Dream Bobsleigh: Difference between revisions

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[[Image:Dream_Bobsleigh.PNG|thumb|'''Dream Bobsleigh''']]
[[Image:Dream_Bobsleigh.PNG|thumb|'''Dream Bobsleigh''']]
[[Dream Bobsleigh]], in ''[[Mario & Sonic at the Olympic Winter Games]]'', is the [[Dream Event]] variation of the regular [[Bobsleigh]] event. The game is a dream event version of the game -- this means the game has more kicks, a CGI setting in a non-real place, and it also has [[Item]]'s. It takes place on Nortune from ''Sonic Chronicles: The Dark Brotherhood'' as well as Special Stages from ''Sonic Heroes''.
[[Dream Bobsleigh]], in ''[[Mario & Sonic at the Olympic Winter Games]]'', is the [[Dream Event]] variation of the regular [[Bobsleigh]] event. The game is a dream event version of the game -- this means the game has more kicks, a CGI setting in a non-real place, and it also has [[Item]]'s. The start and finish lines take place at Nortune from ''[[SonicRetro:Sonic Chronicles: The Dark Brotherhood|Sonic Chronicles: The Dark Brotherhood]]'', and the rest of the course takes place at the Special Stages from ''[[SonicRetro:Sonic Heroes|Sonic Heroes]]''. The course also has elements from ''[[Mario Kart Wii]]''<nowiki>'</nowiki>s [[Koopa Cape]], such as [[Item Box]]es and redesigned electric fans.


===Gameplay & Controls===
===Gameplay & Controls===
The game play's just like [[Bobsleigh]], though the game is actually now a race (unlike Bobsleigh). The game first starts with shaking the Wii Remote, then pressing A when A appears on screen. When the game's race starts,  the player must do something other than stay on the Gold Track in Bobsleigh; they must collect as much Rainbow Ball's as they can to accelerate and gain points. Obstacles (such as Fire Balls) are shown to take away Rainbow Ball's. Item's can give the player a speed boost (such as the Sonic Shoes) or take away Rainbow Ball's (like the Thunder).
The game play's just like [[Bobsleigh]], though the game is actually now a race (unlike Bobsleigh). The game first starts with shaking the Wii Remote, then pressing A when A appears on screen. When the game's race starts,  the player must do something other than stay on the Gold Track in Bobsleigh; they must collect as much multicolored balls as they can to accelerate and gain points. The player can guide the bobsled anywhere around the 360 underwater tube (or in space for phase 2). Obstacles (such as Spikes) are shown to take away multicolored balls. Item's can give the player a speed boost (such as the Sonic Shoes) or take away multicolored balls (like the Thunder).


==DS Version==
==DS Version==

Revision as of 07:05, June 26, 2011

File:Dream Bobsleigh.PNG
Dream Bobsleigh

Dream Bobsleigh, in Mario & Sonic at the Olympic Winter Games, is the Dream Event variation of the regular Bobsleigh event. The game is a dream event version of the game -- this means the game has more kicks, a CGI setting in a non-real place, and it also has Item's. The start and finish lines take place at Nortune from Sonic Chronicles: The Dark Brotherhood, and the rest of the course takes place at the Special Stages from Sonic Heroes. The course also has elements from Mario Kart Wii's Koopa Cape, such as Item Boxes and redesigned electric fans.

Gameplay & Controls

The game play's just like Bobsleigh, though the game is actually now a race (unlike Bobsleigh). The game first starts with shaking the Wii Remote, then pressing A when A appears on screen. When the game's race starts, the player must do something other than stay on the Gold Track in Bobsleigh; they must collect as much multicolored balls as they can to accelerate and gain points. The player can guide the bobsled anywhere around the 360 underwater tube (or in space for phase 2). Obstacles (such as Spikes) are shown to take away multicolored balls. Item's can give the player a speed boost (such as the Sonic Shoes) or take away multicolored balls (like the Thunder).

DS Version

File:Blazing Bobsleigh.PNG
Blazing Bobsleigh

Dream Bobsleigh also appears in the DS Version referred as Blazing Bobsleigh. Big Bullet Bill is battled in this event. The player must race to the end without losing all of their health. The player may attack by pressing Y and left at the same time twice to attack another player on the left and twice press A and right at the same time to attack on the right. Hitting walls, snowmen or getting attacked depletes health, and if any player loses all its health, they are disqualified. When the meter gauge on the right is full, the player may press R to boost. Pressing L rotates the sleigh. If the Sleigh is facing the front (the way it starts aka the black part on the front), the player will not spin out of they hit a snowmen or take more damdage, but will not go as fast as if the sleigh had the black part facing backwards. In other words, if the sleigh is facing backwards, they will gain speed, but take more damage from snowmen.
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