List of Donkey Kong Jungle Beat pre-release and unused content: Difference between revisions

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(→‎E3 2004: Either it is needless to say, in which case trim the rest too, or it isn't. I'm assuming the latter, as the later comments would also need adjusting if this was changed further.)
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Image:DKJB06.jpg|The unnamed Donkey Kong look-alike, which was replaced by [[Dread Kong]] in the final. The Party Monkeys' former selves could also be seen in the background.
Image:DKJB06.jpg|The unnamed Donkey Kong look-alike, which was replaced by [[Dread Kong]] in the final. The Party Monkeys' former selves could also be seen in the background.
Image:BetaMonkeys.jpg|An end-of-level bonus stage, showcasing the Party Monkeys' vastly different appearance.
Image:BetaMonkeys.jpg|An end-of-level bonus stage, showcasing the Party Monkeys' vastly different appearance.
Image:DKJB07.jpg|Donkey Kong wall-jumping in an unknown area of [[Banana Kingdom#Dawn Savanna|Dawn Savanna]]. Also of notice, is the combo meter, which needless to say, wasn't present in the final game.
Image:DKJB07.jpg|Donkey Kong wall-jumping in an unknown area of [[Banana Kingdom#Dawn Savanna|Dawn Savanna]]. Also of notice is the combo meter, which wasn't present in the final game.
Image:DKJB08.jpg|The combo meter again.
Image:DKJB08.jpg|The combo meter again.
Image:DKJB09.jpg|The combo meter again.
Image:DKJB09.jpg|The combo meter again.

Revision as of 02:24, April 13, 2013

This article pertains to the beta elements of Donkey Kong Jungle Beat.

Early Builds

E3 2004

During E3 2004, a playable demo of Donkey Kong Jungle Beat was on display and it differs from the final version in many ways. For example, the Party Monkeys, rather than being gibbons, were regular brown monkeys. Also, Dread Kong did not exist in this early build. Instead, it was an unnamed Donkey Kong clone with gray fur, no tie and glowing red pupils. Also, whenever Donkey Kong banged his chest after defeating a boss, he would make a loud, high-pitched squealing noise, rather than the Tarzan-esque noise he makes in the final.[1] In order to begin a boss battle, the player had to move Donkey Kong forward slightly, as opposed to the final game, where the match would automatically begin after it's finished loading.[2] Jungle Beat has also gone through graphical changes, as well as changes to the energy meter, and there was also a combo meter that wasn't seen in the final game. Additionally, the E3 demo featured certain areas that weren't seen in any stage of the final release. The logo also looked slightly different. In addition, with the exception of DK's squeal, all his voices were recycled from Donkey Kong 64.

References

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