and direction advisor
- Shigeru Miyamoto
Executive producer
President, Nintendo Co., Ltd.
Presented by
- Nintendo Co., Ltd.
- HAL Laboratory, Inc.