List of Super Smash Bros. glitches: Difference between revisions
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==={{conjecturaltext|Yoshi's Egg Throw}}=== | |||
Go to training mode and choose Yoshi against any character. Choose a stage with few platforms like Sector Z. Put 4 Red Shells near the opponent. Use an Egg Throw to throw an egg between the opponent and the Red Shells. If done correctly, the opponent will be flying far away and get from 100 to 250% damage. This glitch is rather weak and not easy to use. | |||
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==={{conjecturaltext|Yoshi's Ground Pound}}=== | ==={{conjecturaltext|Yoshi's Ground Pound}}=== | ||
The player must go to training mode. Then choose Yoshi against any character. Choose stage Sector Z to use it easily. Then put 4 Red Shells right to the opponent. After that, jump above the side of the Red Shells and ground-pound on it. If done correctly, Yoshi will first be hit then the opponent receive about 250 to 300% damage. | The player must go to training mode. Then choose Yoshi against any character. Choose stage Sector Z to use it easily. Then put 4 Red Shells right to the opponent. After that, jump above the side of the Red Shells and ground-pound on it. If done correctly, Yoshi will first be hit then the opponent receive about 250 to 300% damage. | ||
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[[Category:Glitches]] | [[Category:Glitches]] |
Revision as of 10:20, November 5, 2011
This is a list of glitches that appear in Super Smash Bros.
Glitches
- Main article: SmashWiki:Category:Glitches
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The player has to use Mario for this glitch. Mario must go to any stage with a wall and stand against a wall. Then he must use shield and roll against that wall as much as he can. If Mario is rolling left, he goes further away. If he is rolling right he goes towards the camera. If Mario falls or gets attacked, he reverts to normal.
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In any stage, if two Captain Falcons use the Falcon Punch move on each other at the same time, the game will crash.
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The player must go to training mode and put four red shells right next to his opponent. Ness should stand a slight bit away and use his bat on the red shells. If done correctly, the opponent should get from 600 to 999 damage and go flying. This may also hit the player, depending on the distance from the shells, although even after acquiring 999%, the knockback is little enough for the player to easily recover. This glitch has been confirmed to work against all characters.
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The player must go to training mode. The player should choose Mario and put four green shells next to his opponent. He should stand next to his opponent and use Mario Tornado, the player and opponent will freeze, and the opponent will get 0% to 999% damage. This glitch has been confirmed to work with all characters and opponents.
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In Training Mode, Link must be chosen against any opponent. The player must spawn the maximum number of Red Shells next to the opponent. Link should use his Up + B attack. If done correctly, the opponent gains up to 999% damage and slashing sound effects can be heard.
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Go to training mode and choose Yoshi against any character. Choose a stage with few platforms like Sector Z. Put 4 Red Shells near the opponent. Use an Egg Throw to throw an egg between the opponent and the Red Shells. If done correctly, the opponent will be flying far away and get from 100 to 250% damage. This glitch is rather weak and not easy to use.
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The player must go to training mode. Then choose Yoshi against any character. Choose stage Sector Z to use it easily. Then put 4 Red Shells right to the opponent. After that, jump above the side of the Red Shells and ground-pound on it. If done correctly, Yoshi will first be hit then the opponent receive about 250 to 300% damage.