Swift Spin: Difference between revisions

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{{LLquote|This is the Swift Spin, a new training machine for building PS Spin.|Minigame Instructor|Mario Power Tennis}}
{{LLquote|This is the Swift Spin, a new training machine for building PS Spin.|Minigame Instructor|Mario Power Tennis}}
'''Swift Spin''' is the second minigame in ''[[Mario Power Tennis (Game Boy Advance)|Mario Power Tennis]]'' for the Game Boy Advance. This helps [[Max]] or [[Tina]] build up spin, which will benefit their [[Power Shot]]. The control for spinning up is the {{button|gba|A}} button and for spinning down is the {{button|gba|B}} button. Also, {{button|gba|Pad}} is for moving left and right. The player will go in a room with flame geysers, which are miniature cannons that shoot fire. The object is to collect the [[Coin|coins]] before time runs out. The yellow coin is worth one point, the red coin is worth five points, and the blue coin is worth ten points. If the player touches the fire, they will burn for a few seconds and then be able to continue. The time to complete varies. For the first level, the player gets fifty seconds, for the second level they get seventy, and for the third level they get ninety. The points also vary, too. The first level, the player needs 100 points, for the second level they need 200, and for the third level they need 300.
'''Swift Spin''' is the second minigame in ''[[Mario Power Tennis (Game Boy Advance)|Mario Power Tennis]]'' for the Game Boy Advance. This helps [[Max]] or [[Tina]] build up spin, which will benefit their [[Power Shot]]. The control for spinning up is the {{button|gba|A}} button and for spinning down is the {{button|gba|B}} button. Also, {{button|gba|Pad}} is for moving left and right. The player will go in a room with flame geysers, which are miniature cannons that shoot fire. The object is to collect the [[Coin|coins]] before time runs out. The yellow coin is worth one point, the red coin is worth five, and the blue coin is worth ten. If the player touches the fire, they will burn for a few seconds and then be able to continue. The time to complete varies. For the first level, the player gets fifty seconds, for the second level they get seventy, and for the third level they get ninety. The points also vary, too. The first level, the player needs 100 points, for the second level they need 200, and for the third level they need 300.


==In Game Descriptions==
==In Game Descriptions==

Revision as of 16:46, May 4, 2011

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Template:LLquote Swift Spin is the second minigame in Mario Power Tennis for the Game Boy Advance. This helps Max or Tina build up spin, which will benefit their Power Shot. The control for spinning up is the A Button button and for spinning down is the B Button button. Also, +Control Pad is for moving left and right. The player will go in a room with flame geysers, which are miniature cannons that shoot fire. The object is to collect the coins before time runs out. The yellow coin is worth one point, the red coin is worth five, and the blue coin is worth ten. If the player touches the fire, they will burn for a few seconds and then be able to continue. The time to complete varies. For the first level, the player gets fifty seconds, for the second level they get seventy, and for the third level they get ninety. The points also vary, too. The first level, the player needs 100 points, for the second level they need 200, and for the third level they need 300.

In Game Descriptions

Level 1: Collect coins and earn as many points as you can in 50 seconds. You need 100 points.
Level 2: Collect coins and earn as many points as you can in 70 seconds. You need 200 points.
Level 3: Collect coins and earn as many points as you can in 90 seconds. You need 300 points.
Challenge: See how many points you can get before the flame geysers hit you. Try for a new record!