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[[File:SMGFOG4.PNG|200px|thumb|left|[[Mario]] [[Wall Jump]]s up some Flip-Out Walls while avoiding [[Cosmic Clones]].]]
[[File:SMGFOG4.PNG|200px|thumb|left|[[Mario]] [[Wall Jump]]s up some Flip-Out Walls while avoiding [[Cosmic Clones]].]]
[[File:Switcheroo565.png|200px|thumb|right|Flip-Out Walls as they appear in ''[[Donkey Kong Country Returns]]''.]]
[[File:Switcheroo565.png|200px|thumb|right|Flip-Out Walls as they appear in ''[[Donkey Kong Country Returns]]''.]]
'''Flip-Out Walls''' are special stage elements appearing in the [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]''. They are red and blue walls that push out of the main giant wall sections in the galaxy. When Mario [[spin]]s, the red Flip-Out Walls will push out of the main wall sections while the blue Flip-Out Walls retract back into the main wall sections, and vice versa. Mario can use these walls as temporary platforms or [[Wall Jump]] up them to access other hard-to-reach areas of the level. [[Cosmic Clone]]s are able to pass through Flip-Out Walls, just as they are able to pass through any other obstacle they encounter if necessary.
'''Flip-Out Walls''' are special stage elements appearing in the [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]''. They are red and blue walls that push out of the main giant wall sections in the galaxy. When Mario [[spin]]s, the red Flip-Out Walls will push out of the main wall sections while the blue Flip-Out Walls retract back into the main wall sections, and vice versa. Mario can use these walls as temporary platforms or [[Wall Jump]] up them to access other hard-to-reach areas of the level. [[Cosmic Clone]]s are able to pass through Flip-Out Walls, just as they are able to pass through any other obstacle they encounter if necessary for following Mario's exact movements.


The same type of wall makes another appearance in ''[[Donkey Kong Country Returns]]'' in the [[Switcheroo]] level, where they extend out of the wall and retract back into the wall in the same way, except now, they are activated by switches on the walls instead of by spinning. In this game, they are used to allow the [[Kong]]s to cross large gaps or abysses, or to defeat certain [[enemy|enemies]] if the enemies are positioned in front of the wall sections.   
The same type of wall makes another appearance in ''[[Donkey Kong Country Returns]]'' in the [[Switcheroo]] level, where they extend out of the wall and retract back into the wall in the same way, except now, they are activated by switches on the walls instead of by spinning. In this game, they are used to allow the [[Kong]]s to cross large gaps or abysses, or to defeat certain [[enemy|enemies]] if the enemies are positioned in front of the wall sections.   

Revision as of 17:28, May 7, 2011

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

File:SMGFOG4.PNG
Mario Wall Jumps up some Flip-Out Walls while avoiding Cosmic Clones.
File:Switcheroo565.png
Flip-Out Walls as they appear in Donkey Kong Country Returns.

Flip-Out Walls are special stage elements appearing in the Flip-Out Galaxy in Super Mario Galaxy 2. They are red and blue walls that push out of the main giant wall sections in the galaxy. When Mario spins, the red Flip-Out Walls will push out of the main wall sections while the blue Flip-Out Walls retract back into the main wall sections, and vice versa. Mario can use these walls as temporary platforms or Wall Jump up them to access other hard-to-reach areas of the level. Cosmic Clones are able to pass through Flip-Out Walls, just as they are able to pass through any other obstacle they encounter if necessary for following Mario's exact movements.

The same type of wall makes another appearance in Donkey Kong Country Returns in the Switcheroo level, where they extend out of the wall and retract back into the wall in the same way, except now, they are activated by switches on the walls instead of by spinning. In this game, they are used to allow the Kongs to cross large gaps or abysses, or to defeat certain enemies if the enemies are positioned in front of the wall sections.

See Also