Mario Toy Factory: Difference between revisions

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'''Mario Toy Factory''' is the first plus [[world]] after the main story. Being the first plus world in the game, the objective is different. [[Mario]] must safely lead a [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]] that is holding a [[key]] to an exit. Mario Toy Factory is the only plus world to have no "+" after its name and that its overall name is different.
'''Mario Toy Factory''' is the first plus [[world]] after the main story in ''[[Mario vs. Donkey Kong]]''. Being the first plus world in the game, the objective is different. [[Mario]] must safely lead a [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]] that is holding a [[key]] to an exit. Mario Toy Factory is the only plus world to have no "+" after its name and that its overall name is different.


==Enemies==
==Enemies==

Revision as of 20:46, January 4, 2014

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Mario Toy Factory is the first plus world after the main story in Mario vs. Donkey Kong. Being the first plus world in the game, the objective is different. Mario must safely lead a Mini Mario that is holding a key to an exit. Mario Toy Factory is the only plus world to have no "+" after its name and that its overall name is different.

Enemies

Levels

1-1+

This level has initially several Shy Guys and a Mini Mario below. To reach the Mini Mario, Mario must climb down and defeat the Shy Guys. Then, he should hit a blue switch to disable the red platform and enable the blue ladder. Once he climbs down and gets the Mini Mario, he should use a Trash Can so the Mini Mario can grab the red present. Then, Mario should hit the red switch to remove the blue platform so the Mini Mario can get through and collect the yellow present. Mario can then jump on the spring and have the Mini Mario follow him.

In this part, there is a blue present, but it is on top of spikes. Mario must grab the Shy Guy and throw it on top of the spikes, having it provide a platform. Mario can then hit the blue switch so he can collect the present and reach the doorway while the Mini Mario safely crosses over the spike pit on the blue platform.

The high score for the level is 17000.

Presents

  • Red Present- To the left of the Mini Mario, in a one-block tall indent. Only Mini Mario can reach it.
  • Yellow Present- To the right of the Mini Mario, in a one-block tall area. The Mini Mario can collect it.
  • Blue Present- On top of spikes, this present can be reached once Mario throws a Shy Guy and uses it as a platform.

Enemies

1-2+

The level starts on the right. There are oil cans scattered throughout the area, but there is a hammer that Mario can use to destroy the oil cans. Above it is a Mini Mario. Once Mario destroys the oil can with his hammer, he can ditch the hammer, hit the blue switch to activate the blue platform, and climb the ladder. There are more oil cans, but another hammer, so Mario can destroy these oil cans before having the Mini Mario follow him. Once Mario removes the oil cans, he can grab a trash can, throw it to the right, have the Mini Mario reach the yellow present. Mario can make a backflip to jump over the platform. There is a red present on top of spikes. Mario should then climb down the ladder and hit the red switch to active a red platform over the spikes, enabling the Mini Mario to grab the red present. To have the Mini Mario reach the door, Mario needs to use a trash can as a platform.

The high score for this level is 17500.

Presents

  • Red Present- Near the end of the level, the present is on top of spikes. Hitting a red switch enables a red platform so the Mini Mario can cross and grab the present.
  • Yellow Present- In one-block high indent, a trash can needs to be used so the Mini Mario can jump inside the indent.
  • Blue Present-In plain sight, between the oil cans at the beginning of the level. Using the hammer is needed.

Enemies

1-3+

At the beginning of the level, Mario encounters some springs and a Mini Mario on the far right. Mario can backflip onto the second spring to grab the blue present. Then, he should use the springs to jump onto the top right where a Shy Guy is wandering and some oil cans are floating. Mario can toss the Shy Guy aside and grab the hammer to defeat it and remove the oil cans. Once he has done that, he can ditch the hammer and jump into the yellow present. Mario may notice a red present accessed only by the Mini Mario. He can fall to reach the Mini Mario. With the aid of springs, the Mini Mario can reach the red present and the door (in the middle of the level).

Presents

  • Red Present- On the mid-left of the level, the present can be accessed if the Mini Mario uses the springs properly.
  • Yellow Present- To the next of some oil cans and a Shy Guy; Mario may need to use the hammer to receive it.
  • Blue Present- On top of the second spring from the left.

Enemies

  • Shy Guy
  • Oil

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