Character Space: Difference between revisions

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(This applies to teams as well.)
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{{space-infobox
{{space-infobox
|image=Character_Space7.JPG
|image=Space Goéland.png
|width=100px
|width=100px
|purpose=Varies, but the owner usually benefits. Landing on one's own space yields five/fifteen coins.
|purpose=Varies, but the owner/team usually benefits. Landing on one's own or ally's space yields five/fifteen coins.
|first_appearance=''[[Mario Party 6]]''
|first_appearance=''[[Mario Party 6]]''
|latest_appearance=''[[Mario Party 7]]''
|latest_appearance=''[[Mario Party 7]]''
}}
}}
'''Character Spaces''' are used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]''. They should not be confused with [[Capsule Space]]s. Players make them by placing one of their [[Orb]]s on a space on the board. This makes the space theirs, and it has a picture of their heads to show that they own it (in ''[[Mario Party 7]]'', it is their icon). There are two types of Character Spaces: Normal and Roadblock.
'''Character Spaces''' are used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]''. They should not be confused with [[Capsule Space]]s. Players or teams make them by placing one of their [[Orb]]s on a space on the board. This makes the space theirs, and it has a picture of their heads to show that they own it (in ''[[Mario Party 7]]'', it is their icon or their designated team icon, being Team Dolphin, Team Seagull, Team Tuna, or Team Mollusk). There are two types of Character Spaces: Normal and Roadblock.


Normal Character Spaces consist of Orbs such as the [[Spiny Orb]] and the [[Pink Boo Orb]] and remain on the board until someone puts another orb on it. Opponents who land here trigger the Orb, and they have to give whatever the space requests to the owner of that space. Players that land on their own Character Space receive five [[coin]]s (15 in the last 4 or 5 turns).
Normal Character Spaces consist of Orbs such as the [[Spiny Orb]] and the [[Pink Boo Orb]] and remain on the board until someone puts another orb on it. Opponents who land here trigger the Orb, and they have to give whatever the space requests to the owner or the team of that space. Players or the players' allies that land on their own Character Space receive five [[coin]]s (15 in the last 4 or 5 turns).


Roadblock Character Spaces are not permanent. They are more similar to traps set for an opponent. Any rival that passes an opponent's Roadblock Space triggers the trap and has to pay the price. Players that pass their own Roadblocks are unaffected.
Roadblock Character Spaces are not permanent. They are more similar to traps set for an opponent. Any rival that passes an opponent's Roadblock Space triggers the trap and has to pay the price. Players or allies that pass their own Roadblocks are unaffected.


In ''Mario Party 6'', one of the [[Last Five Turns Event]]s added five random Character Spaces for the last place player to the board. In [[E. Gadd's Garage]], one of the [[? Space]]s gave players the option of adding up to five random Character Spaces to the board for a price.
In ''Mario Party 6'', one of the [[Last Five Turns Event]]s added five random Character Spaces for the last place player to the board. In [[E. Gadd's Garage]], one of the [[? Space]]s gave players or team the option of adding up to five random Character Spaces to the board for a price.


Character Spaces return in ''[[Mario Party DS]]''. When a [[Hex]] is set, the space where it is set changes into the Character Space of the one who set it. But, if the player sets it, the space changes into the Hex that he or she set.
Character Spaces return in ''[[Mario Party DS]]''. When a [[Hex]] is set, the space where it is set changes into the Character Space of the one who set it. But, if the player sets it, the space changes into the Hex that he or she set.
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Image:Character_Space7.JPG|<center>''Mario Party 7
Image:Character_Space7.JPG|<center>''Mario Party 7
Image:Roadblock_Character_Space7.JPG|<center>''Mario Party 7'' (roadblock)
Image:Roadblock_Character_Space7.JPG|<center>''Mario Party 7'' (roadblock)
File:Space Dauphin.png|''Mario Party 7'': Team Dolphin character space
File:Space Goéland.png|''Mario Party 7'': Team Seagull character space
File:Space Poisson.png|''Mario Party 7'': Team Tuna character space
File:Space Mollusque.png|''Mario Party 7'': Team Mollusk character space
</gallery></center>
</gallery></center>
{{MP6}}
{{MP6}}

Revision as of 21:31, April 17, 2012

Template:Space-infobox Character Spaces are used in Mario Party 6 and Mario Party 7. They should not be confused with Capsule Spaces. Players or teams make them by placing one of their Orbs on a space on the board. This makes the space theirs, and it has a picture of their heads to show that they own it (in Mario Party 7, it is their icon or their designated team icon, being Team Dolphin, Team Seagull, Team Tuna, or Team Mollusk). There are two types of Character Spaces: Normal and Roadblock.

Normal Character Spaces consist of Orbs such as the Spiny Orb and the Pink Boo Orb and remain on the board until someone puts another orb on it. Opponents who land here trigger the Orb, and they have to give whatever the space requests to the owner or the team of that space. Players or the players' allies that land on their own Character Space receive five coins (15 in the last 4 or 5 turns).

Roadblock Character Spaces are not permanent. They are more similar to traps set for an opponent. Any rival that passes an opponent's Roadblock Space triggers the trap and has to pay the price. Players or allies that pass their own Roadblocks are unaffected.

In Mario Party 6, one of the Last Five Turns Events added five random Character Spaces for the last place player to the board. In E. Gadd's Garage, one of the ? Spaces gave players or team the option of adding up to five random Character Spaces to the board for a price.

Character Spaces return in Mario Party DS. When a Hex is set, the space where it is set changes into the Character Space of the one who set it. But, if the player sets it, the space changes into the Hex that he or she set.